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Fordítási probléma jelentése
Bibre84:
Q: Will there be a tutorial?
A: Yes, there will be a two-stage tutorial: first an introduction to the interface, character movement and camera controls. Second, there will be an in-game tutorial explaining the features: production, trade, politics, etc. The current tutorial will be overhauled completely.
GAOtheGamer:
Q: Will other operating systems be supported?
A: Linux…WINE
Mylin98
Q: NPCs..will they all age and be around as methuselahs? Or is there any kind of “rejuvenation”?
A: Yes, this is a plan for 2018.
Jurjen
Q: Do characters require sustenance – which could be a buff of sorts -or sleep etc.?
A: Eating food will make you recover from illness or wounds. Sleep provides the same effect, but with a different effectivity.
Hightower
Q: Will the feedback/audio from all professions be the same or vary (and be dependent on situation)?
A: It will fit for profession and situation after all audio files have been finished (at around spring 2018).
|WøR| Inoyka
Q: As a fan of tavern entertainment I liked how guests celebrated, drank and danced while my character was serving (I liked watching my employees brewing and cooking as well). Is this featured in the game?
A: Not with the release of The Guild 3. Perhaps as a DLC or addon – but no final decision about this has been made yet.
Samu o Leão:
Q: Can you switch between family members?
A: In The Guild 3 you’ll control the leader of a dynasty only. You can appoint other family members to become the new leader, but there is no turning back then. Members of the dynasty may be assigned to various tasks like becoming a political figure (that will execute your wishes) or may be sent on mercantile expedition.
Larux:
Q: Will the game at some point include a religious hierarchy and a possibility to play that path? I'm talking starting as a monk or a priest and moving up to the rank of bishop and even cardinal?
A: As soon as we add the societies, you can become a member of a religious group. However, becoming a bishop, cardinal or even pope isn’t possible in The Guild 3. Religious groups range from monastic orders, the inquisition or even doomsayers…
RkatCox:
Q: What features from community feedback made (or will make) it into the game?
A: Plenty of features requested from the community have made it into the game or are about to be added. Starting with the herbalist hut, the requested start in a hamlet and the town quarter logic and its influence in balloting at the council or court. Additionally, several actions and artefacts, requested since The Guild 2 have made it into the game.
LittleLord
Q: Do we get a customized map editor or the same tool the devs use for creating the maps?
A: Yes, you’ll gain access to the scenario editor either at release or later - for free.
Q: Why don’t we have an autosave featured yet?
A: Autosave is deactivated for the time being. The save process needs to be optimized first. Right now, autosave would freeze each round for up to 20 seconds – depending on system performance. That’s why it is not active now. However, you can create a quicksave (Ctrl+S).
Q: What features are included in the AI? Does it cover only the enemy dynasties or the independent workshops that are neither controlled by player nor dynasties?
A: The AI covers dynasties as well as the so-called master-AI’s in various workshops. Relevant improvements are to be expected in the upcoming months.
Q: Is the AI emulating the daily routine of the citizen (on individual level) or does it just make sure nobody blocks carts and makes the town look livelier?
A: The simulation of the townsfolk will be improved further, too. They’re connected to the AI indirectly. The simulation will become more dynamic and more reactive, the citizens shouldn’t end up as lemmings running from one part of town to another. Right now, this is a slightly lesser priority but will be addressed prior to release.
Q: Can we expect an AI that will independently learn, evolve and exploit errors or weaknesses a human player or other AI NPC will make? Do we need to lower one’s sights since the initial implementation of the AI was ridden with issues and is now stepping up again?
When can we expect a full implementation of EHE?
A: The issues that came with the rough start of the EA have wreaked havoc with schedules, so the full implementation has been set back. We expect a date around early spring 2018 right now.
Galashiels
Q: Will the AI run on various difficulty levels during campaign play?
A: Difficulty levels determine advantages (like higher starting capital or higher experience gains) that either the player dynasty or the AI dynasties will have at the game start. Or if they start on par. The AI isn’t limited by difficulty levels.
Q: Will the AI participate as nth player next to human players in multi-player?
A: In both single and multi-player there will be AI controlled dynasties, which aim for the same goals as you: wealth and power! As with human players you can befriend them or become allies…or delve in costly and bloody feuds with them. It’s your choice to make.