Naval Action

Naval Action

Stupid looting system.
Every other game, ta dah you won the battle heres your sweet sweet loot, Naval action.
F#$@ you for winning good luck finding the exact angle speed and closeness to the ship to loot it. Whats that your mored perfectly side by side a mere inch away fom the ship and moving your mouse around to find the sweat x spot and weve sunk ffff you. it's easy enough looting from a cutter but after twenty sunk ships in a conny i havnt been able to loot a single one.
Last edited by ramblingman13; Jun 18, 2017 @ 9:37pm
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Showing 1-15 of 15 comments
Boatabike Jun 18, 2017 @ 10:36pm 
System is a system, cant actualy be stupid, can be a bad system mind, inability to use a system on the other hand that can be down to stupidity i guesss.
Last edited by Boatabike; Jun 18, 2017 @ 10:48pm
GunnyMarx Jun 19, 2017 @ 1:47am 
Originally posted by Boatabike:
System is a system, cant actualy be stupid, can be a bad system mind, inability to use a system on the other hand that can be down to stupidity i guesss.

Oh, my! You don't seem to be sharpest knife in the drawer either.

Ever heard of the Robin Reliant tricycle car? Have a look at it, and see how it drives. Then see if you would blame the dirver for tipping the car over onto its side? Or is it maybe because it is, by far, the most stupidly designed car in the world.....ever.

A system is a system, because it has been designed by humans (except, of course, if it's the system on how to go to heaven - which comes straight form God). There are more badly designed systems, than there are stupid users. Maybe you are right, and calling a system stupid soesn't make sense. However, if a system is a badly designed system, would you call the system designers stupid?

Before laughing at anybody for their stupidity, maybe a close examination of the system at hand, may be in order. From personal experience with anyrhing in Naval Action, I'd have to say, that it is definitely in the top 10 for clumsiest, user unfriendly, and most inefficient piecees of gaming alpha software, ever sold for 40$.
Last edited by GunnyMarx; Jun 19, 2017 @ 1:50am
Harry Collier Jun 19, 2017 @ 2:28am 
Personally I like the system, it needs a little patience and practice, but once you get the hang of it is fine. You will soon be doing solo master and commander fleet missions in the Indy and collecting everything! I disliked the loot on exit screen (I never seemed to get any).
Green Death Jun 19, 2017 @ 2:29am 
Originally posted by GunnyMarx:
Ever heard of the Robin Reliant tricycle car? Have a look at it, and see how it drives. Then see if you would blame the dirver for tipping the car over onto its side? Or is it maybe because it is, by far, the most stupidly designed car in the world.....ever.
The Robin Reliant is a bad car but only a stupid driver would push it to the point where it tips over. His point, if a tad harsh, stands. ;)

Originally posted by GunnyMarx:
From personal experience with anyrhing in Naval Action, I'd have to say, that it is definitely in the top 10 for clumsiest, user unfriendly, and most inefficient piecees of gaming alpha software, ever sold for 40$.
You've been lucky then, there are some real pigs out there.

To actually stay on point.. the new looting system is good imo, just needs some tweaking. They've already upped the timer, making the popup less fiddly to access wouldn't hurt.
GunnyMarx Jun 19, 2017 @ 3:04am 
Originally posted by Acid_Penguin:
Originally posted by GunnyMarx:
Ever heard of the Robin Reliant tricycle car? Have a look at it, and see how it drives. Then see if you would blame the dirver for tipping the car over onto its side? Or is it maybe because it is, by far, the most stupidly designed car in the world.....ever.
The Robin Reliant is a bad car but only a stupid driver would push it to the point where it tips over. His point, if a tad harsh, stands. ;)

Originally posted by GunnyMarx:
From personal experience with anyrhing in Naval Action, I'd have to say, that it is definitely in the top 10 for clumsiest, user unfriendly, and most inefficient piecees of gaming alpha software, ever sold for 40$.
You've been lucky then, there are some real pigs out there.

To actually stay on point.. the new looting system is good imo, just needs some tweaking. They've already upped the timer, making the popup less fiddly to access wouldn't hurt.


I disagree. Because, picking up on the example, the point was not about, stupid for buying NA, but calling somebody stupid, because he found a subsystem of "unfinished" desgn.

As for the reliant robin, it does not take much. In fact, normal driving will make it tip. So, the question is, is it fair to call somebody stupid, if he's driving a "car" in a way a car is normally driven? You could call it a threewheeled motorcycle, attracting a different clientel, but they'd still tip it. To end, I think we might be able to agree on a middleground. Something stupid is definitely going on. I'd say it's a combination of an incompetent designer, and somebody stupid enough, not too look throught the marketing, and buying that kind of sh!te. Wouldn't you think so?

On "pigs" - I couldn't agree more. Unfortunately, I haven't been quite so lucky. That's why, there's a hitlist of stuff. Seen quite some, like the unmodded, unpatched version of ARMA I for example - but it didn't go for 40$, when I bought it.

Staying on point, again, I agree with you. Unfinished, and in need of some TLC. My point was, that calling a person stupid, just because he's struggling with a man-made system, especially in a testing environment, is neither fair, nor serves any purpose in a development context. First and foremost, it is the system to be tested, which needs to be under scrutiny. If it's well designed system, the crowd "struggling" with it is much smaller, an thus a smaller distractive force. Training users, should be the last step in product design.

It is folly, to call a system a thing which you just have to get used to working with.
Last edited by GunnyMarx; Jun 19, 2017 @ 3:08am
Green Death Jun 19, 2017 @ 3:19am 
Originally posted by GunnyMarx:
Staying on point, again, I agree with you. Unfinished, and in need of some TLC. My point was, that calling a person stupid, just because he's struggling with a man-made system, especially in a testing environment, is neither fair, nor serves any purpose in a development context. First and foremost, it is the system to be tested, which needs to be under scrutiny. If it's well designed system, the crowd "struggling" with it is much smaller, an thus a smaller distractive force. Training users, should be the last step in product design.

It is folly, to call a system a thing which you just have to get used to working with.

Oh yeah, I agree completely there.

As for Robin Reliants.. Most smart people would look at the design and say 'hmm, that thing ain't going to be too stable' and thus would drive with greater care than in a normal car. After all the Reliant is patently not 'normal' and should be approached with trepidation if not outright horror....we'll agree that the truly stupid thing would be buying one in the first place. :)
GunnyMarx Jun 19, 2017 @ 3:25am 
Originally posted by Acid_Penguin:
Originally posted by GunnyMarx:
Staying on point, again, I agree with you. Unfinished, and in need of some TLC. My point was, that calling a person stupid, just because he's struggling with a man-made system, especially in a testing environment, is neither fair, nor serves any purpose in a development context. First and foremost, it is the system to be tested, which needs to be under scrutiny. If it's well designed system, the crowd "struggling" with it is much smaller, an thus a smaller distractive force. Training users, should be the last step in product design.

It is folly, to call a system a thing which you just have to get used to working with.

Oh yeah, I agree completely there.

As for Robin Reliants.. Most smart people would look at the design and say 'hmm, that thing ain't going to be too stable' and thus would drive with greater care than in a normal car. After all the Reliant is patently not 'normal' and should be approached with trepidation if not outright horror....we'll agree that the truly stupid thing would be buying one in the first place. :)

I think we can stop arguing about cars. Have you not experienced, too, that it's like discussing wine, partners, and other hobbies? Logic doesn't hold a candle against personal preference.

Personally, I rate a Robin is a safe car. provided you don't drive with it. But I think, one is best advised not to approach it - certainly not with the intend of owning one. I'll leave it at that.
gerald2 Jun 19, 2017 @ 3:52am 
Originally posted by Harry Collier:
Personally I like the system, it needs a little patience and practice, but once you get the hang of it is fine. You will soon be doing solo master and commander fleet missions in the Indy and collecting everything! I disliked the loot on exit screen (I never seemed to get any).
it works fine in small ship wchich maneuver and drop speed easy , but try loot from frigate or something bigger....its idiotic system you should be able to send looting party or so .
Woah Jun 19, 2017 @ 3:58am 
even in the cutter the 1 minute or 30 seconds you have to get to the sinking ship i only manage 2/5 times

also smaller ships sink incredibly fast
gerald2 Jun 19, 2017 @ 4:09am 
Originally posted by dat boi:
even in the cutter the 1 minute or 30 seconds you have to get to the sinking ship i only manage 2/5 times

also smaller ships sink incredibly fast
ive no played last days i heard they prolonged sinking time ,i usually did that way so i shoot last salvo sailin g side to side with enemy ,then after 1-2 minutes he start sinking ,ive succeed most times ,but it was on 7 and 6th class ships,on surprise i failed 9/10 times its fckin floating brick ,so really at least for bigger ship they should add looting longboats or so :/
Horrido Jun 19, 2017 @ 4:18am 
1. use manual sailing to break down faster
2. go side by side as mentioned (and press NPC into wind as if you board him)
3. when his HP is down he slows down rapidly...so you can get in front of him to break him down or just stay behind to close in after he is sunk

alternative: board him
Last edited by Horrido; Jun 19, 2017 @ 4:39am
gerald2 Jun 19, 2017 @ 4:42am 
Originally posted by Horrido28:
1. use manual sailing to break down faster
2. go side by side as mentioned (and press NPC into wind as if you board him)
3. when his HP is down he slows down rapidly...so you can get in front of him to break him down or just stay behind to close in after he is sunk

alternative: board him
yea i know still hard to do on bigger ships on pickle or brig it was easy on frigate clas ships alot harder,especially if enemy is smaller.
Horrido Jun 19, 2017 @ 4:53am 
Yeah, it's much more difficult to steer a Frig or even bigger ships but you better train it...that's part of the game. It is by far not impossible to learn and really important to master it. You'll need it in fleet battles and in PBs at least
Last edited by Horrido; Jun 19, 2017 @ 4:53am
Green Death Jun 19, 2017 @ 6:42am 
I guess it gives players a choice and trade off... gear for boarding and looting effectively or go with ranged combat, which means risking counter-boarding if you get too close at the end (and they have crew) or sacrificing position (especially in a fleet fight).

To me that's a good thing, but yeah it could use refining.
gerald2 Jun 19, 2017 @ 11:29am 
Originally posted by Acid_Penguin:
I guess it gives players a choice and trade off... gear for boarding and looting effectively or go with ranged combat, which means risking counter-boarding if you get too close at the end (and they have crew) or sacrificing position (especially in a fleet fight).

To me that's a good thing, but yeah it could use refining.
yep maybe implement looting parties wchich could take only goods but not guns ie or so ,or just they could pick certain amount of goods ,
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Date Posted: Jun 18, 2017 @ 9:36pm
Posts: 15