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The game doesn't let you lower the gnosis level later, so I was afraid of getting locked into a difficulty I wouldn't enjoy. I used my third character to rush to the final gnosis level. It turns out the (current) hardest difficulty isn't that different from the ones before and it makes the game better
It was fun overall and I learned a lot about the game. Endurance is my favorite stat, witchery is second, vitality is third, healing is fourth, and I don't bother upgrading luck or metanoia (I did the math on the ROI)
One quick question: could you name the weapons that you think have ammo issues?
It might be an issue of the very early game and yes, in version 0.1 i found myself on the same side, running out of ammo with e.g. hunger.
but that is not the case, if you know how to play the game properly and how to make use of what the game gives you.
ammo scarcity comes from not using aoe - and not making use of the game mechanics.
if you think it's a simple shooter, you get ammo issues. but WF is not a simple shooter, you gotta make use of your magic and especially of the elemental combos.
you can also use the vendor to bring ammo - which usually is not needed, if you know how to make use of e.g. Ring of Thorns.
However:
The ammo crates could get an overhaul: instead of dropping ammo for the run, they could drop one or two ammo packs.
if that was the case, you would not have to run over the whole map to get the ammo when you need it, instead you could use the ammo from the inventory.
The Wailing Tower was a learning curve for everyone and this is something that i really like.
On my first playthrough, i roughly spend 5 minutes in both phases each. it is what it is, this is not doom or call of duty, where you can shut down your brain and pew pew pew... you gotta think a little.. or watch the guides on YT...
@chr_isso, the proper way to play the game is however you best enjoy it. I don't enjoy going through extra effort to get more ammo - whether that means trekking across the map to an ammo crate, digging in my inventory for an ammo pack, or using a certain item/spell. If the weapon runs dry too quickly then I'll just pick a weapon that doesn't
You're assuming I didn't pause the game to review a guide? The second and third examples are bugs. How would you have continued through the tower when it requires you to kill all enemies yet one remains on your map that is not accessible? I double-checked with online sources at the time to verify all areas had been fully explored
In the third example, why would the survival timer count up instead of down? What would you do to remedy that?
It's totally fine mate, all im saying is: if a gun deals 100 damage, but if you apply a spell first an then the gun does 150 damage ... you save half a bullet.
and that adds up. So .. scarcity comes from not using every tool the game gives you.
if you dont want to use spells etc that is fine. but then dont blame the game for not giving you enough ammo.
i agree with you - having to run through the map to get to the ammo crate is bad. we have all been there, done that. and yes, i dont like it. that's why i made a suggestion.
Might be the case - the game is in Early Access and the DEVs are happy to read about every bug we encounter. So please go ahead and report those - ideally on the discord.
We all want the best game possible.
That's a tough one. In the dimensional rift, you can collect Prophecies. I made a guide on how to find them all.
if you prolong your time before entering the rift, you have more time to collect all Prophecies. But then you need to survive for longer, so .. it's kinda part of the loop.
the one i have the most issue with is the psychopomp, closely followed by the judgement and with echo not far behind. but the psychopomp is by far the worst, i like it but i dont use it bcos of the ammo shortage. same with the judgement, i like it but i feel like i have to focus too much on ammo to really be able to cut loose. its just a bit too on the short side for it to feel right