World War 1 Centennial Edition

World War 1 Centennial Edition

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strabo  [developer] Jul 1, 2014 @ 6:28am
Game Philosophy and Content
Our philosophy is to take what we call "vintage" games, i.e. games that were develop some years ago, and to bring some improvement to their content and designs.

* A first objective is to make sure those games work on recent O/S such as Win7 or Win8, as this was not the case when the original engine was released
* A second objective is to improve the game speed and ease of play
* A third objective is to update the looks for some parts of the game, such as units or maps, as they are those players see the most.
* Last but not least, we'll had some new content validated by the original game developper as much as feasible.

Otherwise, we try to keep the game as close as possible to the very first design (not any subsequent version of variant however).

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Showing 1-6 of 6 comments
Matruchus Jul 1, 2014 @ 9:46am 
Nice game you picked although it might be hard to sell - it was a quite hard game in its day but 100% worth playing. Are you going to release games in different genres or more or less in the strategy genre?
Last edited by Matruchus; Jul 1, 2014 @ 9:54am
saintdenis Jul 1, 2014 @ 10:22am 
I just finished the tutorial missions. Looks like you created a solid port/version of an interesting (but fairly complex) game. Very impressed by the number of tooltips, you can never have enough of these to introduce new players. Game itself runs fine on my pc.

I have two interface issues:

1. Mouse is way too sensitive and I can't seem to find an option to fix it?

2. There are several occasions (e.g. offensive planning), where the game presents you a smaller version of the map, but without giving you the name of the individual regions/provinces. That makes planning a bit fiddly, especially during the tutorial missions where you are supposed to click on specific provinces.

I need more time to get into the "real" game, but as far as I can tell it is a good WW1 alternative for players that love games like Rise of Prussia,March of the Eagles etc. (exactly what I expected)

I wonder why I never got the original version. Glad to see someone making the game playable on modern OS.
Herodotus Jul 1, 2014 @ 10:37am 
Have to agree. Of all Aegod's releaes this is probably the least popular. But if bugs are adressed and the look and feel of the game has been 'beefed up', then it might just supplant the other titles I have from Aegod. I'll wait a bit longer though as I already have played the '08 version.
WWI is getting a bitof atention at present with "Making History: The Great War", "Verdun" (EA) and "The Entente GOLD" having been recently released and "The Somme" Greenlit. Good to see.
Gilmer Jul 1, 2014 @ 7:26pm 
This game is I think the only one on this "engine". I think it was a port to computer from a board game whereas all of Ageod's other games were games built from the ground up for computer and all use a fairly similar engine. This makes this game kind of an oddity in Ageod's lineup. I have WW1 Gold but found it very hard to play due to the interface and lag I could never seem to get fixed on my computer.
BladeofSharpness Jul 1, 2014 @ 10:48pm 
That's not an Ageod game, but a rehash of an older game sold in 2008. Ageod is releasing in August its own WW1 game btw :)
strabo  [developer] Jul 1, 2014 @ 11:14pm 
Originally posted by saintdenis:

1. Mouse is way too sensitive and I can't seem to find an option to fix it?

2. There are several occasions (e.g. offensive planning), where the game presents you a smaller version of the map, but without giving you the name of the individual regions/provinces. That makes planning a bit fiddly, especially during the tutorial missions where you are supposed to click on specific provinces.

1. Use the configurator before the start of the game (in the game root folder) to set the moue sensitiveness
2. Indeed, that something we have noted to improve for a future patch. These windows are mostly used for breakthrough or grande offensive planning, which is not too frequent hopefully
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Showing 1-6 of 6 comments
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