Robocraft

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Reel Big Kris  [developer] Jan 9 @ 1:51am
Weapons Balance Feedback Thread 09/01/2018
Hi everyone!

A new update just went live and we want your thoughts on the weapon balancing. Do spend a little bit of time with the new update and once you have formed a good opinion, let us know what you think and if you have any suggestions.

The best way to provide us with data is to be as concise as possible with your feedback. I want to correlate all data and provide it straight to the team so they have true data to work with.

One way to do this would be to fill out a very simple generalised feedback form like below:

Laser - Buff, Nerf or leave as is
Plasma - Buff, Nerf or leave as is
Rail - Buff, Nerf or leave as is
Nano - Buff, Nerf or leave as is
AeroFlak - Buff, Nerf or leave as is
Seeker - Buff, Nerf or leave as is
Ion - Buff, Nerf or leave as is
Chaingun - Buff, Nerf or leave as is
Mortar - Buff, Nerf or leave as is
Tesla - Buff, Nerf or leave as is
Energy Usage - Lower energy consumption, increase energy consumption or leave as is

This would actually provide me with very focused feedback and I can put this into a chart to show to the team.

Weapon balancing is a very difficult process, This new system of feedback will give us a greater understanding to improve the game further with your help.

Do remain civil, express your thoughts constructively without being offensive :)

All the best,
ReelBigKris
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Showing 1-15 of 67 comments
Laser - Increase firerate to 8 shots per seconds while nerfing the damage to compensate for this. and increase the spread more so their effective range is medium to close range. Lower energy consumption by 20%
Plasma - Nerf damage by 20%
Rail - No changes
Nano - Buff heals per hit by around 10% and reduce energy consumption so it runs out in 6 seconds
AeroFlak - Buff damage but leave max flak stack damage as it is
Seeker - Nerfed damage except for T3
Ion - Reduce energy consumption so that it runs out in 8 shots
Chaingun - Buff damage by an extra 5%. No changes to energy consumption
Mortar - Slightly nerf the damage and reduce energy consumption by 10% approx
Tesla - Buff firerate to 6 rounds per second
Energy Usage - As explained in above weapons that mention energy consumption.
Last edited by RxBCh13f10; Jan 9 @ 3:03am
Have been "maining" nanos since they were added into the game and I've had good games with them even when they weren't as strong. But right now they are veeery weak.When I start healing a player who is using a bigger robot I heal them for about 10-20% of their total health and then I'm out of energy and the healing rate becomes a joke at that point, regardless if I'm using T3 or T4 nanos. Yes I know you are not supposed to spam healing on robots that barely got hit, but even when I heal as energy efficiently as possible i still run out even though my teammates are barely getting hit and I feel like i'm just being useless and instead I could do way more just by playing a straight up DPS (like a plasma to shred people into pieces with 1-2 plasma barrages) robot with a support module rather than healer.

TL;DR:
The healing amount / shot is fine as it is, but the energy consumption is waaaay too high for such low effect and would dare to say that it should be decreased by at least 25-30% across all nanos to make dedicated medics "somewhat viable" and with this I'm not even going to mention the fact that dedicated medics earn next to no points in games as they don't get kills,assists and if your the team is stronger than the enemy's then you also get no healing done.
Last edited by Honda Fucking Civic; Jan 9 @ 3:19am
@ReelBigKris
Laser: I agree with the update but reduce energy usage by 10%
Plasma: Keep. Lovin' it
Rail: Increase energy usage to make it fire 4 shots/energy bar. Damage: keep
Nano: I agree with 5% buff but reduce energy consumption by 25%
Aeroflak: Restore its original fire rate, reduce energy usage by 50% or like its previous energy usage before Robopass
Seeker: Keep, it seems fine.
Ion: Keep damage, reduce energy usage by 50%
Chaingun: Buff damage by 15%, keep energy usage.
Mortar: Keep damage, reduce energy usage by 20% or 6 shots/energy bar like it used to.
Tesla: Buff damage by 10%, reduce energy usage by 30%.

Now now everyone, try to give constructive feedback, no swearing or fooling around. Now is the time to see what we can all agree on.
Since you ask only for weapon feedback:
Laser - Leave - Shift tiers up 1 tier. T4 should be T5, T5 should be TM.
Plasma - Nerf - Shift tiers up 1 tier. T4 should be T5, T5 should be TM.
Rail - Nerf - Should be closer to old Impalers. High damage, low efficiency. - Shift tiers up 1 tier. T4 should be T5, T5 should be TM.
Nano - Buff
AeroFlak - Buff - Remove stack mechanic. Buff base damage.
Seeker - Leave - Choose a less annoying lockon tone. Look up what Lockon tones sound like. (You have a siren)
Ion - Buff
Chaingun - Buff
Mortar - Buff
Tesla - Buff

Reduce ALL Mega weapons health significantly.

Other changes:
Hovers - Remove The ability to boost hover height with a very low mounted hover on a stick
Light Cubes - Buff health
Heavy Cubes - Buff Health Significantly.
Tank Tracks - Re-add Camera Control Front direction Bias so you don't switch orientation looking back. Buff Health
Compact Cubes - Set to 2 CPU, 2K HP.
EMP - Set so the AOE is upside down Conical to better target Air units.
Sprinters - Reduce "Stop" after jump.
Mechs - Buff health of bigger legs
Wheels - Fix it so it doesn't collide with the Mining Platforms.
Last edited by cataphract1; Jan 9 @ 3:26am
Ok, I'll be in short:
1) Laser - leave as it is.
2) Plasma - nerf dmg 20-25%, or nerf firerate to 1.5 per second on each.
3) Rail - nerf dmg 5%.
4) Nano - buff "dmg" 10%.
5) AeroFlak - buff dmg 25-30%, same energy consoption.
6) Ion - need slightly less energy consoption per shot.
7) Chaingun - Buff dmg 10%, and higher firerate.
8) Mortar - leave as it is.
9) Tesla - buff dmg 10%.
10) Energy consuption - leave as it is.

Also, try to fix some issues with sprinter legs, they're not jumping forward properly, they need slightly hp buff. Thats it for me. Oo
Tesla blades definitely needs a buff. It's like scratching a car with a screwdriver.
Btw why still can't teslas do demage to the crystal?
Last edited by marasovec; Jan 9 @ 7:29am
Laser - Decrease Spread, reduce fire rate but give back half of the nerfed damage
Plasma - reduce explosion radius by 2.5-5 meters
Rail - Stabilize timer reduce to 0.5-0.75 second, or bring back the rail before the change and decrease the penetration to 2 blocks and/or decrease damage by 10%, or bring back the old impaler damage system where is high-risk high reward 2-3 burst shot, each shot capable of break any legendary weapon.
Nano - Change to beam, require manual aiming, increase healing by 15% and decrease energy cost by 20%
AeroFlank - Faster projectile travel time, 20% fire rate increase, 0-10% damage buff
Ion - 10% less energy consumption
Chain - Decrease spread by a bit, decrease energy consumption by 2.5% and damage increase by 2.5%
Mortar - Buff damage by 10-15% or decrease energy consumption by 15-20%
Tesla - Decrease energy consumption by 15% and damage increase by 5%
LOML - Increase projectile speed and reduce tracking AI and/or decrease damage by 7.5%

Good to see you guys trying to balance a hard game, but please listen to the community feedback :). I miss the old times
Last edited by Blu_Jewel; Jan 9 @ 7:26pm
SMG: need power usage buff 250 300 per usage. They ran out of power too quick ( especially other tier SMG need some love. Stay way it is mega SMG.) Plzma need a dmg nerf. Dont need a buff. Rail especially rapid fire crap has to be fix ( 25 30% dmg boost mrail maybe good). Nano also need a power usage buff 150per usage. Flak and shotgun rest weapons at least need some power usage buff.
shyguyk Jan 9 @ 7:15am 
Blanket statement before i go about things: In general, damage should be nerfed by like 20%, and energy usage/regen buffed.
Also some mega weapons should get their own HP:CPU that isnt consistent across all of them, because their versatility/role heavily influences how easy they are to degun. (laser/rail are long range and smaller, should have less hp:cpu than flak/chain which are huge)

Laser: Changes*
Plasma: Nerf (Undo your last 5% buff)
Rail: Leave as is
Nano: Buff (energy usage, NOT HEAL AMOUNT)
Flak: Buff (Damage and energy usage)
Loml: Nerf (Undo your last 5% buff)
Ion: Buff (energy usage)
Tesla: Buff (energy usage)
Chain: Buff (Rate of fire, and make it a decent amount too)
Mortar: Buff (energy usage)

*Laser needs to be less burst oriented. Giving it more fire rate and energy will make it both sustain, and more fun to use because you wont be out of ammo in 6 seconds.

This rail inaccuracy when moving is pretty bad. Either get rid of it or make it reset in like a quarter.
Last edited by shyguyk; Jan 9 @ 7:59am
What to do...since this update is a total nightmare right now:
Revert back this last hotfix and take an idea from this: https://twitter.com/thomasocial/status/1082387065264918528

LOML, Plasmas, need a HUGE nerf.
Lasers= a little one.
Do NOT touch the accuracy for rail/smg
Buff those useless weapons...such as nanos.
Finch Jan 9 @ 8:16am 
Heres what I think should be changed:

Laser - Dont change its fine in my opinion the recent nerf should be good
Plasma - Definitely needs a nerf, it renders tanks pretty much useless right now, and same with mechs
Rail - I think rail is fine
Nano - nano's seem to be in a good place, but personally I miss the old way that they look. The blue beam that locked on to your team mates looked way better than the little green things in my opinion, something that could be done is you could change the little green thingy's it shoots to the blue orbs that appear on your robot when you would regen. idk just my idea.
AeroFlak - Buff, it is really big, easy to shoot off and doesn't do enough damage to drones. I think the whole stacks thing should be removed and it should just do a fair amount of base damage, maybe even increased damage to copter blades or thrusters as thats what drones use.
Seeker - fine in my opinion, when someone fires it at you you can block the entire thing with a disc sheild.
Ion - maybe a little buff would do. Ion's were meta for a long time and I didnt enjoy it too much, as I like to make unique stuff and some of the hard meta's don't really allow that.
Chaingun - HUGE buff. I haven't seen a useful purpose for the chaingun in ages, and it really needs a buff. Think of it this way: the ion does the same sort of close range thing but the ion does a ton more damage. I love machine guns in video games, I main bastion in OW (yeah I know), So I think that the spin up time should be removed or reduced to like .5 seconds or even just 1 second so that you can get a good amount of damage on your enemy. I would also love the bullets that the chaingun shoots to be a bit bigger bc I think it'd look cool.
Mortar - leave it
Tesla - Buff, I recently made a cool looking, fast, and fun to fly tesla bot and I took it out for a test, and a lot of the time when I ram someone, I die because they realize I'm there too early and fire a rail shot at me.
energy consumption is fine for most weapons, I just think It should be reduced for the smaller lasers (and have the damage reduced for the smaller lasers with that) because I would often use them as a backup weapon for if my guns get shot off and it does not work as well for that now.

thanks for reading!
xfreddo Jan 9 @ 8:18am 
Originally posted by Thomas Thomas_97:
What to do...since this update is a total nightmare right now:
Revert back this last hotfix and take an idea from this: https://twitter.com/thomasocial/status/1082387065264918528

LOML, Plasmas, need a HUGE nerf.
Lasers= a little one.
Do NOT touch the accuracy for rail/smg
Buff those useless weapons...such as nanos.


AGREEEEEEEE
Finch Jan 9 @ 8:18am 
Thomas yeah I think plasmas gotta have a huge nerf too Idk why they buffed em.
Originally posted by Thomas Thomas_97:
What to do...since this update is a total nightmare right now:
Revert back this last hotfix and take an idea from this: https://twitter.com/thomasocial/status/1082387065264918528

LOML, Plasmas, need a HUGE nerf.
Lasers= a little one.
Do NOT touch the accuracy for rail/smg
Buff those useless weapons...such as nanos.

True, totally what robocraft need but dev don't do
Originally posted by Thomas Thomas_97:
What to do...since this update is a total nightmare right now:
Revert back this last hotfix and take an idea from this: https://twitter.com/thomasocial/status/1082387065264918528

LOML, Plasmas, need a HUGE nerf.
Lasers= a little one.
Do NOT touch the accuracy for rail/smg
Buff those useless weapons...such as nanos.

I can agree here.. The latest balance change was more of a balance brake to be honest.
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