Space Hulk: Deathwing

Space Hulk: Deathwing

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Stu  [developer] Sep 8, 2016 @ 6:19am
FAQ - 9/8
Hi all.

I am from Streum On Studio to answer and update the FAQ gently created by users

I found some mistakes, changes not being documented anywhere. Sorry for the annoyance. The game release has just be announced and the game lacks currentely a centralized page with informations. To help people better understanding the game. Please find below what should be updated in the current FAQ.
What I didn't quote is right, what I quoted is modified with correct information.

Originally posted by Randy Marsh:
-The game features 9 ships within the space hulk.
Actually there are 7 ships and 9 chapters (Aka levels).

Originally posted by Randy Marsh:
-each ship will take roughly 1:30 hours to navigate
Each chapter is around 45 minutes to 1:30 hours

Originally posted by Randy Marsh:
-single player is lore and story focused with story objectives and cutscenes.
No cutscenes, you stay in your avatar to get a more immersive game, but you can get some visions. Visions are most of the time not playable and warns you about danger or special situations.

Originally posted by Randy Marsh:
-each class has progression to unlock gear, abilities and possibly visual customisation.
Visual customization can be unlocked for solo character during the missions. But there are currently no visual customisation in multi.

Originally posted by Randy Marsh:
-4-5 players in a coop game
up to 4 players.

Originally posted by Randy Marsh:
-you cannot pick four librarians.
We have made some changes about that. So you can now choose 4 Librarians to let players play as they want to. But it makes more sense to have variety to gain benefit from each classes in a team

Originally posted by Randy Marsh:
-it possibly has other objectives and confirmed has no cutscenes and campaign's plot.
As you might not be a librarian and not librarian characters should not have vision. Vision system is not available in coop. Some other points have been removed from solo and other added to multi. To make the game as interesting in solo than in coop.

Originally posted by Randy Marsh:
-12 Weapons;
In solo: 14 weapons + The pre-order Lost mace (15)
In multi depending on your class and your XP

Originally posted by Randy Marsh:
-Plans for full PVP and new maps post release.
- http://www.gamewatcher.com/interviews/space-hulk-deathwing-interview/12489
Actually there was some misunderstandings. François might have spoken too quickly. We have spoken a lot about a possible PVP in the future. But nothing has been stated and we currenlty prefer to focus on a good coop and solo gameplay.

Originally posted by Randy Marsh:
There used to be five skill trees, then four, and now three. Whether that represents a change in all skills or a specialization against each class is to be seen.
We go from 5 to 3 skill trees. Because now melee and distance weapons are not tied to a skill tree but are unlocked during the game. Representing new equipment arrivals to the established bridgehead on the Space Hulk.

Originally posted by Randy Marsh:
Also at the time of some of the last major interviews there were three AI companions but apparently there are only two now.
Conversely the number of classes has increased from the three confirmed (Apothocary, Deathwatch, and Librarian) to an apparent five.
Gameplay works better with 2 NPC in solo, there are more specialized and it is more fluid to control them during action.
For multi it is more interesting to give more choices to players.

Originally posted by Randy Marsh:
There will be different gamemodes including a "hardcore" mode
-http://www.pcgamesn.com/space-hulk-deathwing/space-hulk-deathwing-transforms-the-tabletop-experience-into-a-savage-first-person-shooter-but-keeps-the-spirit-intact
Ouch! Should understand several difficulties. Gamemodes are only solo and coop. Many other things are in our minds. But the only stated things are solo and coop gameplay!

Originally posted by Randy Marsh:
GameWatcher: Finally, will the game be updated regularly after its release? What do players have in store for the future?
Francois Detemmerman: Yes, after we release the game we plan to keep updating it. For example, after a year we plan to release a full PvP multiplayer mode, along with a lot of new maps.
Already commented before^^
To be short. many things are planned for the future, but at this time nothing is officially stated.

Source: Streum On Studio

Original post: http://steamcommunity.com/app/298900/discussions/0/343785574534766157/
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Showing 1-15 of 359 comments
⭕⃤ BIPPO Sep 8, 2016 @ 6:40am 
Is the main focus of the game on the solo campaign or on the coop gamemode? Looks good but if it's another vermintide I will pass.
PR PUNISHER Sep 8, 2016 @ 7:05am 
I hope there single, coop story and horde type modes (hold the line)...Also pvp would be awesome....I'm just glad that there is going to be a fps of space marines finally, been waiting for this.
Dante Sep 8, 2016 @ 7:07am 
Originally posted by PR PUNISHER:
I hope there single, coop story and horde type modes (hold the line)...Also pvp would be awesome....I'm just glad that there is going to be a fps of space marines finally, been waiting for this.
Horde mode. People love Horde mode :)
First 2 trailers showed, that the game will be for PC, Xbox One and PS4. But the last one showed only PC. ... Does that mean that you have abandoned Xbox One and PS4 release due to some reasons ?
almighty_hood Sep 8, 2016 @ 7:36am 
is the pc version going to be control pad compatible?. doesnt make any mention of this control pad support on sales page..
Burusagi Sep 8, 2016 @ 9:04am 
No visual customization on multiplayer?

Epic letdown....
Dante Sep 8, 2016 @ 9:08am 
No customization in multiplayer - epic fail.
What about Cyclone Missile Launcher? We will see this?
MAG7 Sep 8, 2016 @ 9:18am 
Will there be FULL or PARTIAL CONTROLLER SUPPORT for this game? Currently, there is no mention of this on the game page. Thanks in advance, for taking the time to answer my question.
Hrolfr Ironhead Sep 8, 2016 @ 9:24am 
Originally posted by Dante:
No customization in multiplayer - epic fail.
I do agree, this is a standard.
Garm Sep 8, 2016 @ 9:32am 
Streum On, E.Y.E 2 when?
Burusagi Sep 8, 2016 @ 9:42am 
Couldn't you just use your single player bling for the multiplayer easily enough?
Does the protagonist character have a name? Also its supremely bizzare to have visual customization in single player and not multiplayer. I highly suggest a customizer for co op being top priority in updates.
Ar-Aamon Sep 8, 2016 @ 9:59am 
Originally posted by Alcohol Fueled Brewtality:
No visual customization on multiplayer?

Epic letdown....

Agree.
clynton1 Sep 8, 2016 @ 10:40am 
Originally posted by Ar-Aamon:
Originally posted by Alcohol Fueled Brewtality:
No visual customization on multiplayer?

Epic letdown....

Agree.


with a bit of luck that should be easily added as a patch or freebie Dlc :)
GalYurr Sep 8, 2016 @ 11:38am 
So from what I read it seems UE4 supports Vulkan. Can we expect Deathwing to use it at some point?
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Date Posted: Sep 8, 2016 @ 6:19am
Posts: 359