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A new developer (Forthright Entertainment) has acquired the assets and IP and are in the process of rebuilding Beasts of Prey using the Unreal Engine. We'll see and hear more about this in 2017.
The new release will have a different Steam ID, Store page and Forum section, so this one has been archived presumably to minimize confusion going forward.
huh...? BoP is going to be rebuilt? I oddly look forward to it
I think i'll forget this games exists.
Paying once was bad enough, I refuse to pay twice.
could you please provide a link to the sub forum you created to discuss the new game please
thx
its ok i found it http://steamcommunity.com/groups/Bop_redev
lol, it's near the end of 2017... xD
Hey Spliting. So when we first took over Beasts of Prey we were going to partner with Vavel for development of the game. Miko was not the creator of Beasts of Prey, as Burnz was. Vavel had promised a support development team in Poland, however, for reasons that I won't get into publicly, the deal never got off the ground and Forthright moved on and continued working on our own. What I can say with 100% fact, is that Vavel never even started working on Beasts of Prey in any real capacity.
Another important item of note is that we are not asking for a penny from the community towards the development of the new version of Beasts of Prey. We have also said, that all previous owners, will receive the new version of the game, at no additional charge. We have stated that there will not be an Early Access and that the product will be ready when it is ready. I did state that we hoped to launch this year, however, that did not happen. 2019 is looking like a great year, but we do understand that people are getting impatient. We are not going to launch a subpar product or a product that is not ready for a full launch. Hang tight, please know that I personally have a lot invested in time and money in this project and as an original player myself, looking forward to allowing the community to finally experience what we have creating.