~Unsupported~ look else were. All links are dead here.
Last edited by xelectrowolfx; Jul 3 @ 1:49pm
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Showing 1-15 of 1,935 comments
Tools? What are we building?
Is it Legos? I LOVE LEGOS!
SkyNET Dec 18, 2014 @ 7:24am 
LUA Scripting, I NEED to learn that.
Vallaes Dec 18, 2014 @ 7:47am 
I will check every 12 hours for any kind of mods for this game like i checked twice a day for the past several month for the release of this game.
SyberWolf™ Dec 18, 2014 @ 7:54am 
if anyone has the skill please make PS4 button prompts
Stillson Dec 18, 2014 @ 8:06am 
PS4 buttons would be nice in this game :-) like have Far Cry 4 or Dark Souls 1,2 or another games.
Sashi Dec 18, 2014 @ 8:25am 
Mods? this game moddable?
MadMakz™ Dec 18, 2014 @ 8:43am 
Originally posted by Sashi:
Mods? this game moddable?
Any game can be modded. But if the developers do not ship SDK-Tools/Details (very unlikely for MGS), time goes by (sometimes just days) to reverse the game first.

Like GTA IV had no intention to be moddable by the developers so it took some time for the community to make it accessible for modders.
Last edited by MadMakz™; Dec 18, 2014 @ 8:45am
xelectrowolfx Dec 18, 2014 @ 9:51am 
I am thinking of all the possibilitys. At first will come texture mods.
xelectrowolfx Dec 18, 2014 @ 9:51am 
then character/model swaps
then Possibly maps.
Vallaes Dec 18, 2014 @ 9:53am 
Originally posted by SyberWolf™:
if anyone has the skill please make PS4 button prompts

What blasephemy to ask of a mod a freaking useless PS4 button mod... you know where to find MGS on PS4 ...

The first mod should be throwing out the current Helicopter skin of the cross over between Mi-28 Havoc and Mi-24 Hind and install an only Hind texture, not only nostalgic reasons but also because the current helicopter is disgusting ugly and not pleasing to the eye or any eye.
Last edited by Vallaes; Dec 18, 2014 @ 9:55am
EvilDutchrebel Dec 18, 2014 @ 9:54am 
it would be amazing to get new missions :D
lainiwaku Dec 20, 2014 @ 5:35am 
ok so , i have post this on nexus forum

Ok, so i try to do a search and it's like, there are still nobody who have talk about it

i looked file yesterday, there are only 3 big pakaged file
data_00.g0s 200Mo
data_01.g0s 1,1 Go
data_02.g0s 1,6 Go

g0s = Ground 0's file
It won't open with 7zip, i guess it's encrypted file than can only be open with Fox engine or whatever have the decrypting code, so it's actually not a good news for modding communauty :sad:

if someone want to investigate more on g0s modding, let's talk about it here !

ok so i hexa this 3 file, and nothing interesting for me,
i then hexa looked the .exe and the .exe have some interesting thing

maybe if we do like fallout, and cryengin, by making real folder, we can replace packaged file !?
i will try it tomorow
like adding /Assets/tpp/ui/texture/EquipIcon/ui_it_cassette_alp.ftex with custom file


etc etc ...

maybe we can mod the game by adding manual folder path instead of packaged path and with luck, manual folder will replace the packaged file
Last edited by lainiwaku; Dec 20, 2014 @ 5:37am
Hellabasedgod Dec 20, 2014 @ 10:35am 
Originally posted by Llanfairpwllgwyngyll:
Originally posted by SyberWolf™:
if anyone has the skill please make PS4 button prompts

What blasephemy to ask of a mod a freaking useless PS4 button mod... you know where to find MGS on PS4 ...


Dualshock 4 master race
Sergeanur Dec 20, 2014 @ 1:48pm 
Well I have looked into it a bit. The *.g0s files are encrypted, two of them at least, and there's also a TOC down in the end of file.

So I had to look into EXE file to get the decryption code. Turned out the EXE is obfuscated. Nothing serious though. Sooo while I was decrypting the EXE I also found out that it has a relocation table which means the debugging will become a little harder. Oh well...

After the EXE was decrypted I tried to launch it. Error. Turns out the game has some CRC check or smth so game won't work if EXE was modified. Ah whatever, wasn't planning to make code modifications anyway.

After that I tried to attach a debugger to a game and failed. Again! The reason of that is that the game creates two processes - one is the actual game and another one monitors if system tries to attach a debugger, and if it does - the game kills it.

So to sum our current situation:
- All the game data is encrypted.
- EXE is obfuscated.
- The code relocates after every launch.
- EXE cannot be modified.
- The debugger cannot be attached.

Nothing good for us really.
I would not be surprised if the game won't work with anyhow modified g0s file.
DxSpark Dec 20, 2014 @ 2:18pm 
That doesn't suprise me,I knew there won't be official support of Mods and encryption.
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