The Land of Eyas

The Land of Eyas

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Cavalcadence Sep 8, 2016 @ 3:32pm
[fixed] Bug (Library, Whispered Chronicles) - checkpoint respawn bug
Region: Archaic Library
Level: Whispered Chronicles

Bug (die-respawn loop) - If you activate the checkpoint from the left side (instead of the right side), the respawn location will be to the left of the checkpoint... overlapping with the wall! So if Eyas dies, he respawns inside the wall... which basically results in a die-respawn loop. =p

If you go for the left side key first, this won't be a problem (since you'll activate the checkpoint from the right)... but if you go for the right side key first (i.e. so you can save your progress after the more difficult (or at least longer!) half of the level), you'll probably end up activating the checkpoint from the left (since that's the easiest way to get the key to the door). ^^;

Here's a video showing the bug (this video is Unlisted on youtube, so use the link below). Start watching at around: 0:40.

Additional info:
- Bug is consistently reproducible (it's happened every time I've tested the checkpoint from the left).
- I haven't checked to see if something like this happens on any other levels (though it's probably just this level, unless there's another level with a checkpoint right next to a wall/step).
- I'm running the game on Windows 7.
Last edited by Cavalcadence; Sep 9, 2016 @ 7:27pm
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Showing 1-3 of 3 comments
HappySquareProductions  [developer] Sep 8, 2016 @ 8:58pm 
Hey Cavalcadence!

Thank you very much for this awesomely detailed description! It looks like we have a fix here now, but I am performing regression testing before the update gets uploaded. This update will go live sometime tomorrow.

Thanks again! This is hugely appreciated!
HappySquareProductions  [developer] Sep 9, 2016 @ 5:34pm 
Hey Cavalcadence,

An update was uploaded earlier today. This problem is long gone now!

Thank you,

Cavalcadence Sep 9, 2016 @ 7:30pm 
Originally posted by HappySquareProductions:
An update was uploaded earlier today.
Yep, just tested it out, and the bug seems to be gone now! =)
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