login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Help us translate Steam


It doesn't have to be the model going forward if more people realize how F2P is a step backward.
Go google "Hex Analysis of Orc Warrior PvE talent tree"
Devs are doing a convention this weekend and the game is doing an ingame event until the 6th
I'm a big fan of Card Game PvE, but was able to beat the DotP PvE during their free weekends and already have gotten done with MD:Origin's PvE so I may be heading back soon
As a bonus I can help you get started if you've never played before. . . just add me
You two ever play Shandalar? It's old, but a very good concept. The concept could be something amazing if handled correctly.
Have you spent any money on this yet?
Shandalar was released in 97. . . same year as 5th edition
I played 4th edition and didn't know about it for a very long time
Honestly I was waiting for this game to happen. It was inevitable. I am also very glad WotC basically whole-sale copied the model from Hearthstone.
They could have very easily screwed this up, but they didn't.
(I have played countless hours of Hearthstone, and about 12-hours of Magic Duels: Origins as of the time of this post.
I have spent a grand total of $0.00 on packs for both games combined.)
hearthstone isn't really considered reasonable last i checked, it was 10g every 3 wins and 100g for a booster of 5 cards or something ridiculous like that.
New players had it so hard as well going against paid players.
Calling it "reasonable" is really pushing it... ( You probably started hearthstone at release so wouldn't have experienced the pain )
In Hearthstone you can earn/spend a lot of money/time on cards and end up with 20 copies of the same damn thing.
This game really isn't that bad.
So you don't want an open world RPG to explore and collect cards from beating duelists/exploring interactive dungeons? You want a simple bare bones pay-to-win game with no depth?
It's way, way better than 10-gold per 3-wins. I have never purchased a pack by trying to win 30 games in a day. (I play (not win) maybe 15-20 games in a day.)
You get between 40-100 gold from DailyQuests, or a free pack with the new-ish "Watch and Learn" quest. (Always re-roll 40-gold DailyQuests, you're increase your gold gain this way.)
Also, for 150 gold you can do an Arena run, which is potentially (If you're good enough) unlimited gold and packs. (I wish WotC had copied Arena too, but sadly, they did not.)
But from a business standpoint, and a digital card-game standpoint, Magic Duels makes the most sense.
Also, what on do you mean "pay-to-win," and "no depth"?
Magic Duels is far less Pay-to-Win than the actual physical MtG due primarily to the fact that you can't buy specific cards.
Moreover, I have a hard time believing anything MtG could lack depth. (Apart from MtG: Battlegrounds. Which honestly wasn't aweful from what I remember of it. But it definitely wasn't MtG.)