Valkyria Chronicles™

Valkyria Chronicles™

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Dictator93 13 Nov, 2014 @ 5:14am
120hz/120fps breaks physics for Tanks
Hi Everyone, I thought the devs should know, that having a monitor with an above 60hz refresh rate, and then matching FPS to refresh rate in the config, breaks Edelweiß's physics when going up inclines. Normal inclines, such as those found in Chapter 5 Klodenwoods (or Chapter 3 Vasel Urban Warfare) cannot be traversed when at above 60fps. Something in the physics changes where the tank is unable to have the power to go up the tiny hills.

This is pretty important, because anyone playing the game at these higher framerates (which look lovely btw) will not be able to complete some sections of the game and/or think the tank cannot move up inclines.

If you could SEGA/devs, please look at fixing the physics problem at these framerates /hzs levels.
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Showing 1-15 of 46 comments
zellsf 13 Nov, 2014 @ 5:22am 
It's not even perfect at 60hz, driving tanks up slopes is much slower at 60hz than 30hz.
Last edited by zellsf; 13 Nov, 2014 @ 5:22am
Ludius 13 Nov, 2014 @ 10:10am 
the first game where having a high fps is detramental to your success, but yeah this is pretty frustrating
Last edited by Ludius; 13 Nov, 2014 @ 3:46pm
Hatman 13 Nov, 2014 @ 11:12am 
Originally posted by Ludius:
the first game where having a high fps is detramental to your success, but you this is pretty frustrating
Not nearly the first. Almost every console port and many cross-platform games have similar issues.

For instance the physics in Skyrim go nuts aswell when you don't limit FPS.
SinisterSlay 13 Nov, 2014 @ 11:31am 
Originally posted by zellsf:
It's not even perfect at 60hz, driving tanks up slopes is much slower at 60hz than 30hz.
Do we know if it consumes more AP?
MDuh 13 Nov, 2014 @ 11:49am 
Originally posted by SinisterSlay:
Originally posted by zellsf:
It's not even perfect at 60hz, driving tanks up slopes is much slower at 60hz than 30hz.
Do we know if it consumes more AP?

no, it just slower. If it was, then I wouldn't have A rank mission both mission in chapter 10 since tank positioning is important there.
Dictator93 13 Nov, 2014 @ 12:47pm 
Yes, I really hope some of the devs get a whiff of this.
Newbie4life!!! 13 Nov, 2014 @ 12:58pm 
Bump for justice
Terra 13 Nov, 2014 @ 1:24pm 
Originally posted by Ludius:
the first game where having a high fps is detramental to your success, but you this is pretty frustrating

I want to say it was Call of Cthulhu: DCotE that was basically unwinnable if you played at a higher framerate.

Or was it resolution.
vF | Cossak11 13 Nov, 2014 @ 10:41pm 
It's not just inclines for me.I failed the first tank mission twice because the tank's physics went wonky and it got stuck on an invisible object.
Stoibs 13 Nov, 2014 @ 11:01pm 
Yeah, been a bunch of threads. Guess it can't hurt to restate and bump this one since it is kind of gamebreaking =(

Actually just found myself saving in game, quitting out to set to 60, climbing over whatever hill is blocking my way, and then saving and setting it back to 120 since it's what I'm used to and it's oh so much more silky smooth and preferable ;)

Sega was pretty swift on the DLC/Audio patch on the 11th, here's hoping this gets addressed sooner rather than later..
Originally posted by Terra:

I want to say it was Call of Cthulhu: DCotE that was basically unwinnable if you played at a higher framerate.

Or was it resolution.
Oh yeah I remember that, the escape at the end was directly tied to the framerate if memory serves. That game had plenty of problems though like the Ship cannon section not even working on 90% of people's video cards and constant crashing, I think you should count yourself lucky if you actually got to the end ;P
Last edited by Stoibs; 13 Nov, 2014 @ 11:02pm
Mecha Shiva 13 Nov, 2014 @ 11:25pm 
i see no reason a ps3 console port should have 120hz assurances. That is just asking for too much imo, scale down its possible so adapt.
Last edited by Mecha Shiva; 13 Nov, 2014 @ 11:25pm
Dictator93 14 Nov, 2014 @ 10:23am 
I don't think it is too much to ask for considering how many people have bought the game. Why settle for less if just asking is all that needs be done?
Kuro 14 Nov, 2014 @ 10:25am 
There seems to be some kind of issues with tanks even on 60Hz mode. Sometimes it just jumps all over the place or gets stuck on a turn or object. It is the only bug I encountered in this game.
Hatman 14 Nov, 2014 @ 1:12pm 
Originally posted by Dictator93:
I don't think it is too much to ask for considering how many people have bought the game. Why settle for less if just asking is all that needs be done?
It's not that easy.
Game development for consoles differs in one key aspect from PC games (besides software ofc).

Since consoles run on fixed hardware that never changes the developers can, and do(!) tie certain aspects of the game engine to the passing of frames. Maybe it eases the development process if they got a fixed target framerate .. i don't know, but there it is. In many still (and most older generation games) even the passing of game-time is tied to the framerate.

Completely fixing this issue would require a major overhaul of the game's engine.
With a game 6 years old (ressources shelved/deleted) this may not be possible, let alone feasible.
Venom Chris 14 Nov, 2014 @ 1:45pm 
The game runs natively @ 60FPS, any higher is going to cause issues regardless.
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Date Posted: 13 Nov, 2014 @ 5:14am
Posts: 46