**Mode Changes:** - Ranked/Casual Mode: After clearing 16 rounds, you may now enter Endless Challenge to pursue higher scores!
**Monster Adjustments:** - Forest Sprite: Effect changed to trigger when sold.
**Operational Optimization:** - Added background decal textures and dust particle textures (toggle in Settings). - Continue/Settlement buttons at battle end made more prominent.
**Other Changes:** - Fixed incorrect positioning for some synthesized monsters. - Fixed occasional unintended discount effect on Bells. - Fixed enemy Death Knight occasionally failing to gain Death Knight's effects.
Monster Battles Demo
3
0
Patch Notes 0.4.7
Apr 13
## Patch Notes 0.4.7
**Class Adjustments:** - Witch Apprentice: Starting HP adjusted to 30.
**Mechanic Changes:** - Added land tile rotation function - right-click when holding a land tile to rotate.
**Operational Optimization:** - Shows synthesis progress when placing monsters together (even if formula incomplete). - Chain-triggered animations during Shop Phase gradually accelerate. - Added aura effects for monsters with unactivated On-summon abilities.
**Other Changes:** - Fixed bug where revived monsters had full HP. - Fixed incorrect model position for enemy Undead Overseer. - Fixed Skeleton Warrior's On-summon buff failure when swapping positions with Undead-type monsters. - Fixed skill activation failure for enemy Red Fox and Cunning Red Fox. - Fixed occasional matchmaking failures (if issue persists post-update, please contact us).
Monster Battles Demo
10
0
Patch Notes 0.4.6
Apr 10
## Patch Notes 0.4.6
**Class Adjustments:** - Miao Nubis: Now starts with an additional land tile - "Arid Land".
**Monster Adjustments:** - Frenzied Boar: Rarity reduced by 1 tier. - Necromancer: Damage adjusted to 2. - Archlich: Damage adjusted to 4. - Strange Egg: Selected monsters are now guaranteed to be different.
**Relic Adjustments:** - Battle Gauntlet: Now grants Taunt to a random monster at the bottom of the battlefield.
**Mechanic Changes:** - Refresh Bell: Cost increases by 1 every 5 refreshes per round. - Relic Selection: Now offers 4 options to choose from. - Casual Mode: All classes start with +5 HP. - Ranked Mode: Gain 5 HP when choosing to continue at round 12.
**Operational Optimization:** - Leaderboard now displays character silhouettes on the left side. - Optimized effect trigger speed for Celestial Feather Dragon and Brown Drake.
**Other Changes:** - Relic: Eternal Torch temporarily removed (enemy's Eternal Torch effects disabled) - will return in official release. - Fixed Crab Soldier's inability to target monsters with Revival. - Fixed Colorful Scale miscounting Yellow Drake and its morphs as different monsters. - Fixed occasional failure of Fractured Land's shatter effect. - Fixed monster selection still being possible while settings menu is open. - Fixed incorrect animation when I.O. gains attributes. - Fixed occasional missing animations. - Fixed position offset of monster ATK/HP values on battlefield.