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The sore spot for me in having larger servers is that they will always turn into a PVP fest which ruins survivals games (like I mention, my personal feel of the MP situation).
As far as Co-op is concerned I'm all for that.
If anyone knows of a way to have time-lapse AND MP in the same game session, I'm sure Hinterland or the highest bidder would be interested in your advise though. :D
[Addendum | I do not work for Hinterland Games, but I am apart of the Scout Corps within The Long Dark Forums ~ All thoughts are my own and are in no part of The Hinterland Games Team]
I tend to believe a game that offers an option to co-op also sells more units than had it just been single player only.
That may be true but even don't starve devs said they weren't EVER going to do multiplayer even though people have been screamign for it... now they are.
Long story short, theres been a growing trend of people wanting co op games. MUCH MORE SO co p survival games.... so heres to hoping they get to it down the line, sure... i would definately want the game to be finished fully first, but a social aspect would be great... after all.. two mouths two feed? double the challenge.
Hi.
It would only turn into PVP when people start running unregulated servers.
PVP, and COOP are game play styles, not a hold, and fast model, and people immediately think that MP = PVP only, and COOP equals something else entirely, I don't know maybe we can start calling it MP2 just to make people feel better.
If anything, the majority of servers would be private servers, and it's up to the admin running the servers who will dictate if there is going to be PVP in the first place, otherwise it just will not happen.
I also highly doubt you will see forty person servers for this game, or see official servers popping up anywhere.
What I mean is, if I was playing online with four other people, and I started to cook meat, I would have to wait the time needed to cook the meat but it wouldn't affect the other players in the game world or advance the world timer in anyway, but it would affect me personally as far as calories burned, thirst, exposure to the cold, and etc.
If I needed to sleep, I would sleep but it wouldn't advance the world time, I would of course benefit from the sleep even though nothing else has changed in the world.
Day, and Night cycles would be bound to a predetermined value such as one real hour of game time would equal twelve hours of in game time this way everyone is synched.
I'm just thinking here guys, I have no coding experience whatsoever so there is a pretty good chance of me talking out of my behind.