Rogue Stormers

Rogue Stormers

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BFGs current tasklist
We want to say thank you for all your great feedback. It is good to hear, that you love the Rogue Stormers and it is very helpful pointing out issues that still exist.

We are busy working on several tasks, here are the priorities for now:

Startup crash due to VC++ runtime broken\missing installation:
o We will provide info here to provide players with this issue the steps to fix it.

Crash due to Media Player not installed:
o A fix is underway, expect it within the nex two days latest.

Bug in multiplayer preventing a player to select an unlocked character:
o Fix to be included in the coming patch version.
Faster levelling
o Roughly one level up per mission instead of one level up after each boss mission (still slows down gradually as you gain levels)

Respawning shop slots
o Purchasing an item will spawn a new random item in the empty slot
o This gives all players a chance to purchase an item in multiplayer, and you can now really splurge in a shop if you’re rich

Multi-loot spawn for multiplayer
o The current system results in players getting starved for loot in large multiplayer groups; prisoners and bosses will scale their loot drops with the number of players to address this (along with the respawning shop slots)

Upgrades will take a small delay to pick up
o This prevents a single player from scarfing up all the upgrades on multi-drops
o Other item types like weapons or gold can still be picked up instantly

“Pickup magnet”
o Items will be attracted to player characters in proximity, allowing you to loot stuff stuck in walls and pull apart potential piles (dash to unstick item)

Differentiated HP scaling for multiplayer
o Different enemy types will scale their HP differently in multiplayer (e.g. goblins don’t get tougher anymore, but bosses scale more than an orc).

Buff to Brecht’s ability
o Brecht’s ability will not only increase your rate of fire, but also grant piercing to all your attacks while active
o This will allow Brecht players to have an easier time against large cannon fodder groups and to reliably hit priority targets hiding behind meat shields

Fix to loot sometimes not spawning as it should
o Item dispensers sometimes don’t spawn a loot drop; this is a bug, not a dud
On the code side, there is also a pretty big issue that we’re looking at:

Improvements to multiplayer performance and fixes to multiplayer bugs
o In addition to smoother performance, this will address issues like projectiles hitting enemies, but not registering for damage, and certain effects not being visible for other players
o This should take care of most of the multiplayer difficulty issues (enemies have a virtually huge HP buff because your shots don’t always hit when they should, dangers are not always where they seem to be, etc.)

The rest of the issues will be addressed by the improvements to how loot is handled in multiplayer (see above)

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Showing 1-12 of 12 comments
Sounds really good, keep up the good work!
Great to see the task list. I noticed the issue where only the host can use a controller in a private online game was not mentioned. I hope the fix is a priority as well, as this is really hurting the ability to play with friends (some don't want to use the mouse and keyboard, but have no choice with this bug).

Someone else's thread to the issue as a reference:

http://steamcommunity.com/app/299480/discussions/1/357284131796973951/
Originally posted by ProdigyXP:
Great to see the task list. I noticed the issue where only the host can use a controller in a private online game was not mentioned. I hope the fix is a priority as well, as this is really hurting the ability to play with friends (some don't want to use the mouse and keyboard, but have no choice with this bug).

Someone else's thread to the issue as a reference:

http://steamcommunity.com/app/299480/discussions/1/357284131796973951/

Seconded here, bought a 2-pack of the game for my friends (so I bought 3 copies), but neither of them can use their controllers when we play online.

Neither of them are willing to play this game w/ a keyboard, lol.

Currently, two of us just take turns playing Couch Co-op on eachother's accounts (so the XP gain is kinda evened out), while the 3rd plays by himself while waiting for this issue to be fixed.
When you join a lobby from the server selection list using a controller, you should play with a controller. So instead of using the Steam invite system, you can try to open a public lobby and let your friends join that manually, from the server selection list. As soon as you start the session, strangers can no longer join. It's a workaround, but maybe it'll do until we have a proper solution. Sorry for the inconvenience.
Originally posted by BFG_Rolf:
When you join a lobby from the server selection list using a controller, you should play with a controller. So instead of using the Steam invite system, you can try to open a public lobby and let your friends join that manually, from the server selection list. As soon as you start the session, strangers can no longer join. It's a workaround, but maybe it'll do until we have a proper solution. Sorry for the inconvenience.

Thanks for the workaround, that seems to work for my fiance thus far. We'll try it w/ the other friend later and see if it works.

A proper solution would be best, of course, but at least this way we can actually play together!
hmm i dont know about the brecht buff... this makes him too similar to presto

you should presto give a small dot on his base attack to separate him from brecht in that case
A small patch is coming up soon(TM), but most issues on the list will only be fixed with later patches.

Originally posted by Atma:
Thanks for the workaround, that seems to work for my fiance thus far.

I'm glad to hear that! :)

The issue is that you're locked in to the current input device when you enter the team setup screen. So if you use a mouse to click on the invite, it switches you to mouse mode. If you manage to wiggle your controller stick before the game is connected, you'll be back in controller mode.

A better workaround is to bring up the steam overlay UI using the controller, so the game in the background stays in controller mode. (I.e. you see controller button hints.) You can use the center button of most XInput-controllers for that. If you accept the invite from there, you stay in controller mode.

The upcoming patch will unfortunatly not yet have a fix for this issue, but the one after that should have it.
Excellent. Thanks for the additional workaround for the time being. :B1:
Are you planning to add XP gain for the other players when playing couch coop instead of only being the host getting it? This way we wouldn't have to alternate the character the host is playing all the time to get evenly leveled characters.. My friend doesn't have a steam account so we don't want to buy another copy just for that.. It would really be appreciated!! :mksuitcase:
Originally posted by freezeman42:
Are you planning to add XP gain for the other players when playing couch coop instead of only being the host getting it?
We are aware that this would be a good addition to the game, but currently it's not on the list. It would require too many internal reworks, which would come with a risk of braking stuff, so we would also have to schedule extensive testing on top of that. It's just too much work for too little gain. Sorry about that.
I understand that.. didnt know it would cause so much trouble! You are forgotten! Hehe Thanks for taking the time to give me an answer! :mksuitcase:
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