Unturned

Unturned

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Oct 26, 2019 @ 11:04am
3.19.16.x Patch Notes
3.19.16.1:

Thank you for your patience, and to everyone who reported these issues! There were some pretty silly bugs related to the engine update.
  • Fixed flickering pixel-wide gaps in arena map overlay. The yellow target circle has been changed to a dotted outline rather than a transparent overlay because there isn't a good workaround for the transparent overdraw pixel rounding at the moment.
  • Fixed in-game news feed formatting links to older Steam announcement images, in particular for the Halloween PEI image from 2015 used in this year's Halloween event post.
  • Restored black outlines for text in HUD e.g. chat and player names. There was not enough contract with only the shadows in some bases, but an option for this mode will be added in the future.
  • Fixed claiming 4.0 private beta access in-game. In a case of terrible timing, the server's SSL certificate expired yesterday which caused requests to fail. I had thought I'd renewed it ages ago, but the web API was still using the wrong one.
Several of the wheeled vehicles were unexpectedly influenced by the physics changes between engine versions, causing them to drive significantly slower. Tuning up how the game uses the physics system to fix this took longer than expected, but in particular the racecar feels more reliable to drive now. One major underlying change here is to how the game overrides the center of mass, but individual assets can still override the default.

After testing all of the vanilla vehicles these were the ones affected, and seem to be working correctly now:
  • Snowmobiles
  • Racecars
  • Quads
  • Dirtbikes
  • Bicycles
A few assets slipped through the cracks between imports preventing them from displaying properly. The worst offenders were probably the walls around the PEI prison being completely invisible, yet blocking bullets and collision.
  • Fixed police sirens on Desert APC. Still no idea how this happened - the lights and audio sources were somehow added to the seats, and yet only the Desert APC was affected.
  • -ValidateAssets now handles more cases, used to track down some of these issues.
  • Fixed blueknight cape, helmet and shoulders mesh.
  • Fixed snow shoes and Inuit hat.
  • Fixed vampire hunter hat.
  • Fixed wooden fence used around PEI prison.
  • Fixed vault door low LOD.
  • Fixed Russia auto headlights and taillights.
  • Fixed luck o' the Irish pants material.
Original Pre-Patch Discussion
Fingers crossed that this patch caught all the stragglers.

3.19.16.2:
  • Improved material auto-updating for standard shaders, and in particular some unexpected transparent cases e.g. the facility glass on Hawaii. These maps asset bundles will be updated to 2018.4 soon, but have been useful for testing the auto-update feature.
  • Fixed wheel mass for Russia Ghost and France Rally Compacts.
  • Fixed exporting high resolution icons from the workshop icon tool.
  • Fixed a few cases with auto-updating older SpeedTrees, and hopefully sorted out a missing shader variant for some tree stumps.
  • Restored outlines for tooltips and the FPS counter.
  • Added "Sale" alert label for Stockpile button.
P.S. The 2019 Steam Halloween Sale is now live, and for the first time Unturned item bundles are discounted in the Stockpile! Browse Discounts Here
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Showing 1-15 of 23 comments
Thank you for your efforts :praisesun:
BUG FRIENDS!!!
ghosts added the police sirens in apc files
Originally posted by SDGNelson:
Thank you for your patience, and to everyone who reported these issues! There were some pretty silly bugs related to the engine update.
  • Fixed flickering pixel-wide gaps in arena map overlay. The yellow target circle has been changed to a dotted outline rather than a transparent overlay because there isn't a good workaround for the transparent overdraw pixel rounding at the moment.
  • Fixed in-game news feed formatting links to older Steam announcement images, in particular for the Halloween PEI image from 2015 used in this year's Halloween event post.
  • Restored black outlines for text in HUD e.g. chat and player names. There was not enough contract with only the shadows in some bases, but an option for this mode will be added in the future.
  • Fixed claiming 4.0 private beta access in-game. In a case of terrible timing, the server's SSL certificate expired yesterday which caused requests to fail. I had thought I'd renewed it ages ago, but the web API was still using the wrong one.
Several of the wheeled vehicles were unexpectedly influenced by the physics changes between engine versions, causing them to drive significantly slower. Tuning up how the game uses the physics system to fix this took longer than expected, but in particular the racecar feels more reliable to drive now. One major underlying change here is to how the game overrides the center of mass, but individual assets can still override the default.

After testing all of the vanilla vehicles these were the ones affected, and seem to be working correctly now:
  • Snowmobiles
  • Racecars
  • Quads
  • Dirtbikes
  • Bicycles
A few assets slipped through the cracks between imports preventing them from displaying properly. The worst offenders were probably the walls around the PEI prison being completely invisible, yet blocking bullets and collision.
  • Fixed police sirens on Desert APC. Still no idea how this happened - the lights and audio sources were somehow added to the seats, and yet only the Desert APC was affected.
  • -ValidateAssets now handles more cases, used to track down some of these issues.
  • Fixed blueknight cape, helmet and shoulders mesh.
  • Fixed snow shoes and Inuit hat.
  • Fixed vampire hunter hat.
  • Fixed wooden fence used around PEI prison.
  • Fixed vault door low LOD.
  • Fixed Russia auto headlights and taillights.
  • Fixed luck o' the Irish pants material.
Original Pre-Patch Discussion
Fingers crossed that this patch caught all the stragglers.


it is not possible to create a lobby with a friend. notification does not come. not at all
nelson you need to fix any thing transparent because it just glitches like for glass its just blue and for fence its purple with black dots
That was'nt a fix you just made everything worse. Please try to find another way to solve the Problems that occured, Now a lot of mods are broken AGAIN and the Maps seem to have a few issues too. especially the glass Problem sucks. I know u do all that for free, but i'am spending a lot of time and money in my Server and this is like a hit in the neck. :steamsad:
Please fix the problem that the horde beacon does not crumble even if you finish it. A lot happens in Pei, especially in holman Isle in the ranger area. I play on vanilla server and I lost a lot of loot for that bug
And why is there water under the world? They should remove it to optimize. I think it's very bad that they bring out such heavy updates that they only lage the game more ... I hope they don't download a lot of fps ...
a question. If I delete the maps that I don't use, I mean, except the Pei, would it cause me problems in the game? And if the game is updated, would I download the maps again or not? because I would not like to be downloading the maps all the time ...
Originally posted by SDGNelson:
Thank you for your patience, and to everyone who reported these issues! There were some pretty silly bugs related to the engine update.
  • Fixed flickering pixel-wide gaps in arena map overlay. The yellow target circle has been changed to a dotted outline rather than a transparent overlay because there isn't a good workaround for the transparent overdraw pixel rounding at the moment.
  • Fixed in-game news feed formatting links to older Steam announcement images, in particular for the Halloween PEI image from 2015 used in this year's Halloween event post.
  • Restored black outlines for text in HUD e.g. chat and player names. There was not enough contract with only the shadows in some bases, but an option for this mode will be added in the future.
  • Fixed claiming 4.0 private beta access in-game. In a case of terrible timing, the server's SSL certificate expired yesterday which caused requests to fail. I had thought I'd renewed it ages ago, but the web API was still using the wrong one.
Several of the wheeled vehicles were unexpectedly influenced by the physics changes between engine versions, causing them to drive significantly slower. Tuning up how the game uses the physics system to fix this took longer than expected, but in particular the racecar feels more reliable to drive now. One major underlying change here is to how the game overrides the center of mass, but individual assets can still override the default.

After testing all of the vanilla vehicles these were the ones affected, and seem to be working correctly now:
  • Snowmobiles
  • Racecars
  • Quads
  • Dirtbikes
  • Bicycles
A few assets slipped through the cracks between imports preventing them from displaying properly. The worst offenders were probably the walls around the PEI prison being completely invisible, yet blocking bullets and collision.
  • Fixed police sirens on Desert APC. Still no idea how this happened - the lights and audio sources were somehow added to the seats, and yet only the Desert APC was affected.
  • -ValidateAssets now handles more cases, used to track down some of these issues.
  • Fixed blueknight cape, helmet and shoulders mesh.
  • Fixed snow shoes and Inuit hat.
  • Fixed vampire hunter hat.
  • Fixed wooden fence used around PEI prison.
  • Fixed vault door low LOD.
  • Fixed Russia auto headlights and taillights.
  • Fixed luck o' the Irish pants material.
Original Pre-Patch Discussion
Fingers crossed that this patch caught all the stragglers.
Why can't I get into this version ?
Originally posted by SDGNelson:
Thank you for your patience, and to everyone who reported these issues! There were some pretty silly bugs related to the engine update.
  • Fixed flickering pixel-wide gaps in arena map overlay. The yellow target circle has been changed to a dotted outline rather than a transparent overlay because there isn't a good workaround for the transparent overdraw pixel rounding at the moment.
  • Fixed in-game news feed formatting links to older Steam announcement images, in particular for the Halloween PEI image from 2015 used in this year's Halloween event post.
  • Restored black outlines for text in HUD e.g. chat and player names. There was not enough contract with only the shadows in some bases, but an option for this mode will be added in the future.
  • Fixed claiming 4.0 private beta access in-game. In a case of terrible timing, the server's SSL certificate expired yesterday which caused requests to fail. I had thought I'd renewed it ages ago, but the web API was still using the wrong one.
Several of the wheeled vehicles were unexpectedly influenced by the physics changes between engine versions, causing them to drive significantly slower. Tuning up how the game uses the physics system to fix this took longer than expected, but in particular the racecar feels more reliable to drive now. One major underlying change here is to how the game overrides the center of mass, but individual assets can still override the default.

After testing all of the vanilla vehicles these were the ones affected, and seem to be working correctly now:
  • Snowmobiles
  • Racecars
  • Quads
  • Dirtbikes
  • Bicycles
A few assets slipped through the cracks between imports preventing them from displaying properly. The worst offenders were probably the walls around the PEI prison being completely invisible, yet blocking bullets and collision.
  • Fixed police sirens on Desert APC. Still no idea how this happened - the lights and audio sources were somehow added to the seats, and yet only the Desert APC was affected.
  • -ValidateAssets now handles more cases, used to track down some of these issues.
  • Fixed blueknight cape, helmet and shoulders mesh.
  • Fixed snow shoes and Inuit hat.
  • Fixed vampire hunter hat.
  • Fixed wooden fence used around PEI prison.
  • Fixed vault door low LOD.
  • Fixed Russia auto headlights and taillights.
  • Fixed luck o' the Irish pants material.
Original Pre-Patch Discussion
Fingers crossed that this patch caught all the stragglers.
请作者更新版本 这个版本我电脑玩着黑屏
SDGNelson can u help me and my friend, we cant join any server on the new 3.19.16.1 version. Could tell us how to join a server or explain how to change the version to an older one where more people play on it? Would be great, thanks. Thx Nelson for Fixing the problem! :D
4.0 pre-alpha download when
Originally posted by SDGNelson:
Thank you for your patience, and to everyone who reported these issues! There were some pretty silly bugs related to the engine update.
  • Fixed flickering pixel-wide gaps in arena map overlay. The yellow target circle has been changed to a dotted outline rather than a transparent overlay because there isn't a good workaround for the transparent overdraw pixel rounding at the moment.
  • Fixed in-game news feed formatting links to older Steam announcement images, in particular for the Halloween PEI image from 2015 used in this year's Halloween event post.
  • Restored black outlines for text in HUD e.g. chat and player names. There was not enough contract with only the shadows in some bases, but an option for this mode will be added in the future.
  • Fixed claiming 4.0 private beta access in-game. In a case of terrible timing, the server's SSL certificate expired yesterday which caused requests to fail. I had thought I'd renewed it ages ago, but the web API was still using the wrong one.
Several of the wheeled vehicles were unexpectedly influenced by the physics changes between engine versions, causing them to drive significantly slower. Tuning up how the game uses the physics system to fix this took longer than expected, but in particular the racecar feels more reliable to drive now. One major underlying change here is to how the game overrides the center of mass, but individual assets can still override the default.

After testing all of the vanilla vehicles these were the ones affected, and seem to be working correctly now:
  • Snowmobiles
  • Racecars
  • Quads
  • Dirtbikes
  • Bicycles
A few assets slipped through the cracks between imports preventing them from displaying properly. The worst offenders were probably the walls around the PEI prison being completely invisible, yet blocking bullets and collision.
  • Fixed police sirens on Desert APC. Still no idea how this happened - the lights and audio sources were somehow added to the seats, and yet only the Desert APC was affected.
  • -ValidateAssets now handles more cases, used to track down some of these issues.
  • Fixed blueknight cape, helmet and shoulders mesh.
  • Fixed snow shoes and Inuit hat.
  • Fixed vampire hunter hat.
  • Fixed wooden fence used around PEI prison.
  • Fixed vault door low LOD.
  • Fixed Russia auto headlights and taillights.
  • Fixed luck o' the Irish pants material.
Original Pre-Patch Discussion
Fingers crossed that this patch caught all the stragglers.
< >
Showing 1-15 of 23 comments
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Date Posted: Oct 26, 2019 @ 11:04am
Posts: 23