Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem


--bypass: Skip the Launcher and go straight into the game
--skipintro: Skips loading and playing Adventurezator's Intro cutscene
-popupwindow: Fullscreen borderless mode
If you use --bypass, use the game's option menu to set the desired resolution and quality options.
Let me know if this helps you.
Here's the whole string: "Got a bad hardware address length for an AF_PACKET 16 8"
I found this: https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=519480
Since this was fixed with the system libraries long ago, I suppose it's actually still present in Adventurezator_Data/Mono/x86_64/libmono.so ? Right now I'm doing some version-replacement game with libmono.so, but so far, no avail.
I found this very file in dozens of steam games for Linux. Where does it come from? Is that some specific porting environment? From steam? From some IDE?
I'll forward this thread to Unity and see what they have to say about it.
strace says restart_syscall(<... resuming interrupted call ...>
and ltrace:
gettimeofday(0xd83ade70, 0) = 0
pthread_mutex_lock(0x1e193c8, 0, 0x545c83fd, 0x1e925b5a) = 0
pthread_mutex_unlock(0x1e193c8, 0, 0, 0x1e925b5a) = 0
pthread_mutex_lock(0x1e193c8, 0, 0x1e193c8, 1) = 0
pthread_mutex_unlock(0x1e193c8, 0x1df9070, 0, 1) = 0
gettimeofday(0xd83ade40, 0) = 0
usleep(10000) = <void>
And I think strace is making something bad happen, because if you run ltrace after strace, it crashes.
But I gather the above bug has been fixed.
The problem is now completely somewhere else, I suspect Adventurezator_Data/Plugins/x86_64/libCSteamworks.so
(It runs fine on my Ubuntu machine which is also 64 bits, so it doesn't seem to affect everyone)
Therefore it would be great if you fixed it, because then they could fix it too.
http://forum.unity3d.com/threads/linux-64-standalone-got-a-bad-hardware-address-length.282402/ so I thought I need to report back ;).
today:
write(2, "Got a bad hardware address length for an AF_PACKET 16 8", 55) = 55
write(2, "\n", 1) = 1