IL-2 Sturmovik: Battle of Stalingrad

IL-2 Sturmovik: Battle of Stalingrad

Kalthios Nov 30, 2018 @ 4:08pm
MS FFB2 Force Feedback Causing Stuttering
Here is a short video demonstrating the stuttering:
< >
Showing 1-15 of 22 comments
Surrexen Nov 30, 2018 @ 7:20pm 
I had all kinds of wierdness with the MS FFB2 in IL2 BoX. Eventually I turned off FF in game and problems went away. Then finally after years using that stick i've upgraded to a warthog hotas setup. I don't miss the old stick at all, the MS FFB2 is extremely old so it's a miracle it worked at all really.
Kalthios Nov 30, 2018 @ 7:24pm 
There's a bug in their code that implements directinput's force feedback for the MS FFB2. I'm hoping they will take a look at the code and find the error.
martin77 Dec 1, 2018 @ 5:51am 
do your self a favour and buy a modern one, the 8bit technology is outdated.
I had an microsoft sidewinder precission 2 for many many years and it was a good one.
But it was time for me to go on after some problems with newer games.
Now i have a thrustmaster t16000m and all this small problems are gone.

Indeed there are problems with force feedback and the use of track IR.
torn off FF
Kalthios Dec 1, 2018 @ 7:09am 
This bug has nothing to do with trackir. The stuttering is there if trackir is off and looking around with the mouse.

Also the MS FFB2 may be old but it is still a great stick. The resolution of the MS FFB2 is actually 10bit. It has high-quality motors and the sensors for the axes are optical. The gimbal is controlled by motors instead of springs and can be used for a helicopter as well. The feedback from the force feedback can be sensational if done well. The drivers are mature and reliable.

If you want to go down that path of calling the MS FFB2 old and needing to be replaced, than we should all be using an xbox controller because DirectInput hasn't been supported for years. It was replaced by XInput which does not support joysticks that have more axes and buttons than an xbox controller. Your thrustmaster t1600m is running on the exact same hardware abstraction layer and application programming interface as my MS FFB2.

Any problems with it are from mistakes made by the implementor of directinput's force feedback. I have no problems with the MS FFB2 in any other sim, only this one.
martin77 Dec 2, 2018 @ 2:19pm 
okay then do what ever you have the best stick of the world lol
strange that some problems i had with the old stick,
simply goes away with replacing it with a newer one..
Last edited by martin77; Dec 2, 2018 @ 2:25pm
Trash Panda Dec 3, 2018 @ 3:58am 
I've heard about this stutter with MS FFB2, but never experienced it with my FFB2.

It maybe worth looking at this
Kalthios Dec 3, 2018 @ 4:12pm 
If you fly with simplified controls you wont have any problems.
Trash Panda Dec 4, 2018 @ 12:30am 
I do fly with FFB on
unknown Dec 5, 2018 @ 12:29am 
too bad force feed back joysticks are not popular anymore...i woudl really like to find a good hotas ffb although i have yet to see any that are on the market that aren't completely terrible
martin77 Dec 5, 2018 @ 2:17pm 
there is one note in the new patch:
"... Users who encountered stutters using Microsoft Force Feedback joysticks and TrackIR now have an option to tune FFB effect polling frequency using the additional setting in startup.cfg file."

"3. Force Feedback joystick owners who experience stutters can alter the new value in startup.cfg that governs the maximum frequency of FFB effects polling to try to eliminate them (update_freq parameter in [KEY = force_feedback] section can be set to a value from 0.5 Hz to 10 Hz, example: update_freq = 10.0);"
Trash Panda Dec 6, 2018 @ 12:49am 
Yes it's looking like a great patch and only a few weeks after the last one.

I've also pre-ordered the new campaign Fortress on the Volga
Kalthios Dec 7, 2018 @ 7:15am 
It's great to see the devs working to squash some bugs. Everyone is really excited about this last patch.
bazzalb Dec 12, 2018 @ 4:29am 
I had this exact same issue and reported it way back in 2015!. Seems they finally fixed it in the latest patch. I moved to VR and thats not affected by the FFB2 stutter like TrackIR used to be so it hasn't been an issue for me for a while but prior to switching to VR I had to turn FFB off.

Its all very well to have a modern joystick, but I'd rather have FFB personally.
Trash Panda Dec 12, 2018 @ 4:49am 
Originally posted by bazzalb:
Its all very well to have a modern joystick, but I'd rather have FFB personally.

I feel the same way about my FFB2 and by getting a modern stick I feel I would be losing out.
Kalthios Dec 12, 2018 @ 9:05am 
I feel the same way. Spring centering is just not as good. Makes it intuitive to push the envelope if you can feel it in the stick. Someday force feedback flight sticks will make a come back and we will get an easier to use, updated api for implementing them into flight sims, but I won't be holding my breath.
< >
Showing 1-15 of 22 comments
Per page: 15 30 50

Date Posted: Nov 30, 2018 @ 4:08pm
Posts: 22