Frontline : The Longest Day

Frontline : The Longest Day

wolf1455 Jan 13, 2015 @ 6:41am
forgot to mention Pathing
Even if minefields are known and there is an equal lenght free path to the move objective the moving unit is still deciamated going over the known mines. Can it be fixes or can the code allow for sequential move during same turn? So the player manually can manouver thrue to the hex you can reach in a turn.
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Showing 1-5 of 5 comments
Kminek Jan 16, 2015 @ 3:04am 
We will look into imrpoving pathfinding, although the slowing-down effect of mines is something to take into account, we don't want to lose that.
wolf1455 Jan 16, 2015 @ 3:27am 
I understand that you dont want to loose the slowdown effect but many times I loose 100 % of the unit. I would like some discount in losses when going into a known minefield. The units are aware of the hazard and will tread more lightly I think.
wolf1455 Aug 5, 2015 @ 2:20am 
Any thoughts on my last remark?
wolf1455 Sep 5, 2015 @ 11:16pm 
Still waiting ;)
wolf1455 Nov 6, 2021 @ 1:50am 
yup still waiting but have moved on. Good luck with the next game. All coding xp is good. No hard feelings
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