The Escapists

The Escapists

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jselby 22/fev/2015 às 22:27
MEGATHREAD: jselby's Unofficial Map Editor
This topic is about my OSS unofficial editor, not the recently released official one. Issues with that one should be redirected to the "Report a Problem" subforum (found here), or general questions in the appropriate forum group. I'll try to answer anything I can though.

Due to the repeated spam of questions / issues with my map editor in other peoples threads, this is a place for people to sort out their problems.

Link to the Reddit convo about it...
Última edição por jselby; 17/abr/2015 às 5:39
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Exibindo comentários 115 de 46
3 pos 23/fev/2015 às 2:24 
Hello, How to move the zone ? That is , for example, how to move the roll ?
TonySoldier319 23/fev/2015 às 4:52 
Might actually try this, unless prison editor comes within a month or so I might start building prisons with this. Have done some testing with it and it's really good.
jselby 23/fev/2015 às 16:03 
Escrito originalmente por M539:
78 is the id for the deliveries truck, I think 53 is the roof searchlight, also how do I place the unsigned id papers!?
Unsigned ID papers are hard coded, I believe.
jselby 23/fev/2015 às 16:26 
Escrito originalmente por Сер:
Hello, How to move the zone ? That is , for example, how to move the roll ?
Change the numbers on the side box after clicking on it, while Edit Zones is checked.
jselby 23/fev/2015 às 16:27 
Escrito originalmente por M539:
DARNIT! Also are the stun rods from Irongate hardcoded, and how do I get the jeep to spawn?
I'm assuming most of the map specific features are hardcoded. I would have no clue on that front.
jselby 23/fev/2015 às 21:32 
Escrito originalmente por M539:
*snip*
K thanks. Hey would it be too much work for you to change how the zone editing works? Maybe change it to click and drag to change the size and area.

That would mean I would have to change the internal renderer, which is low priority at the moment, as it "Just Works (TM)". Don't worry, its coming.
ouilliameuh 25/fev/2015 às 14:27 
Hi, first of all thanks you jselby for the Map Editor.

I have a weird bug on my map (Modification of Jungle Compound) when I cross a sort of "lines" I've got 99 of heat out of nowhere, and I was in the safezone. Any ideas what could cause that ?

Here a screen with the "lines" :

http://imgur.com/tQhUz1Z,jiVeMh4#0

http://imgur.com/tQhUz1Z,jiVeMh4#1

jselby 26/fev/2015 às 1:51 
Escrito originalmente por _Gunfight_:
Hi, first of all thanks you jselby for the Map Editor.

I have a weird bug on my map (Modification of Jungle Compound) when I cross a sort of "lines" I've got 99 of heat out of nowhere, and I was in the safezone. Any ideas what could cause that ?

Here a screen with the "lines" :

http://imgur.com/tQhUz1Z,jiVeMh4#0

http://imgur.com/tQhUz1Z,jiVeMh4#1

They are zones. Press Edit Zones, and make sure the area is covered with a Safe1 or Safe2... etc. Sometimes you cannot see them properly due to their random colors - restart the program if that happens.

Zones do have to overlap.
Última edição por jselby; 26/fev/2015 às 1:51
Got some ID's :

60 are searching lights on the roof (they only appear at night).
99 is start of the zipline, going down.
100 same, but going to the right.
I believe 101 and 77 are the two other going to the left and up (I didn't tried those one yet).
ouilliameuh 26/fev/2015 às 8:46 
Still nothing :/.

Here a screenshot of my zones : http://i.imgur.com/PWo5W6e.png
jselby 26/fev/2015 às 14:14 
Escrito originalmente por MoucheronQuipet:
Got some ID's :

60 are searching lights on the roof (they only appear at night).
99 is start of the zipline, going down.
100 same, but going to the right.
I believe 101 and 77 are the two other going to the left and up (I didn't tried those one yet).

Thanks for those IDs - adding them in the next update.


Escrito originalmente por _Gunfight_:
Still nothing :/.

Here a screenshot of my zones : http://i.imgur.com/PWo5W6e.png

It could potentially be a side effect of your base map (jungle, I guess), and its hardcoded values. Other then that, your zones need to overlap a bit more, and they also have to cover fences as well.
ChrisD 27/fev/2015 às 2:18 
Excellent job on this editor, really impressed.

The outer boundaries of prison zones are hard coded in the game engine right now (that's areas deemed 'outside' of the prison where you will get shot') so that might be causing issues. I'm getting all of this switched to the map files though so pretty soon it should be fine.
jselby 27/fev/2015 às 3:12 
Escrito originalmente por M539:
Wait on my map it crashes whenever a fight starts might be because of the inmate AI because I'm amking a space map and there is a LOT of black tiles that you can't walk on so I was wondering if that was the cause.

You would be fairly close on that one (AI, that is). If the black areas are inaccessible (walls), as it is like in vanilla maps, the black tiles /shouldn't/ be the issue. Make sure zoning is complete, and they have correct waypoints around the map.

Escrito originalmente por ChrisD:
Excellent job on this editor, really impressed.

The outer boundaries of prison zones are hard coded in the game engine right now (that's areas deemed 'outside' of the prison where you will get shot') so that might be causing issues. I'm getting all of this switched to the map files though so pretty soon it should be fine.

Thanks! I jumped the gun with the map editor, as obviously the format is still a work in progress, so sorry about that. Really good job with the game though - loving it.
Is it possible to edit the welcoming screen, and YOU HAVE ESCAPED screen in any way? If so please tell me about it.

Thanks in advance
/Pacs22
Última edição por [DK] starx cs.money; 27/fev/2015 às 7:34
KiMa~ 28/fev/2015 às 7:04 
I have made a prison, but none of the walls work correctly. When destroying them, the health doesn't show, and once they are destroyed and you cannot fill it in. It stays like this until it is found and you are sent to solitary.
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