xelectrowolfx Dec 18, 2014 @ 7:18am
Credit to jackfuste of His post here[]

* Full Implementation of all MGSV modding tools
* All characters *Texture mods for each
* Custom Starting weapons
* Custom Damage Parameters
* Custom FOV slider
* Custom Speed Mode/With different Triggers (CQC Disarm Works the Best)
* Editable Graphics settings for extra high
-Depth of Field
-Motion Blur
-Local Reflections
* Apply all Characters to the main menu
* Launch FPK tool in CMD from Tools menu
* Launch QAR tool in CMD from Tools Menu
* Launch FTEX tool in CMD from Tools Menu
* Launch PFTXS tool in CMD from tools Menu
* Repack and unpack all MGSV file types available with these tools in an easy way.
* Custom Weapon Textures
* Set suppressors for every weapon in the game
* Enables custom enemy model swaps
* Installation for the tool is much easier. (you can now select either your steam library folder, or a custom Location for MGSV.
* Includes all dependancys (you need not download anything else)
* Fixes Multiple Installation and Directory issues with Prior Versions
* You can create a shortcut to the desktop
* Works with the latest version of MGSV (1.003)
* Fixes multiple issues with Textures Crashing the Game
* Fixes an issue where ButtonPrompts Would be incorrectly Displayed
* Fixes certian UI issues with the tool
* Fixes some weapon mods not correctly being applied

So thanks to [Sergeanur] for this awesome tool to pack and unpack the .g0s files. We are not responsible for any damages, legal issues, or any problems you have when using

these tools for modding MGSV: GZ.

First and foremost make copies of your original Data_01 & Data_02 files incase you have to get rid of the mods.


(credit to Atvaark)

(Credit to Sergeanur)

(Credit to Sergeanur)


HxD Hex Editor to mod Weather files

Nvidia DDS tools

Gimp Image Editor

Gimp DDS plug in (not always reliable)

Photoshop Trial (Works with DDS files much better)

Now that you have all the tools you need lets get started!


Find your MGSV: GZ Folder
1. Download my EZ tools folder: Click the down arrow at the top of the page. If you haven't already.
2. Unzip it and navigate to "do this first" Copy "repack" and "unpack" to your MGSV:GZ folder.
3. Make sure to unzip MGSV QAR Tool into your MGSV:GZ folder, along with the FPK tool.
4. Double click on the newly created unpack.bat. Once it has finished unpacking it will create a folder called. "Data_02". This is the basis of most of the mods you will see here.

Let's start off easy here with some simple Model swapping via editing the playertypetable.lua

This mod will allow you to play as:
MGS1 Snake "PLTypeMgs1"
Ninja (Grey Fox) "PLTypeNinja"
Raiden "PLTypeRaiden"

1. Navigate to "A:\Steam\SteamApps\common\Metal Gear Solid Ground Zeroes\data_02\Tpp\Scripts\Characters\Player"
2. Right click on "playertypetable.lua" and click open with Notepad++ (if this looks encrypted, go back to the start of tutorial, you have not decrypted this archive.)
3. swap this line " "PLTypeSneakingSuit", " with one of the names from above. ie.("PLTypeMgs1")
4. Save the file.
5. Now double click on Repack.bat and load up MGSV:GZ to test your mod.
6. Congrats!

\\* EZ FIXES*//
\\Camera Fixes//

130 FOV -
110 FOV -
91 FOV -

1. Download my EZ tools folder: Click the down arrow at the top of the page. If you haven't already.
2. Go to "/camera fixes/FOV FIX FILES"
3. Choose an fov that suits you.
4. Copy its contents over to ""Metal Gear Solid Ground Zeroes\data_02\Assets\tpp\pack\player\parts"" and replace the files.
6) Repack Data_02. Enjoy FOV! To calculate your fov. 10= 130* 21= 90*
Credits to Jayveer

After you unpack data_02

1. Download my EZ tools folder: Click the down arrow at the top of the page. If you haven't already.
2. Go to "/camera fixes/DOF fix files" "PLEASE READ THE READ ME.txt"
3. Copy and paste this "gr_init_dx11" to "Metal Gear Solid Ground Zeroes\data_02\Fox\Scripts\Gr" to get rid of DOF on extra high.
4. Repack Data_02. Enjoy DOF fix!
To return to normal, use the original in the folder above it.


This ones a little more advanced of a fix.

Credit: Dirty Dan & xelectrowolfx

Make sure all your tools are updated. HxD, MGS QAR TOOL, MGSV GZ EZTOOLS . And make sure data_02 is unpacked.

1. Navigate to "\%your steam library path%\steamapps\common\Metal Gear Solid Ground Zeroes\data_02\Tpp\start.lua"
2. Drag and drop "\MGSV GZ EZTOOLS\Camera Fixes\FPS Fix\start.lua" over it.
3. Replace it, then repack data_02.
4. Open up MGS and change your graphics settings to something you think youll get better FPS with based on your rig. Save them and exit.
5. Head over to "C:\Program Files (x86)\Steam\userdata\%RANDOMNUMBER%\311340\local"
6. Make a copy and back up both "MGSV_GZ_Local_Config_GL_EN0", and "MGSV_GZ_Local_Config_GL_EN1".
7. Open "MGSV_GZ_Local_Config_GL_EN0" with HxD and delete everything inside. Then save.
8. Open "MGSV_GZ_Local_Config_GL_EN1" with HxD then go to Offset "00000040" and row "0C", make that block 00. Save the file.
9. Load up MGSV GZ with fraps or afterburner, and see that the FPS is unlocked. If its not, try to repeat steps 1-8 Again CAREFULLY.


Thank you to DevilSnake88 for finding this.

Download my EZ tools folder: Click the down arrow at the top of the page. If you haven't already.


How to use these files.
1. Pick a character you want to play. in " MGSV GZ EZ TOOLS\Model Swaps" PLEASE READ THE READ ME.txt
2. Open his/her folder.
3. Right click and Copy "plparts_sna2_main0_def_v00"
4. Go to "A:\Steam\SteamApps\common\Metal Gear Solid Ground Zeroes\data_02\Assets\tpp\pack\player\parts" make a backup of the original "Copy "plparts_sna2_main0_def_v00" then paste the one on your clipboard.
5. Repack data_02.g0s.
6. Test to see if it worked!

****if you add find more models and want me to add them. Package them into the .fpk, include a readme with your name credits going to you and your instructions. Zip it and send it to me and I will add it to the main folder. This makes adding fixes 25 thousand times easier.***

\\**EZ FIXES END**//

\\Daylight mod GZ// by StratosGK

Guide to change the Ground Zeroes mission time and weather.
(i didn't and won't upload modded game files)
I apologize for my english.

\\Custom Walkman and helicopter music//
By CaptSarge

\\Weapon Mods//
Enrico Matassa
smoke grenades act like sleeping gas.

Enrico Matassa has METAL GEAR SOLID V: GROUND ZEROES 7 hours ago
Okay so here's what I know so far about weapon damage tables. Anyone care to chime in with any info they have?

[ true, [WEAPON NAME], [PHYSICAL DAMAGE], [?*], [?*], [PSYCHE DAMAGE], [?*], ["PSYCHE DAMAGE TYPE"], [?], [?], ["ENEMY REACTION"], ["INJURY TYPE"], "PT_ALL", [?], [?] ,

Psyche Damage types can be set to:
"PSY_SLEEP" (tranq dart)
"PSY_FAINT" (Knock out)
"PSY_STUN" (Punch)

Enemy Reaction can be set to:

*I think that those first few question marks are variable damage amounts, but without some kind of output to show me how much damage each bullet is doing I can't really prove that.
\\How to Shut up miller//
Originally posted by Tech Hyena:
How to shut up Miller:
1) do steps 1. - 9. in the Daylight mod
2) open \data_02\Assets\tpp\level\mission\extra\e20010\e20010_sequence.lua
3) search for "this.RadioList"
4) replace the part underneath with this
5) repack

Last edited by xelectrowolfx; Aug 14, 2015 @ 6:30am
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Showing 1-15 of 1,942 comments
[The Boss] Dec 18, 2014 @ 7:21am 
Tools? What are we building?
Is it Legos? I LOVE LEGOS!
SkyNET Dec 18, 2014 @ 7:24am 
LUA Scripting, I NEED to learn that.
Vallaes Dec 18, 2014 @ 7:47am 
I will check every 12 hours for any kind of mods for this game like i checked twice a day for the past several month for the release of this game.
SyberWolf™ Dec 18, 2014 @ 7:54am 
if anyone has the skill please make PS4 button prompts
Stillson Dec 18, 2014 @ 8:06am 
PS4 buttons would be nice in this game :-) like have Far Cry 4 or Dark Souls 1,2 or another games.
Sashi Dec 18, 2014 @ 8:25am 
Mods? this game moddable?
MadMakz™ Dec 18, 2014 @ 8:43am 
Originally posted by Sashi:
Mods? this game moddable?
Any game can be modded. But if the developers do not ship SDK-Tools/Details (very unlikely for MGS), time goes by (sometimes just days) to reverse the game first.

Like GTA IV had no intention to be moddable by the developers so it took some time for the community to make it accessible for modders.
Last edited by MadMakz™; Dec 18, 2014 @ 8:45am
xelectrowolfx Dec 18, 2014 @ 9:51am 
I am thinking of all the possibilitys. At first will come texture mods.
xelectrowolfx Dec 18, 2014 @ 9:51am 
then character/model swaps
then Possibly maps.
Vallaes Dec 18, 2014 @ 9:53am 
Originally posted by SyberWolf™:
if anyone has the skill please make PS4 button prompts

What blasephemy to ask of a mod a freaking useless PS4 button mod... you know where to find MGS on PS4 ...

The first mod should be throwing out the current Helicopter skin of the cross over between Mi-28 Havoc and Mi-24 Hind and install an only Hind texture, not only nostalgic reasons but also because the current helicopter is disgusting ugly and not pleasing to the eye or any eye.
Last edited by Vallaes; Dec 18, 2014 @ 9:55am
EvilDutchrebel Dec 18, 2014 @ 9:54am 
it would be amazing to get new missions :D
lainiwaku Dec 20, 2014 @ 5:35am 
ok so , i have post this on nexus forum

Ok, so i try to do a search and it's like, there are still nobody who have talk about it

i looked file yesterday, there are only 3 big pakaged file
data_00.g0s 200Mo
data_01.g0s 1,1 Go
data_02.g0s 1,6 Go

g0s = Ground 0's file
It won't open with 7zip, i guess it's encrypted file than can only be open with Fox engine or whatever have the decrypting code, so it's actually not a good news for modding communauty :sad:

if someone want to investigate more on g0s modding, let's talk about it here !

ok so i hexa this 3 file, and nothing interesting for me,
i then hexa looked the .exe and the .exe have some interesting thing

maybe if we do like fallout, and cryengin, by making real folder, we can replace packaged file !?
i will try it tomorow
like adding /Assets/tpp/ui/texture/EquipIcon/ui_it_cassette_alp.ftex with custom file


etc etc ...

maybe we can mod the game by adding manual folder path instead of packaged path and with luck, manual folder will replace the packaged file
Last edited by lainiwaku; Dec 20, 2014 @ 5:37am
rogue_agent Dec 20, 2014 @ 6:31am 
Originally posted by Llanfairpwllgwyngyll:
What blasephemy to ask of a mod a freaking useless PS4 button mod... you know where to find MGS on PS4 ...

The PS4 button mod is far more useful than the one you mentioned, even though both would be cool.
Hellabasedgod Dec 20, 2014 @ 10:35am 
Originally posted by Llanfairpwllgwyngyll:
Originally posted by SyberWolf™:
if anyone has the skill please make PS4 button prompts

What blasephemy to ask of a mod a freaking useless PS4 button mod... you know where to find MGS on PS4 ...


Dualshock 4 master race
Sergeanur Dec 20, 2014 @ 1:48pm 
Well I have looked into it a bit. The *.g0s files are encrypted, two of them at least, and there's also a TOC down in the end of file.

So I had to look into EXE file to get the decryption code. Turned out the EXE is obfuscated. Nothing serious though. Sooo while I was decrypting the EXE I also found out that it has a relocation table which means the debugging will become a little harder. Oh well...

After the EXE was decrypted I tried to launch it. Error. Turns out the game has some CRC check or smth so game won't work if EXE was modified. Ah whatever, wasn't planning to make code modifications anyway.

After that I tried to attach a debugger to a game and failed. Again! The reason of that is that the game creates two processes - one is the actual game and another one monitors if system tries to attach a debugger, and if it does - the game kills it.

So to sum our current situation:
- All the game data is encrypted.
- EXE is obfuscated.
- The code relocates after every launch.
- EXE cannot be modified.
- The debugger cannot be attached.

Nothing good for us really.
I would not be surprised if the game won't work with anyhow modified g0s file.
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