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Here's a totally pulled-out-of-my-♥♥♥ example: a 5 hold Wolfstack Wall-Safe purchaseable at game start, a 15 hold Wolfstack Wine Cellar if you purchase the Townhouse, and a 25 hold Wolfstack Warehouse when you finally nab a Mansion. The cost of the 5 hold could be 100, then the other two would cost half the price of the property: 500 for the 15 hold Wine Cellar, and 5000 for the 25 hold Warehouse.
Or you could have storage space be independant of property. Pick some storage space options and have the price be calculated as a certain number of echoes per unit of storage (50 per unit would be 500 for a Size 10 Warehouse, etc).
If you can somehow make storage space part of player upkeep, such as having to pay some echoes for rent every time the player gets a Free Evening, that would maintain the pressure the game puts on the player to keep making cash. Or both! Make renting an option AND make purchase an option, with renting ultimately costing more in the long run but being cheaper for starting players. Of course, people will be able to cheese the Something Awaits to avoid paying if you go with this.
As for what you could store, I'd recommend limiting it to trade goods (things you can sell at Wolfstack Exchange) so that the fuel/supplies game isn't trivialized. Call it London regulations: fuel is unsafe for private storage and supplies draw rats. Or something. If you want fuel/supplies storage to be a thing I'm sure a lot of players would appeciate the breathing room it'll afford them, but be aware that it'll make the game easier by a measure at the beginning.
Also, having quest unique items in storage (such as the Seal of the Red Science) could possible break quests. Or not! I don't know modding, but it's a concern to look out for.
*edit* Ok, I sorted it and my warehouse is up and running. Need all the space I can get on my wee Corvette.
I was hoping to store my misallaneous quest stuff like this Red Seal of Science. But anways, great mod.
The only exceptions should be passengers and clay men. Or i guess anything of an extremely volatile nature.
I'd say you should operate on a blacklist, not a whitelist. Don't ask what you should be able to store. Assume we can store everything, then ask what should be specifically excluded
I definitely agree with linking it to size of player home, too. I'd say 10/25/50 cargo spaces would be appropriate for each of the player homes.
@Nanako - in terms of operating it as a blacklist that is not feasible within the "plugin" architecture they provide because of the way the "plugins" work - you have to explicitly specify the items to be traded else they don't show up.
No it can't. Any item, with the exception of passengers and a very few select things, can be tossed into the zee at any time. There are a very few items that are specifically given in and used for quests, and almost all of them are "Curiosities" that don't take up hold space anyway. The ones that aren't, are passengers.
The vast majority of "quest items" i was referring to, are the items that are required for certain quests as one of the possible uses of them. Things like fluke cores, the figurehead of the eater of names, scintillack, etc. There's zero issue with allowing these things to be stored
RE: Feasibility of blacklisting: I meant as a matter of policy, not a technical implementation. You should meticulously check through every cargo item in the game, and for each one, include it unless there's a reason not to. Rather than only searching out and including specific things.
Here: http://sunlesssea.gamepedia.com/Cargo
Don't include any of the Passenger items. Don't include blemmmigans, prisoners, tomb colonists, or live specimens (they should need food so they can't live in a warehouse, obviously), don't include clay men since theyre mostly alive, and don't include sphinxstone because that would open up a lot of exploits.
Otherwise, include everything on that page.
Then include everything on this page. All of them, no reason not to: http://sunlesssea.gamepedia.com/Ship_equipment
Except possibly the serene aquarium, since that's a live fish. maybe don't include that specific one
I think a better solution would be to make the player pay geometrically more money for storage space. (Say 500 echo for the first 10 units, 1000 for the next 10 (20 total,) 2000 to bring it up to 30, 4000 to have 40, and so on.) It's pretty easy to make 1000 echoes in the early game, once you're on your second or third captain and have figured a few things out.
But yeah, definitely should have a pretty all-inclusive mindset (within reason) with regard to what players can and can't store.
Other than that, I'd like every other Cargo item to be included - I was disappointed to find that I could store neither flares nor Watchful Curios in my freshly acquired warehouse...
In general though I wanna say THANK YOU for this mod, it is a big help! :)
If that's possible, that would be a good idea. (Also I'm not sure if that's only in my game or if it's maybe not possible to edit, but the amount number of the stored goods doesn't update when I "buy"/take out stuff. Only when I switch tabs and go back to the Shop tab, it shows the new amount?)
Btw, Solacefruit doesn't need to be one of the storable items, since it's not a Cargo item and doesn't take up hold space :)
And no, I don't think it's possible to change the BUY/SELL stuff. That's part of the engine.
BTW, I'm currently almost done with a mass-conversion of all but a few selected goods to stored goods. I'll be looking to check in new code to the mod or fork it to make my own. The one downside is that I'll be using auto-generated ids rather than hand-assigned ones. This means that the ids for current stuff will change and you'll either need to unload everything from your warehouse before updating or you'll have to go in and hand-convert your savefile.
https://github.com/jephub/ssmod-londonwarehouse
BTW, I included most everything, including blemmigans, Clay Men, prisoners, etc. Let's assume that as part of the warehouse you have someone who can take care of them. It's not any more unrealistic than prisoners not eating supplies. :D