Adventures of Pip

Adventures of Pip

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TheKingofPigs Dec 8, 2015 @ 12:02pm
How's the fps in this game?
Before I buy a game I always visit PCGamingWiki just to check the restriction of a game.

Well.. for Adventures of Pip I read that ''Character is locked to ~40 FPS. Camera locked to character.''.

If that's true I'll definitely get motion sickness.So before I buy it I would like to hear from you guys (or Devs) how's the fps in this game.

Thanks in advance.
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Showing 1-6 of 6 comments
Mairo 🐻🎧 Dec 15, 2015 @ 2:12pm 
I was the one who tested that. It mostly appears as constant, slight stutter.

Actually, I should've provided some reference in the first place, I guess now's good change for that: http://i.imgur.com/kBBkIUZ.gif
60 FPS recording, slowed down to 3.3 FPS gif with frame counter. Originally tested with 120 FPS recording as FPS counter states 144 FPS, but game seemed like sub 60.
TheKingofPigs Dec 15, 2015 @ 7:02pm 
Thanks for sharing this, very helpful. Well..as I can see I ll have a problem playing this, such a shame. But still I cannot understand the thinking behind this.
Mairo 🐻🎧 Dec 16, 2015 @ 4:34am 
Originally posted by deathsummer:
Thanks for sharing this, very helpful. Well..as I can see I ll have a problem playing this, such a shame. But still I cannot understand the thinking behind this.
Because I do own 144Hz monitor, I have actually seen this in MANY occasions.[pcgamingwiki.com] However usually the cap is ~60 FPS and as I haven't actually developed with Unity, I'm assuming it's out of the box standard and according to TRI developer Rat King it's tied around delta time counter.

As this is so similar behaviour to those, I guess they increased delta time for some reason, but if that's the case, then only way to fix is by developer or by setting the value manually, but in file that can only be specified by developer and is unknown. But we are talking about the devs who have kept stock Unity launcher with only single graphical option to select, so...
TheKingofPigs Dec 16, 2015 @ 5:20am 
Hah, I guess you re right. I also tried to find the file so I can change the value but nothing. I never thought that a dev wouldn't like my 15 euros.
piripiago Feb 2, 2016 @ 8:56am 
I'm seeing a pretty constant 60FPS according to the steam FPS counter.

When loading the opening screens and menus it bounces around between values of about 1, 40, 60, and 100 (each +or- 2). Sometime when loading a level it will drop briefly down to 40. During actual gameplay, the 60FPS is really consistent though.
Mairo 🐻🎧 Feb 2, 2016 @ 9:03am 
Originally posted by piripiago:
I'm seeing a pretty constant 60FPS according to the steam FPS counter.

When loading the opening screens and menus it bounces around between values of about 1, 40, 60, and 100 (each +or- 2). Sometime when loading a level it will drop briefly down to 40. During actual gameplay, the 60FPS is really consistent though.
See my messages above. You never should trust FPS counter fully as they only show how many frames are output, not how many frames are updated.
On top of those unity games being ~60 examples above I also have tons and tons of examples of games that claim to be running at 60 FPS, but in reality are 30 FPS only, e.g. Metal Slug games.
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