The Beginner's Guide

The Beginner's Guide

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Retro!? Oct 2, 2015 @ 6:31pm
Spoiler to anyone looking for answers.
Check this link. It's a link to the company Davey started. Reading the first post explains a lot.


The Developers Website[www.galactic-cafe.com]
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Showing 1-15 of 18 comments
Knave Oct 2, 2015 @ 6:45pm 
I think this certainly does offer insight into Davey's thought processes and the game's genesis. Obviously, there are feelings and themes addressed in this post that are carried through into The Beginner's Guide - external validation vs privacy and safety, creative success being difficult, and whether it's healthy to create things as a coping mechanism. However, the game I feel has more to say, and that this post merely offers a companion, rather than being a be-all end-all to discussion and interpretation.
(I realize you may not have meant it that way, but there are doubtless people who would take it that way)
takua108 Oct 2, 2015 @ 6:49pm 
Don't just stop at that blog post. Read the other ones too, like this one:

http://www.galactic-cafe.com/2012/09/the-voice-in-my-head/
Retro!? Oct 2, 2015 @ 7:02pm 
Originally posted by ScrapTF.takua108:
Don't just stop at that blog post. Read the other ones too, like this one:

http://www.galactic-cafe.com/2012/09/the-voice-in-my-head/

Yeah, I've been digging around for a little while. It is very interesting to see another side to the story. Normally we only see our side, The Audience, and not much of the creator's side.

Reading this blog makes me feel worse than the feeling I got when we were invading "Coda's" privacy.
takua108 Oct 2, 2015 @ 7:03pm 
Totally. This post though:

http://www.galactic-cafe.com/2013/05/stanley-parable-dev-showcase-pressure/

about killed me because it's so hilarious and on-point.
dragnerz Oct 2, 2015 @ 7:05pm 
ALSO, check out this talk he gave under Aalto Design factory. This whole experience is absolutely incredible.

http://livestream.com/accounts/6845410/gamesnow/videos/83818176

The part I'm at is at 37min, he mentions his roommate Robin and how poorly Davey started treating him in his withdrawal/depression. He would start to point out character flaws, and suggest how he might improve them. He unleashed his anxieties on him.

Tell me if this sounds familiar...
"He pulled me aside one day and told me when he's around me, when I was in the same room, it made him feel physically ill."

....

"Always the contract will tell you 'oh, the pain is so small. It's hardly worth even thinking about. It's probably the result of some other unrelated thing.'... And you'll get great at ignoring it... it'll submerge into background noise, becoming a part of your identity. From time to time it'll emerge in slightly larger ways, by♥♥♥♥♥♥♥♥♥off a good friend, or taking on a project you know is wrong for you. Or falling into a self-destructive life habit.

But you won't know why you did those things because it wasn't YOU making the choice to do that. It was the contract. And the contract is always right. Always there. Always in charge...

If you keep asking yourself these questions (what is the real reason you're doing what you're doing, why you're making stuff, what is the deeper purpose), eventually you will get back a response from the unconscious part of your mind that knows what your deeper reason really is."

God damnit.
Last edited by dragnerz; Oct 2, 2015 @ 7:29pm
takua108 Oct 2, 2015 @ 7:12pm 
DOUBLE ALSO, read his review/analysis of Animal Crossing: New Leaf

http://www.galactic-cafe.com/2013/08/animal-crossing-new-leaf-and-a-new-proposal/

for at least one post-TBG spine-chill (not sure if intentional or not)

(the Public Works project)
Last edited by takua108; Oct 2, 2015 @ 7:13pm
Stevebat Oct 2, 2015 @ 7:21pm 
You know, Put this all together and you have a very unhappy individual.
dragnerz Oct 2, 2015 @ 7:33pm 
Originally posted by Stevebat:
You know, Put this all together and you have a very unhappy individual.
Yes, it's really sad, but at least in the talk I shared the link to, it seems he's been able to get all past this. This is what he was going through post-Stanley Parable release for a year, maybe more. But it seems like now he's been able to figure himself out and find happiness in himself.

The way I see it, The Beginner's Guide isn't a cry for help from where he is, but a testament to where he was, taking us through his experience first as an outside observer, but then at the end right there with him. It's really pretty beautiful he was able to share his experience in such a meaningful way.
dragnerz Oct 2, 2015 @ 7:34pm 
Originally posted by ScrapTF.takua108:
DOUBLE ALSO, read his review/analysis of Animal Crossing: New Leaf

http://www.galactic-cafe.com/2013/08/animal-crossing-new-leaf-and-a-new-proposal/

for at least one post-TBG spine-chill (not sure if intentional or not)

(the Public Works project)

Damn those lampposts.
Originally posted by dragnerz:
ALSO, check out this talk he gave under Aalto Design factory. This whole experience is absolutely incredible.

http://livestream.com/accounts/6845410/gamesnow/videos/83818176

The part I'm at is at 37min, he mentions his roommate Robin and how poorly Davey started treating him in his withdrawal/depression
The ending of the game says "For R." in the credits.
Last edited by (Birthday) BearPajamaGod; Oct 2, 2015 @ 7:36pm
takua108 Oct 2, 2015 @ 7:43pm 
Originally posted by SuaveDoof GET ALGÆ'D:
Originally posted by dragnerz:
ALSO, check out this talk he gave under Aalto Design factory. This whole experience is absolutely incredible.

http://livestream.com/accounts/6845410/gamesnow/videos/83818176

The part I'm at is at 37min, he mentions his roommate Robin and how poorly Davey started treating him in his withdrawal/depression
The ending of the game says "For R." in the credits.
I cannot accurately describe how this make me feel with words.
Retro!? Oct 2, 2015 @ 7:50pm 
This game has single handedly bummed me out.
dragnerz Oct 2, 2015 @ 7:52pm 
Originally posted by SuaveDoof GET ALGÆ'D:
Originally posted by dragnerz:
ALSO, check out this talk he gave under Aalto Design factory. This whole experience is absolutely incredible.

http://livestream.com/accounts/6845410/gamesnow/videos/83818176

The part I'm at is at 37min, he mentions his roommate Robin and how poorly Davey started treating him in his withdrawal/depression
The ending of the game says "For R." in the credits.


Originally posted by ScrapTF.takua108:
Originally posted by SuaveDoof GET ALGÆ'D:
The ending of the game says "For R." in the credits.
I cannot accurately describe how this make me feel with words.

Holy crap.
I.......... I really respect this guy.
microfloppy Oct 2, 2015 @ 8:02pm 
Thank you for sharing, I didn't know. It's difficult to find the right words - I feel like the game suddenly became very personal - and I'll just say I am impressed that he has made such a creative thing out of such a difficult situation. Hope he's in a better place in his life now and that he is able to heal.
takua108 Oct 2, 2015 @ 8:08pm 
Originally posted by microfloppy:
Thank you for sharing, I didn't know. It's difficult to find the right words - I feel like the game suddenly became very personal - and I'll just say I am impressed that he has made such a creative thing out of such a difficult situation. Hope he's in a better place in his life now and that he is able to heal.
One of the things that few people are talking about is the nature of the title itself. I want to believe that it's titled as such because it's intended to be educational (without quite being instructional); it's supposed to get a player who is facing many of the same issues and anxieties as Davey has been to identify their issues and being picking them apart and solving them. It's entirely possible that this is not true and/or that I am projecting myself onto the game too much, but this is the only explanation I have thought of so far.
Last edited by takua108; Oct 2, 2015 @ 8:09pm
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Date Posted: Oct 2, 2015 @ 6:31pm
Posts: 18