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Hospitality - You can run hotel charge visitors for beds and set up shop area
Genetic rim - mess with animals
Advanced prosthetics is good
And the one that gives extra drugs and plants sorry forgot its name (I have morphine and opium factory).
Oh and save our ship.
I also have morph mod -lets you mutate pawns to get animal bits like dog ears or pig snout
"What's that mod" mod is must it lets you see what mod added specific item ingame.
But first's first; start with Fluffly's Mod Manager. It requires Harmony; nothing special. It will warn and help you with order, most incompatibilities and such issues. And once you build a list you want to play and making sure everything is alright, I recommend to make a local copy of those mods so anything doesn't break if either the modder or game updates, or in some very special and rare cases, the modder removes it from the workshop.
First things first, decide what you may want. Do you want a game with lots of QoL (quality of life) mods that make fix and imporove the Vanilla Rimworld experience? Do you also want mods that drastically change Rimworld, making it easier or harder?
And your choices snowball now. Less tech? More tech? New Races? Cthullu gods? Demons? Dragons? Androids? Spaceships? Glittertech? Medieval , Tolken, Warhammer, Anime Go-Go Cat Girls? No wonder you'd like some suggestions. :)
Your first mod should be a Mod Manager, as suggested already above, they can help greatly. Choose one and use it.
Browse the Workshops "collections" section, many players share mod lists for others to enjoy. Not all of those lists will work though since many mods get outdated and break Rimworld. Look for the most recent via date sorting, then start reading to see if any of those big lists tickle your fancy.
Many Rimworld youTuber's post links to the mods they use, so that is another option to find pre-made lists that should work.
Don't forget to learn how to stop your game and mods from auto updating so your game is less likely to break if new updates come out while your playing that run.
Holler if you run into problems or have a question.
Good luck and have fun
The main reason I installed this mod was that I thought it was absurd to be able to make a hat out of human leather but you can't have "fun" slaves or just have some "fun" in your colony.
Also, probably best to start with just a few and see what you get, adding 100 or so straight away can be problematic, and not always easy to determine which ones are causing problems.
*Highly recommended
1) Auto-cut blight: Automatically designates all blighted plants to be cut
2) Better Workbench Management: Allows the crafting orders of multiple workbenches to be linked.
3) Colour-coded Mood Bar*: When extreme/major/minor breaks risks are hit, the background of the pawn will change to red/orange/yellow. This allows one to easily see which colonists are in danger.
4) Colourblind Minerals: Displays all valuable minerals (e.g. steel, jade, gold) in bright colours.
5) Common Sense*: Improve pawn pathing and workflow (e.g. they will clean the kitchen before using it).
6) Complex Jobs*: Further sub-divides job management. E.g. doctor, nurse and surgeon are all different jobs. (Cook and butcher, research and scanning)
7) EDB Prepare Carefully: Customise your starting colonists instead of randomising.
8) Pharmacists: Medicine can be restricted based on who they are (colonist/prisoner/animal) and what the injury is. Surgeries can be designated for glitterworld medicine while minor bruises can be restricted to herbal.
9) Pick up and Haul: Pawns will haul items on the way to their destination.
10) Quality builder: Designate minimum quality. If a quality of excellent is designated for a wooden bed, the bed will be deconstructed and reconstructed until the quality is reached.
11) Rimhud: Better interface.
12) Set Owner for Prisoner Beds: Prisoner bed ownerships behaves like colonist bed ownership.
13) Share the Load: Mulitple colonists can haul to the same construction site.
14) Show Draftee Weapon: The weapons of drafted pawns will be displayed under their names.
15) Simple Search Bar: Items in menus (when setting storage restrictions and crafting orders) can be searched by name instead of through drop down menus.
16) Smart Speed*: Increases the maximum speed of the game.
17) Where is my Weapon: Pawns will seek out their dropped weapon after being downed.
https://steamcommunity.com/sharedfiles/filedetails/?id=2223302763
Note: I'm currently having some minor glitches, so I know there's a little bit of incompatability amongst my current modlist (January 2021). So I'd recommend NOT just subscribing to every single mod on the list, for this specific reason. Pick and choose what's going to be most useful to you.
At the moment I'm doing a playthrough with Androids and Altered Carbon as my main themed content mods, but if you're looking for a suggestion for that sort of thing - then Genetic Rim would be my recommendation. It's got a ton of stuff to do that should keep you busy for a while, until you eventually want to start a new playthrough and try something else. :-)
https://steamcommunity.com/sharedfiles/filedetails/?id=1113137502
While you could add a ton of content mods at once, I feel that it's better to experience them one at a time. That way the threat of a shoggoth added by one mod isn't instantly negated by the wizards you added from another mod.
1) Bulk Stonecutting: Allows multiple chunks to be crafted at once. Generally there is a bulk processing mod for most items.
2) LWM's Deep Storage/Increased stack: Both increase storage capacity.
3) Stablise Here: Pawns can be commanded to treat on the spot with no medicine instead of hauling their compatriots to a bed.
For additional content, the vanilla expanded series (vanilla expanded cooking, brewing, animals etc.) is a good place to start.
Alternatively, simply think of what you'd like in the game and type it into the search bar. Something you like will pop up. As I use all of my mentioned mods together all the time, I can assure you they work perfectly fine together as of 19 Jan 2021. Any breaks you experience are likely due to your new mods.
So if you decide to try Combat Extended, be mindful of this detail while choosing your modlist. :-)