IRON NEST: Heavy Turret Simulator

IRON NEST: Heavy Turret Simulator

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Dec 23, 2025 @ 2:01pm
๐ƒ๐„๐•๐‹๐Ž๐† #2
Another frontline report โž™ Codename: "Relentless Tide"

View full event information here:
https://steamcommunity.com/ogg/2950790/announcements/detail/624441485736018791
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Showing 1-15 of 28 comments
Did AI write this? Makes it very hard to read with how the AI describes things.

However I imagine english may not be your first language so thats okay.

Very excited to play this!
'Who would've expected a niche indie artillery game to grow at this pace'?
Who doesn't like a big boomstick? :steamdeadpan:
Nick  [developer]
1
Dec 23, 2025 @ 3:39pm 
Originally posted by Wingnut:
'Who would've expected a niche indie artillery game to grow at this pace'?
Who doesn't like a big boomstick? :steamdeadpan:

It seems obvious now, but I can't count the number of times I've pitched this game at past studios and been shot down, "it's too niche, sure big gun cool, but people want fast action" etc

I've spent my whole life thinking I was the only one, now i relize i am not alone. WE ARE LEGION!
Dec 23, 2025 @ 4:10pm 
Originally posted by Wiket:
Did AI write this? Makes it very hard to read with how the AI describes things.

However I imagine english may not be your first language so thats okay.

Very excited to play this!

We may have approached some parts a bit too technically at first, so we reworked them to make things more "user friendly".

Since the topic of AI has already come up, we want to be very clear about this, because it's something we consider a badge of honor for IRON NEST โž™ we do not use AI in the production of the game. IRON NEST is fully developed by Nick, and the entire development process is open... anyone who wants proof can follow it on our Discord[discord.gg] (we're running an "open development").

Both of us are dyslexic (nick porobably has a few other syndromes aswell), so sometimes things may sound (now and in the future) a bit off, especially since, as you noticed, neither of us are native speakers. We're very sorry about that, but we're doing everything we can to keep our demons on a tight leash.
I can wait till 2027 to get a nice game like this, u can make a beta test and u dnt gonna need 1000h to test a mission and have the comment of a lot people and pcยดs performace, just a suggest, very nice work
Originally posted by Paรญs no Legรtimo:
I can wait till 2027 to get a nice game like this, u can make a beta test and u dnt gonna need 1000h to test a mission and have the comment of a lot people and pcยดs performace, just a suggest, very nice work

You wonโ€™t have to wait until 2027 - weโ€™re planning to release IRON NEST: Heavy Turret Simulator in mid-2026.

Unless you mean multiplayer โŸน then yes, the current plan is 2027. But it wonโ€™t be a feature added to IRON NEST: Heavy Turret Simulator. Itโ€™ll be a completely standalone title, built on the foundations of this project, set in the same IRON NEST universe.
Originally posted by Scream_Wattson TTV:
Originally posted by Paรญs no Legรtimo:
I can wait till 2027 to get a nice game like this, u can make a beta test and u dnt gonna need 1000h to test a mission and have the comment of a lot people and pcยดs performace, just a suggest, very nice work

You wonโ€™t have to wait until 2027 - weโ€™re planning to release IRON NEST: Heavy Turret Simulator in mid-2026.

Unless you mean multiplayer โŸน then yes, the current plan is 2027. But it wonโ€™t be a feature added to IRON NEST: Heavy Turret Simulator. Itโ€™ll be a completely standalone title, built on the foundations of this project, set in the same IRON NEST universe.

Will you guys release a few playtests during the development before the launch? To get a bit of feedback from people who are exited about this game, including me? I've been waiting for the PVKK to release a playtest, or at least a limited time demo. Either i missed this or they didn't release enything since the beggining.
Originally posted by Jacobson527:
Will you guys release a few playtests during the development before the launch? To get a bit of feedback from people who are exited about this game, including me? I've been waiting for the PVKK to release a playtest, or at least a limited time demo. Either i missed this or they didn't release enything since the beggining.

Playtests are ongoing and will continue all the way up to launch on Discord[discord.gg]. Weโ€™re also running open development there - every member of our Discord gets access to channels where Nick and I discuss even the smallest IRON NEST details on a daily basis. Nick also posts behind-the-scenes materials every day, so youโ€™ll definitely find something for yourself.
can you make this co-op ? my friend and i would play the โ™ฅโ™ฅโ™ฅโ™ฅ out of that game if it was
Originally posted by Cpt. Keldorn Demaven:
can you make this co-op ? my friend and i would play the โ™ฅโ™ฅโ™ฅโ™ฅ out of that game if it was

When it comes to multiplayer... not in this one. IRON NEST: Heavy Turret Simulator will be a fully single-player experience. However, right after launch (in parallel with the development of IRON NEST) weโ€™ll start working on a new standalone title that will be a fully multiplayer project built on IRON NESTโ€™s foundations (co-op for sure, and weโ€™re still considering PvP / PvPvE). The expected release window would maybe be around mid-2027... thatโ€™s what we said would be ideal, but itโ€™s a very rough estimate, so please take it with a grain of salt.
since PVKK: Planetenverteidigungskanonenkommandant havent come out maybe you can but yet again we wating
Originally posted by BฮฃIะŸฮ‰ฮ›ะฏ:
since PVKK: Planetenverteidigungskanonenkommandant havent come out maybe you can but yet again we wating

๐Ž๐๐„๐‘๐€๐“๐Ž๐‘ // ๐“๐‡๐„ ๐Ž๐…๐…๐„๐๐’๐ˆ๐•๐„ ๐๐‹๐€๐:

โ˜… ๐๐ฅ๐š๐ฒ๐ญ๐ž๐ฌ๐ญ๐ฌ โ˜…
โœ… {Dec. 1, 2025 โž™ Release}
LIVE on Discord.

โ˜… ๐ˆ๐ง๐ญ๐ž๐ซ๐ง๐š๐ฅ ๐ƒ๐„๐Œ๐Ž โ˜…
โณ {Feb. 23, 2026 โž™ Mar. 2, 2026}
Time-limited internal Demo access will be distributed via Discord during Steam Next Fest week in February. Open to everyone in our Discord. Weโ€™re hosting it as our own community event: NEST FEST.

โ˜… ๐๐ฎ๐›๐ฅ๐ข๐œ ๐ƒ๐„๐Œ๐Ž โ˜…
๐Ÿ“… {Jun. 15, 2026 โž™ โˆž}
The Demo goes public as part of Steam Next Fest in July and stays up permanently available afterward.

โ˜… ๐…๐ฎ๐ฅ๐ฅ ๐๐‚ ๐‘๐ž๐ฅ๐ž๐š๐ฌ๐ž โ˜…
๐Ÿ“… {Mid-2026}

โ˜… ๐€๐ฅ๐ฅ ๐‚๐จ๐ง๐ฌ๐จ๐ฅ๐ž๐ฌ ๐‘๐ž๐ฅ๐ž๐š๐ฌ๐ž + ๐•๐‘ โ˜…
๐Ÿ“… {2026/2027}
Right after the PC release, weโ€™ll start working on console ports, and maybe VR afterward (VR is not 100% confirmed yet).
Originally posted by Scream_Wattson TTV:
Originally posted by BฮฃIะŸฮ‰ฮ›ะฏ:
since PVKK: Planetenverteidigungskanonenkommandant havent come out maybe you can but yet again we wating

๐Ž๐๐„๐‘๐€๐“๐Ž๐‘ // ๐“๐‡๐„ ๐Ž๐…๐…๐„๐๐’๐ˆ๐•๐„ ๐๐‹๐€๐:

โ˜… ๐๐ฅ๐š๐ฒ๐ญ๐ž๐ฌ๐ญ๐ฌ โ˜…
โœ… {Dec. 1, 2025 โž™ Release}
LIVE on Discord.

โ˜… ๐ˆ๐ง๐ญ๐ž๐ซ๐ง๐š๐ฅ ๐ƒ๐„๐Œ๐Ž โ˜…
โณ {Feb. 23, 2026 โž™ Mar. 2, 2026}
Time-limited internal Demo access will be distributed via Discord during Steam Next Fest week in February. Open to everyone in our Discord. Weโ€™re hosting it as our own community event: NEST FEST.

โ˜… ๐๐ฎ๐›๐ฅ๐ข๐œ ๐ƒ๐„๐Œ๐Ž โ˜…
๐Ÿ“… {Jun. 15, 2026 โž™ โˆž}
The Demo goes public as part of Steam Next Fest in July and stays up permanently available afterward.

โ˜… ๐…๐ฎ๐ฅ๐ฅ ๐๐‚ ๐‘๐ž๐ฅ๐ž๐š๐ฌ๐ž โ˜…
๐Ÿ“… {Mid-2026}

โ˜… ๐€๐ฅ๐ฅ ๐‚๐จ๐ง๐ฌ๐จ๐ฅ๐ž๐ฌ ๐‘๐ž๐ฅ๐ž๐š๐ฌ๐ž + ๐•๐‘ โ˜…
๐Ÿ“… {2026/2027}
Right after the PC release, weโ€™ll start working on console ports, and maybe VR afterward (VR is not 100% confirmed yet).

Don't know if you'll see this, plus i also refuse to comment on Twitter.
But you could call the turret the "Kriechender Landturm Bismarck-Klasse" which is "Creeping Land Tower Bismarck-class" in German.
Originally posted by Fahrradkampf265:
Don't know if you'll see this, plus i also refuse to comment on Twitter.
But you could call the turret the "Kriechender Landturm Bismarck-Klasse" which is "Creeping Land Tower Bismarck-class" in German.

Iโ€™m doing my best to keep up with comments wherever I can, so itโ€™s not really a question of if weโ€™ll see it, but when. That said, there are only two of us (one handling the propaganda, and the other building IRON NEST) so sometimes we simply donโ€™t have time to do everything at once, but you can be sure Iโ€™ll always reply sooner or later... staying in close contact with you guys is one of our highest priorities. The reception IRON NEST has received has truly exceeded our wildest expectations, and we want to give you at least some of the credit you deserve... so I canโ€™t imagine not replying to your comments. :praisesun:

As for the name itself... Iโ€™ll pass your suggestion to High Command for consideration by the propaganda department.
Originally posted by Scream_Wattson TTV:
Originally posted by Fahrradkampf265:
Don't know if you'll see this, plus i also refuse to comment on Twitter.
But you could call the turret the "Kriechender Landturm Bismarck-Klasse" which is "Creeping Land Tower Bismarck-class" in German.

Iโ€™m doing my best to keep up with comments wherever I can, so itโ€™s not really a question of if weโ€™ll see it, but when. That said, there are only two of us (one handling the propaganda, and the other building IRON NEST) so sometimes we simply donโ€™t have time to do everything at once, but you can be sure Iโ€™ll always reply sooner or later... staying in close contact with you guys is one of our highest priorities. The reception IRON NEST has received has truly exceeded our wildest expectations, and we want to give you at least some of the credit you deserve... so I canโ€™t imagine not replying to your comments. :praisesun:

As for the name itself... Iโ€™ll pass your suggestion to High Command for consideration by the propaganda department.

I respect the jesture. But just don't tire yourself out. Being a game dev in todays day and age does not get any easier with the debugging, game design, politics, and luck.

But in spite of sounding corny; It your aim's true, you'll never miss.
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