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Is it Legos? I LOVE LEGOS!
Like GTA IV had no intention to be moddable by the developers so it took some time for the community to make it accessible for modders.
then Possibly maps.
What blasephemy to ask of a mod a freaking useless PS4 button mod... you know where to find MGS on PS4 ...
The first mod should be throwing out the current Helicopter skin of the cross over between Mi-28 Havoc and Mi-24 Hind and install an only Hind texture, not only nostalgic reasons but also because the current helicopter is disgusting ugly and not pleasing to the eye or any eye.
http://forums.nexusmods.com/index.php?/topic/2384494-metal-gear-ground-zero-talking-about-modding/
Ok, so i try to do a search and it's like, there are still nobody who have talk about it
i looked file yesterday, there are only 3 big pakaged file
data_00.g0s 200Mo
data_01.g0s 1,1 Go
data_02.g0s 1,6 Go
g0s = Ground 0's file
It won't open with 7zip, i guess it's encrypted file than can only be open with Fox engine or whatever have the decrypting code, so it's actually not a good news for modding communauty :sad:
if someone want to investigate more on g0s modding, let's talk about it here !
ok so i hexa this 3 file, and nothing interesting for me,
i then hexa looked the .exe and the .exe have some interesting thing
maybe if we do like fallout, and cryengin, by making real folder, we can replace packaged file !?
i will try it tomorow
like adding /Assets/tpp/ui/texture/EquipIcon/ui_it_cassette_alp.ftex with custom file
/Assets/tpp/ui/Font/Font_RodinProN_DB_def_alp.ftex....../Assets/tpp/ui/Font/Font_KJP_CUTIE_80p_alp.ftex
etc etc ...
maybe we can mod the game by adding manual folder path instead of packaged path and with luck, manual folder will replace the packaged file
Dualshock 4 master race
So I had to look into EXE file to get the decryption code. Turned out the EXE is obfuscated. Nothing serious though. Sooo while I was decrypting the EXE I also found out that it has a relocation table which means the debugging will become a little harder. Oh well...
After the EXE was decrypted I tried to launch it. Error. Turns out the game has some CRC check or smth so game won't work if EXE was modified. Ah whatever, wasn't planning to make code modifications anyway.
After that I tried to attach a debugger to a game and failed. Again! The reason of that is that the game creates two processes - one is the actual game and another one monitors if system tries to attach a debugger, and if it does - the game kills it.
So to sum our current situation:
- All the game data is encrypted.
- EXE is obfuscated.
- The code relocates after every launch.
- EXE cannot be modified.
- The debugger cannot be attached.
Nothing good for us really.
I would not be surprised if the game won't work with anyhow modified g0s file.