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LokiD1978 28 Apr, 2015 @ 12:42pm
FFB IS FIXXED by msportdan (lokiD)!!!!
AS OF NEW FFB UPDATES ETC THIS TWEAK IS A BIT REDUNDANT, VANILLA OR OTHER FFB MODS CAN BE FOuND ARE BETTER..

msportdan


FFb FIXED !!!!!! Brilliant FFB RBR now can officially move over!!!
Alter following values - change "pad" to wheel seems cm forgot to change the values..

into C:\Program Files (x86)\Steam\steamapps\common\DiRT Rally\forcefeedback\effectsetup.xml in word pad.

A user "Derinahon " in the RD forums tweaked my original effects file.

http://www.racedepartment.com/threads/ffb-tweak-no-void.104688/

I will just say he has officially smashed it with these settings, better than mine.. Although I didn't tweak anything...Excellent Recommended by me..
My T300 GTE settings in game
540deg
100/100/100
great work !no pulling !great feel throughout.!!

----------------------------------
<?xml version="1.0" encoding="utf-8" ?>
<FFBEffects soloRampRate="1000" soloAttenuation="0">

<FFBEffectSelfAligningTorque device="wheel" scale="0.5"/>

<FFBlateral device="wheel" scale="1.0" velocityFactor="0.03" frictionGripScalar="70.0" frictionSurfaceScalar="5.0"/>

<FFBCollision device="wheel" scale="0.75" thresholdLow="0.6" thresholdHigh="10.0" damageZone="0" freq="15.0" length="0.3" sample="smallCollisionWheel"/>
<FFBCollision device="wheel" scale="0.75" thresholdLow="10.0" thresholdHigh="5000.0" damageZone="0" freq="10.0" length="0.6" sample="largeCollisionWheel"/>

<FFBSuspension device="wheel" scale="0.17" thresholdLow=".4" thresholdHigh="20.0" freq="5" length="0.4" sample="suspensionWheel"/>
<FFBSuspension device="wheel" scale="1.0" thresholdLow="2.5" thresholdHigh="20.0" freq="5" length="0.4" sample="suspensionWheel"/>

<FFBCollision device="wheel" scale="0.3" thresholdLow="0.01" thresholdHigh="0.6" damageZone="0" freq="20.0" length="0.1" sample="scrapeCollisionLow"/>
<FFBCollision device="wheel" scale="0.3" thresholdLow="0.01" thresholdHigh="0.6" damageZone="0" freq="20.0" length="0.1" sample="scrapeCollisionHigh"/>
<FFBCollision device="wheel" scale="1.0" thresholdLow="0.6" thresholdHigh="10.0" damageZone="0" freq="15.0" length="0.2" sample="smallCollisionLow"/>
<FFBCollision device="wheel" scale="1.0" thresholdLow="0.6" thresholdHigh="10.0" damageZone="0" freq="15.0" length="0.2" sample="smallCollisionHigh"/>
<FFBCollision device="wheel" scale="1.8" thresholdLow="10.0" thresholdHigh="5000.0" damageZone="0" freq="10.0" length="0.5" sample="largeCollisionLow"/>
<FFBCollision device="wheel" scale="1.8" thresholdLow="10.0" thresholdHigh="5000.0" damageZone="0" freq="10.0" length="0.5" sample="largeCollisionHigh"/>

<FFBSkid device="wheel" scale="1.2" thresholdLow="0.9" thresholdHigh="1.1" thresholdMin="3.0" freqLow="4" freqHigh="30.0" load="1.0" length="0.2" sample="skidBack"/>
<FFBSkid device="wheel" scale="1.6" thresholdLow="1.0" thresholdHigh="1.3" thresholdMin="3.0" freqLow="16.0" freqHigh="16.0" load="1.0" length="0.1" sample="skidFront"/>

<FFBSuspension device="wheel" scale="0.5" thresholdLow="1.8" thresholdHigh="20.0" length="0.25" freq="9" sample="suspensionR1"/>
<FFBSuspension device="wheel" scale="0.5" thresholdLow="1.8" thresholdHigh="20.0" length="0.25" freq="9" sample="suspensionL1"/>

<FFBRevs device="wheel" scale="0.15" thresholdLow="0.1" thresholdHigh="1.2" freqLow="1" freqHigh="18.0" scaleLow="0.2" scaleHigh="0.95" length="0.05" sample="revEffect"/>

<FFBSample name="scrapeCollisionLow" wave="9" envelope="61125521121"/>
<FFBSample name="scrapeCollisionHigh" wave="9" envelope="98721" channel="1"/>

<FFBSample name="smallCollisionLow" wave="9" envelope="986454321"/>
<FFBSample name="smallCollisionLow" wave="9" envelope="982312531"/>
<FFBSample name="smallCollisionHigh" wave="9" envelope="986454321" channel="1"/>
<FFBSample name="smallCollisionHigh" wave="9" envelope="982312531" channel="1"/>

<FFBSample name="skidBack" wave="9" envelope="0" channel="1" solo="1"/>
<FFBSample name="skidFront" wave="9" envelope="9" channel="1" solo="1"/>

<FFBSample name="largeCollisionLow" wave="9" envelope="98675462584" solo="1"/>
<FFBSample name="largeCollisionLow" wave="9" envelope="98765432629" solo="1"/>
<FFBSample name="largeCollisionHigh" wave="9" envelope="98675462594" channel="1" solo="1"/>
<FFBSample name="largeCollisionHigh" wave="9" envelope="98765432628" channel="1" solo="1"/>

<FFBSample name="suspensionR1" wave="9" envelope="9564720" channel="0"/>
<FFBSample name="suspensionL1" wave="1" envelope="9564720" channel="1"/>

<FFBSample name="revEffect" wave="91" envelope="9" channel="1"/>

<FFBSample name="smallCollisionWheel" wave="124689" envelope="97654321000"/>
<FFBSample name="largeCollisionWheel" wave="5697641345" envelope="9879987542312"/>

<FFBSample name="suspensionWheel" wave="64" envelope="9"/>

</FFBEffects>
Last edited by LokiD1978; 23 Sep, 2015 @ 2:58pm
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Showing 1-15 of 237 comments
S Flynn 28 Apr, 2015 @ 12:44pm 
msportdan and his damn ffb obsession ;)
Probably worth checking out
LokiD1978 28 Apr, 2015 @ 12:46pm 
trust me no one will regret this!!
john1231 28 Apr, 2015 @ 12:54pm 
and how is the FFB now? comparable to assetto corsa or not?
S Flynn 28 Apr, 2015 @ 12:59pm 
Originally posted by john1231:
and how is the FFB now? comparable to assetto corsa or not?

The ffb on my G27 doesn't feel quite as good as DiRT2, but WAY better than WRC4.

Currently, I can't really feel the road as much as I'd like to.

Last edited by S Flynn; 28 Apr, 2015 @ 1:00pm
LokiD1978 28 Apr, 2015 @ 1:02pm 
and noone has done what i said above.?
LokiD1978 28 Apr, 2015 @ 1:03pm 
why are we comparing to AC thats a track racing game, this is rally.!
Waldstrasse_GER 28 Apr, 2015 @ 1:05pm 
Have try it, but doesn't work with Thrustmaster T500RS
LokiD1978 28 Apr, 2015 @ 1:07pm 
what did you do... did you follow my info?
Firesamiel 28 Apr, 2015 @ 1:10pm 
Much better now, can actually feel force when turning the wheel which makes it easier to control for me.

I'm using <FFBEffectSelfAligningTorque device="wheel" scale="2.2"/> for my CSR which is the only improvment to make the wheel a little stronger.

Thanks for the FFB fix!
LokiD1978 28 Apr, 2015 @ 1:11pm 
try the suspenion and rev fix.. if on the start line you cant feel the revs through the wheel you havnt done it right!
john1231 28 Apr, 2015 @ 1:11pm 
Originally posted by LokiD:
why are we comparing to AC thats a track racing game, this is rally.!

im not talking bout handling im talking about FFB
Last edited by john1231; 28 Apr, 2015 @ 1:11pm
Araripe 28 Apr, 2015 @ 1:11pm 
Is it working with Logitech Momo?
Cruisix 28 Apr, 2015 @ 1:13pm 
Much much better on my G25. thanks a lot. However all to a 100 in game is a bit to much for me but all in all this will do nicely so far.
LokiD1978 28 Apr, 2015 @ 1:14pm 
update Op
Last edited by LokiD1978; 28 Apr, 2015 @ 2:46pm
LokiD1978 28 Apr, 2015 @ 1:14pm 
i dont think you need to do the self aligning torque and base fiction values now.. it may harden up the swheel to omuch
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DiRT Rally > General Chat > Topic Details
Date Posted: 28 Apr, 2015 @ 12:42pm
Posts: 235