Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Kinda sad but it is what it is
Achievements are not needed and developer already said that they won't imply them because of them not wanting to nugde people into playing into certain style and restrain creativity.
Next time, search function?
https://steamcommunity.com/sharedfiles/filedetails/?id=2288125657
Between mods, the ability to turn on dev mode / god mode at any time, and save file editing, achievements are completely pointless. You could probably 100% the game in half an hour, tops, if they were added.
Besides, RimWorld's meant to be an open-ended game that doesn't *force* you onto any path. You could play the same colony for generations, over a hundred years. You could do every ending in one run. You could make your fortune raising livestock or making art or farming organs or growing drugs.
If they were added, the game would have to be forced into mod-free inronman mode, completely disable dev mode, figure out a way to detect save editing, and so on. It would add restrictions and conditions and rules and nonsense.
Adding achievements would negate the freeform 'do what you want how you want'. Every player would have to do the same things to get their points up. And that's just not what RimWorld is.