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insaned Aug 25 @ 10:41am
Gays and Bisexuals
why are gay/bisexual traits a thing in vanilla rimworld? if anything it should be a mod so it is optional for people that want that, it isn't necessary at all. i don't get why tynan incorporates that into the game but doesn't incorporate more essential mods like smarter constructing that make pawns smarter and actually servers a purpose.
Originally posted by Dire:
Originally posted by insaned:
why are gay/bisexual traits a thing in vanilla rimworld? if anything it should be a mod so it is optional for people that want that, it isn't necessary at all. i don't get why tynan incorporates that into the game but doesn't incorporate more essential mods like smarter constructing that make pawns smarter and actually servers a purpose.

I mean why not have gay / bisexual traits in game? It adds to diversity and unique scenarios.

Charlie likes Samantha, but Samantha is gay. Charlie always has a poor mood because Samantha will never love him.
Now what do you do? separate them? Banish one of them? Get Charlie hooked on drugs? Sell one of them into slavery etc.

There's no reason to make gay / bisexual trait a mod, and this is coming from a anti-LGBTQ+ guy.
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Perhaps, but it's easy to avoid gay or bisexual colonists.
Last edited by Angelus Mortis; Aug 25 @ 10:46am
Honestly who gives a ♥♥♥♥, get over it.
Originally posted by HunterSilver:
Honestly who gives a ♥♥♥♥, get over it.

Agreed, 110%.
insaned Aug 25 @ 11:21am 
Originally posted by HunterSilver:
Honestly who gives a ♥♥♥♥, get over it.
i'm asking why it's a thing in vanilla when it seems like more of a mod
Firestorm Aug 25 @ 11:26am 
Originally posted by insaned:
Originally posted by HunterSilver:
Honestly who gives a ♥♥♥♥, get over it.
i'm asking why it's a thing in vanilla when it seems like more of a mod
Because there was a time when Ludeon got slammed by lefties for their game not being "representative" enough.
Last edited by Firestorm; Aug 25 @ 11:27am
test Aug 25 @ 11:27am 
it adds to the gameplay
Originally posted by test:
it adds to the gameplay

It really doesn't though. The only way sexual orienation would add to gameplay is if babies and children existed as it would put a value on straight couples and gay couples for population control reasons.
Last edited by Angelus Mortis; Aug 25 @ 11:39am
test Aug 25 @ 11:44am 
Originally posted by Angelus Mortis:
Originally posted by test:
it adds to the gameplay

It really doesn't though. The only way sexual orienation would add to gameplay is if babies and children existed as it would put a value on straight couples and gay couples for population control reasons.
Idk if I have gay i want to capture another gay
Dusty Leon Aug 25 @ 11:52am 
Originally posted by Firestorm:
Because there was a time when Ludeon got slammed by lefties for their game not being "representative" enough.

That's not true. There were gay and bisexual characters in the game long before there was a minor controversy caused by one blogger over the coding of the bisexuality trait. It sounds like you're trying to make something political that isn't.
Originally posted by test:
Originally posted by Angelus Mortis:

It really doesn't though. The only way sexual orienation would add to gameplay is if babies and children existed as it would put a value on straight couples and gay couples for population control reasons.
Idk if I have gay i want to capture another gay

I guess, but the thing is nothing is added to your colony based on the colonists sexual orienation. Many of the traits have plus and minuses, but sexual orienation is just kind of there and serves no purpose. It's like it was added for no other reason than to appease the LGBT community.
Last edited by Angelus Mortis; Aug 25 @ 11:54am
Originally posted by Angelus Mortis:
Originally posted by test:
Idk if I have gay i want to capture another gay

I guess, but the thing is nothing is added to your colony based on the colonists sexual orienation. Many of the traits have plus and minuses, but sexual orienation is just kind of there and serves no purpose. It's like it was added for no other reason than to appease the LGBT community.

It adds to the complexity of the interpersonal dynamics of the colonists. In other words, it adds drama. This seems pretty obvious. I'm guessing you're overlooking this obvious gameplay effect for some reason?
Originally posted by desrtfox071:
Originally posted by Angelus Mortis:

I guess, but the thing is nothing is added to your colony based on the colonists sexual orienation. Many of the traits have plus and minuses, but sexual orienation is just kind of there and serves no purpose. It's like it was added for no other reason than to appease the LGBT community.

It adds to the complexity of the interpersonal dynamics of the colonists. In other words, it adds drama. This seems pretty obvious. I'm guessing you're overlooking this obvious gameplay effect for some reason?

Just having straight relationships would add that kind of drama, so again, it serves no point.
You can turn off traits by customing your starting options if you want there to be no gays or bisexuals, and generally the dev team doesn't seem to pro LGBTQ+ Because they designed a DLC and have gender clothing in it where characters hate wearing the opposite gender's clothing
Last edited by R for Reload; Aug 25 @ 12:20pm
Kairoro Aug 25 @ 12:18pm 
ssethe
test Aug 25 @ 12:22pm 
Originally posted by insaned:
why are gay/bisexual traits a thing in vanilla rimworld? if anything it should be a mod so it is optional for people that want that, it isn't necessary at all. i don't get why tynan incorporates that into the game but doesn't incorporate more essential mods like smarter constructing that make pawns smarter and actually servers a purpose.
i also want to add that adding gay can be done in 10 minutes while making construction smarter without influencing performance is very hard. It also adds to realism and immersion even if you hate gay or if you only like gay
Last edited by test; Aug 25 @ 12:25pm
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RimWorld > General Discussions > Topic Details
Date Posted: Aug 25 @ 10:41am
Posts: 43