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Αναφορά προβλήματος μετάφρασης
https://steamcommunity.com/app/305940/discussions/0/3211505894113820102/
Duh, I found that post already, but it doesn't even touch the issues I'm facing.
Also, there is a completely counter-intuitive bit of game design going on: you are only hurt by diplomacy penalty if you have diplomacy with that corp?
WTF?!
On one hand, sure, it might solve the degradation problem... on the other, you are being outright punished for developing technology! And since you can't undevelop it...
But damn, that's a way to screw your colony.
So you can still recover from early morale loss, if you manage to get enough to start food.
I'm screwed, however. Opened diplomacy channels with all Corps without realizing what it does. >_<
We are migrating PA to Unreal Engine and, based on feedback and reviews, our goal is to bring the best of PA plus interesting additional content in the form of a PA2.
So, all your feedback is well considered and have to thank you for it :)
Unreal 3 or 4? Unreal 4 is brutal on older PCs...
A corporate building and diplomacy doesn't unlock the ability to fashion only it's own influence and vital/neutral .
The key is levelling up that corporations diplomacy to level 5. Take any Corp, and each Diplomacy level 3,4,5 unlocks the ability to convert that corp's influence into some other corp's influence. By the time you get to level 5 you can fashion diplomacy for any/all.
They have differing expenses in the corps own influence, but those conversion rates are in turn different for each corp building. So you can mitigate those costs to a degree by having diplomacy of some other corp where the conversion rate for the desired influence is cheaper. You just have to accept that your limited to two corp diplomacies, chosen carefully to avoid the affinity penalties. That is unless your up to the challenge of carefully balancing the timing of monuments and building numbers, and I see no reason why the model shoudn't make that extremely challenging. (possibly .. maybe the gain of monuments won't be enough to offset their own adverse effect ... but I'm not aiming for that challenge) . If your a research completeis, perhaps this is just not the game for you.
Loving it so far!
But have in mind that if you can get games done in Unreal 4 (like Fortnite) running on mobile it would be a matter of optimizing and trying to adapt to the system specs.
You can see it clearly in next scheme (that you can check also ingame by hovering mouse on the diplomacy panel):
http://en-wiki.projectaura.com/Colony_Diplomacy#Relationships_Among_Corps
I'm so used to HQs always giving relationship malus, that I didn't realize this property has a specific trigger now that can easily be avoided.