Patch Notes 0.4.8
Apr 21
## Patch Notes 0.4.8

**Mode Changes:**
- Ranked/Casual Mode: After clearing 16 rounds, you may now enter Endless Challenge to pursue higher scores!

**Monster Adjustments:**
- Forest Sprite: Effect changed to trigger when sold.

**Operational Optimization:**
- Added background decal textures and dust particle textures (toggle in Settings).
- Continue/Settlement buttons at battle end made more prominent.

**Other Changes:**
- Fixed incorrect positioning for some synthesized monsters.
- Fixed occasional unintended discount effect on Bells.
- Fixed enemy Death Knight occasionally failing to gain Death Knight's effects.
Monster Battles Demo
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Patch Notes 0.4.7
Apr 13
## Patch Notes 0.4.7

**Class Adjustments:**
- Witch Apprentice: Starting HP adjusted to 30.

**Mechanic Changes:**
- Added land tile rotation function - right-click when holding a land tile to rotate.

**Operational Optimization:**
- Shows synthesis progress when placing monsters together (even if formula incomplete).
- Chain-triggered animations during Shop Phase gradually accelerate.
- Added aura effects for monsters with unactivated On-summon abilities.

**Other Changes:**
- Fixed bug where revived monsters had full HP.
- Fixed incorrect model position for enemy Undead Overseer.
- Fixed Skeleton Warrior's On-summon buff failure when swapping positions with Undead-type monsters.
- Fixed skill activation failure for enemy Red Fox and Cunning Red Fox.
- Fixed occasional matchmaking failures (if issue persists post-update, please contact us).
Monster Battles Demo
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Patch Notes 0.4.6
Apr 10
## Patch Notes 0.4.6

**Class Adjustments:**
- Miao Nubis: Now starts with an additional land tile - "Arid Land".

**Monster Adjustments:**
- Frenzied Boar: Rarity reduced by 1 tier.
- Necromancer: Damage adjusted to 2.
- Archlich: Damage adjusted to 4.
- Strange Egg: Selected monsters are now guaranteed to be different.

**Relic Adjustments:**
- Battle Gauntlet: Now grants Taunt to a random monster at the bottom of the battlefield.

**Mechanic Changes:**
- Refresh Bell: Cost increases by 1 every 5 refreshes per round.
- Relic Selection: Now offers 4 options to choose from.
- Casual Mode: All classes start with +5 HP.
- Ranked Mode: Gain 5 HP when choosing to continue at round 12.

**Operational Optimization:**
- Leaderboard now displays character silhouettes on the left side.
- Optimized effect trigger speed for Celestial Feather Dragon and Brown Drake.

**Other Changes:**
- Relic: Eternal Torch temporarily removed (enemy's Eternal Torch effects disabled) - will return in official release.
- Fixed Crab Soldier's inability to target monsters with Revival.
- Fixed Colorful Scale miscounting Yellow Drake and its morphs as different monsters.
- Fixed occasional failure of Fractured Land's shatter effect.
- Fixed monster selection still being possible while settings menu is open.
- Fixed incorrect animation when I.O. gains attributes.
- Fixed occasional missing animations.
- Fixed position offset of monster ATK/HP values on battlefield.
Monster Battles Demo
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Seth
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哥布林倒转爽局,1血打折遗物就是倒转的神物,如果不是位置不能调整,差了一个花金币加成遗物,估计上限还高。两天总算爽了一把。 
cokie1103
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打不過,完全打不過 
MaMaDDlong
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比龍族還強的存在 
MaMaDDlong
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就這?????????????? 虧我做那麼強 
Seth
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那个怪蜀黍是谁
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那个怪蜀黍是谁
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leav
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leav
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Seth
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"bug" pad
interface design make it impossible to transform monster on pad
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gustave137
May 11 @ 7:49am
General Discussions
0.41版本 綠色史萊姆BUG
剛更新的0.41版本的排名戰, 我用的是探險家, 在第三回合合成四個綠色史萊姆, 比賽打輸之後, 4隻史萊姆都消失不見了.
0
Rumiamagaleta
Mar 23 @ 1:41am
General Discussions
多彩鳞片圣遗物BUG
今天出现3次多彩满格子各色龙,12回合后直接不能匹配了,望修复
0
+ +
Jan 23 @ 10:59pm
General Discussions
Banner says "Moster Battles" and not "Monster Battles"
Just noticed this, wanted to comment to let you know!
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Bananaconda
Oct 14, 2024 @ 3:46pm
General Discussions