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For instance the physics in Skyrim go nuts aswell when you don't limit FPS.
no, it just slower. If it was, then I wouldn't have A rank mission both mission in chapter 10 since tank positioning is important there.
I want to say it was Call of Cthulhu: DCotE that was basically unwinnable if you played at a higher framerate.
Or was it resolution.
Actually just found myself saving in game, quitting out to set to 60, climbing over whatever hill is blocking my way, and then saving and setting it back to 120 since it's what I'm used to and it's oh so much more silky smooth and preferable ;)
Sega was pretty swift on the DLC/Audio patch on the 11th, here's hoping this gets addressed sooner rather than later..
Oh yeah I remember that, the escape at the end was directly tied to the framerate if memory serves. That game had plenty of problems though like the Ship cannon section not even working on 90% of people's video cards and constant crashing, I think you should count yourself lucky if you actually got to the end ;P
Game development for consoles differs in one key aspect from PC games (besides software ofc).
Since consoles run on fixed hardware that never changes the developers can, and do(!) tie certain aspects of the game engine to the passing of frames. Maybe it eases the development process if they got a fixed target framerate .. i don't know, but there it is. In many still (and most older generation games) even the passing of game-time is tied to the framerate.
Completely fixing this issue would require a major overhaul of the game's engine.
With a game 6 years old (ressources shelved/deleted) this may not be possible, let alone feasible.