Magic Duels

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Will it ever stop?
I did not get DotP 2015 after being disappointed and insulted by 2014's sealed deck play scam.

Now Magic has gone free-to-play effectively making the game cost more than twice as much as previous Magic games. If I want to collect ficitonal gold I'll play an RPG or something. I want to unlock cards for winning duels. I do not want to go through some slow process of collecting uninspired currency that only rewards the impatient and foolish.

I guess this is trying to ride on the Hearthstone success of manipulating those impatient fools who enjoy just throwing their money away with no logical thought.

Still no real Magic video game since Shandalar. Imagine an actual RPG game world to explore giving that gold currency some real meaning. You earn cards by winning duels and collecting gold in a fair manner that does not reward the impatient fools with insta-unlock microtrans.

Modern gaming, smh for the last few years now.
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Showing 1-15 of 22 comments
Pretty much the model for online gaming going forward...
CampyMcLurkstein Aug 1, 2015 @ 6:07pm 
So do you approve or disapprove?

It doesn't have to be the model going forward if more people realize how F2P is a step backward.
MaximumSquid Aug 1, 2015 @ 6:09pm 
It's not all doomsday. . .

Go google "Hex Analysis of Orc Warrior PvE talent tree"

Devs are doing a convention this weekend and the game is doing an ingame event until the 6th

I'm a big fan of Card Game PvE, but was able to beat the DotP PvE during their free weekends and already have gotten done with MD:Origin's PvE so I may be heading back soon

As a bonus I can help you get started if you've never played before. . . just add me
MPO Aug 1, 2015 @ 6:13pm 
Jeez, lighten up. I like it.
CampyMcLurkstein Aug 1, 2015 @ 6:14pm 
I know how to play. I own DotP 2012, 2013, and 2014. Also I played a bit with real cards, though it's not very popular where I live. Real cards are hilarious expensive anyways so I really have no interest there.

You two ever play Shandalar? It's old, but a very good concept. The concept could be something amazing if handled correctly.
CampyMcLurkstein Aug 1, 2015 @ 6:15pm 
Originally posted by MPO:
Jeez, lighten up. I like it.

Have you spent any money on this yet?
MaximumSquid Aug 1, 2015 @ 6:23pm 
This game is fine if you're not a veteran of MTG already

Shandalar was released in 97. . . same year as 5th edition

I played 4th edition and didn't know about it for a very long time
CampyMcLurkstein Aug 1, 2015 @ 6:29pm 
I played it in my teen years and I recently found a download for Shandalar. I played it a bit, but it's quite stressful for my tastes. The concept for a collectible card game RPG is buried gold. I do not understand why modern game devs do not attempt to recreate this. Single player adventure, and multiplayer on the side. Maybe even some kind of faction game world for multiplayer could work. Anything is better than easy cash-in F2P.
Blackbaldrik Aug 1, 2015 @ 6:38pm 
I like the business model of both this, and Hearthstone. Compared to most F2P models they are extremely reasonable, and you can get packs pretty quickly without having to drop any cash.
Honestly I was waiting for this game to happen. It was inevitable. I am also very glad WotC basically whole-sale copied the model from Hearthstone.
They could have very easily screwed this up, but they didn't.


(I have played countless hours of Hearthstone, and about 12-hours of Magic Duels: Origins as of the time of this post.
I have spent a grand total of $0.00 on packs for both games combined.)
Plastic Luv Aug 1, 2015 @ 6:54pm 
Originally posted by Blackbaldrik:
I like the business model of both this, and Hearthstone. Compared to most F2P models they are extremely reasonable, and you can get packs pretty quickly without having to drop any cash.
Honestly I was waiting for this game to happen. It was inevitable. I am also very glad WotC basically whole-sale copied the model from Hearthstone.
They could have very easily screwed this up, but they didn't.


(I have played countless hours of Hearthstone, and about 12-hours of Magic Duels: Origins as of the time of this post.
I have spent a grand total of $0.00 on packs for both games combined.)

hearthstone isn't really considered reasonable last i checked, it was 10g every 3 wins and 100g for a booster of 5 cards or something ridiculous like that.
New players had it so hard as well going against paid players.

Calling it "reasonable" is really pushing it... ( You probably started hearthstone at release so wouldn't have experienced the pain )
Iffy Aug 1, 2015 @ 7:01pm 
The thing that makes Duels better than Hearthstone is that you can't get unnecessary duplicates. Once you have the limit of each individual card (max of 4) you won't recieve anymore of that card in future boosters.

In Hearthstone you can earn/spend a lot of money/time on cards and end up with 20 copies of the same damn thing.

This game really isn't that bad.
Last edited by Iffy; Aug 1, 2015 @ 7:01pm
CampyMcLurkstein Aug 1, 2015 @ 7:01pm 
Originally posted by Blackbaldrik:
I like the business model of both this, and Hearthstone. Compared to most F2P models they are extremely reasonable, and you can get packs pretty quickly without having to drop any cash.
Honestly I was waiting for this game to happen. It was inevitable. I am also very glad WotC basically whole-sale copied the model from Hearthstone.
They could have very easily screwed this up, but they didn't.


(I have played countless hours of Hearthstone, and about 12-hours of Magic Duels: Origins as of the time of this post.
I have spent a grand total of $0.00 on packs for both games combined.)

So you don't want an open world RPG to explore and collect cards from beating duelists/exploring interactive dungeons? You want a simple bare bones pay-to-win game with no depth?
Blackbaldrik Aug 1, 2015 @ 7:04pm 
Originally posted by Blackbaldrik:
I like the business model of both this, and Hearthstone. Compared to most F2P models they are extremely reasonable, and you can get packs pretty quickly without having to drop any cash.
Honestly I was waiting for this game to happen. It was inevitable. I am also very glad WotC basically whole-sale copied the model from Hearthstone.
They could have very easily screwed this up, but they didn't.


(I have played countless hours of Hearthstone, and about 12-hours of Magic Duels: Origins as of the time of this post.
I have spent a grand total of $0.00 on packs for both games combined.)

hearthstone isn't really considered reasonable last i checked, it was 10g every 3 wins and 100g for a booster of 5 cards or something ridiculous like that.
New players had it so hard as well going against paid players.

Calling it "reasonable" is really pushing it... ( You probably started hearthstone at release so wouldn't have experienced the pain )

It's way, way better than 10-gold per 3-wins. I have never purchased a pack by trying to win 30 games in a day. (I play (not win) maybe 15-20 games in a day.)

You get between 40-100 gold from DailyQuests, or a free pack with the new-ish "Watch and Learn" quest. (Always re-roll 40-gold DailyQuests, you're increase your gold gain this way.)
Also, for 150 gold you can do an Arena run, which is potentially (If you're good enough) unlimited gold and packs. (I wish WotC had copied Arena too, but sadly, they did not.)
Gryfn Aug 1, 2015 @ 7:23pm 
In Hearthstone, you can get a pack every 2 days by putting in a minimal amount of effort, as you can usually get 50g per day just by completing a daily and having 3 wins in total. Packs cost 100g and the minimum 40g dailies are normally something like "win twice with class X". A 3rd win with any class will give you 10g. So 6 wins in total over 2 days will normally get you a pack at least. It's incredibly easy and takes very little time.
Blackbaldrik Aug 1, 2015 @ 7:30pm 
Originally posted by CampyMcLurkstein:
So you don't want an open world RPG to explore and collect cards from beating duelists/exploring interactive dungeons? You want a simple bare bones pay-to-win game with no depth?
When did I say I didn't want an open-world RPG MtG game? I'd be all over that in a heartbeat. (I really should download that old one I've heard so much about.)

But from a business standpoint, and a digital card-game standpoint, Magic Duels makes the most sense.

Also, what on do you mean "pay-to-win," and "no depth"?
Magic Duels is far less Pay-to-Win than the actual physical MtG due primarily to the fact that you can't buy specific cards.
Moreover, I have a hard time believing anything MtG could lack depth. (Apart from MtG: Battlegrounds. Which honestly wasn't aweful from what I remember of it. But it definitely wasn't MtG.)
Last edited by Blackbaldrik; Aug 1, 2015 @ 7:31pm
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Magic Duels > General Discussions > Topic Details
Date Posted: Aug 1, 2015 @ 5:56pm
Posts: 22