Witchfire

Witchfire

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PVP
Is it too expensive, to make like pvp TDM, Control, King of the hill sort of mode? it doesn't have to be that special, just a tad mode to keep the ball running?
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Originally posted by RandomNoun:
Read the FAQ
I did, though the MP part of the FAQ talks about Co-Op, but I'm guessing that involves any sort of PVP too so whatever.
From the most current FAQ:

"Is there any form of multiplayer planned?
Short answer - no."

Seems to be pretty clear about any form of multiplayer whatsoever to me
Originally posted by dryo98:
Is it too expensive, to make like pvp TDM, Control, King of the hill sort of mode? it doesn't have to be that special, just a tad mode to keep the ball running?

I know full well that multiplayer of any kind isn’t planned for Witchfire at all. Still, the idea really appeals to me. I’ve put hundreds of hours into this specific game and I completely love it, but a mode where you could fight against a real player — maybe once the game is fully finished — would feel incredibly promising. The studio has so many great ideas. Or maybe in a future game. Either way, it genuinely excites me.

Co-op doesn’t interest me at all. What does attract me is a proper duel mode against another real player, but with the ability to control the game’s units. Basically the Preyer does their run through a region exactly like now, while on the other side a real player takes control of the enemies and units. The difficulty for the Preyer would be absolutely monumental. Yeah, I know I’m just daydreaming here, but it really grabs me.

So I’m fully on board with the idea, even if it’s not happening now — whether as a future mod or a completely different game five or ten years down the line, I’d love to see something like that.
cant just "add" multiplayer. networking between players is a decision from the beginning. This is basically a solo destiny game with passive power ups and augments to abilities. a bit of soul like inspiration
Originally posted by MrBao:
Co-op doesn’t interest me at all. What does attract me is a proper duel mode against another real player, but with the ability to control the game’s units. Basically the Preyer does their run through a region exactly like now, while on the other side a real player takes control of the enemies and units. The difficulty for the Preyer would be absolutely monumental. Yeah, I know I’m just daydreaming here, but it really grabs me.

This is a completely different game you are describing, definitely not something that could or should be tacked on to what they are currently working on
Originally posted by MrBao:
Originally posted by dryo98:
Is it too expensive, to make like pvp TDM, Control, King of the hill sort of mode? it doesn't have to be that special, just a tad mode to keep the ball running?

I know full well that multiplayer of any kind isn’t planned for Witchfire at all. Still, the idea really appeals to me. I’ve put hundreds of hours into this specific game and I completely love it, but a mode where you could fight against a real player — maybe once the game is fully finished — would feel incredibly promising. The studio has so many great ideas. Or maybe in a future game. Either way, it genuinely excites me.

Co-op doesn’t interest me at all. What does attract me is a proper duel mode against another real player, but with the ability to control the game’s units. Basically the Preyer does their run through a region exactly like now, while on the other side a real player takes control of the enemies and units. The difficulty for the Preyer would be absolutely monumental. Yeah, I know I’m just daydreaming here, but it really grabs me.

So I’m fully on board with the idea, even if it’s not happening now — whether as a future mod or a completely different game five or ten years down the line, I’d love to see something like that.

you know what, I'm on board with your idea as well,sounds fun.
This competitive duel PvP on a separate map is the only multiplayer that makes sense to me at all, so we can test our builds/skills vs something better than an boss AI. Sick and tired of the coop in general and the modern take on it in particular. Not at this point in development, of course.
just not another rat deathmatch slop ridled with cheaters like tarkov lol

duel on lite pve mode(that punish camping) maybe or predetirmed layouts ,weapons for arena shooter maps to gain some quake veterans
Like we said in the FAQ - our next game may have some sort of a multiplayer component, but Witchfire is to remain single-player-only experience. Locking the thread.
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