RimWorld
[TOOL] RimWorld Mod Conflict Checker
After battling with mods overwriting other mods & conflicting with each other, I took an old (but promising) mod tool and expanded upon it.

Features

Checks for the same nameDef defined in 2 or more mods
Lists all core (game default) nameDef's overwritten by mods
Finds any DLL existing in 2 or more mods
Identifies possibly corrupt or incomplete mods (partially implemented)
Checks versions of all mods against the RimWorld version
Lists mods load order also showing disabled mods

See the ludeon forum thread for much more info.

https://ludeon.com/forums/index.php?topic=25305.msg258525#msg258525

Download link: https://github.com/biship/RimworldConflictChecker/releases
(Windows only sorry!)
最近の変更はbishipが行いました; 2016年9月2日 3時12分
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16-23 / 23 のコメントを表示
well i used this program to see which mods used the same xml so i could change the order or get a patch or delete one of the mods.

and the mod was last updated in 2019



Razor 2.3 の投稿を引用:
Isn't this tool super outdated? As in this tool was designed to identify a problem that doesn't exist anymore, because we have Harmony now.

and what does harmony do exactly?
because some mods are still conflicting..
Harmony gives mods a way to patch the game in-memory. It allows mod authors to run code before a function, after a function, or in the middle of a function. Harmony also keeps track of all of this patch code, such that any arbitrary number of mods can change the same function and do their work. Before Harmony, mod authors would replace a function with their own version that would do what the game required, as well as what the mod required. This meant only one mod could change a function or replace a file. Two mods that touched the same thing could not exist, unless one of the mod authors released a version that basically incorporated both mods.

Modern mod conflicts are more buggy code that probably appears correct, or a mod encountering the game in an unexpected state set up by another mod. It's not a case of the modder's code not running or being replaced by another mod's changes.
Thank you for this good explanation.

So if i understand correct - in theory there shoulnd't be mod conflicts anymore because of harmony.
and i guess the reason i have some is, that the mod creators didn't change their code to work with harmony?

So if i have 50 mods and install another one and then get a conflict. how do i find out with witch mod it is conflicting?

Thats the reason i asked about this tool. because it exactly did that. tell me which two mods are conflicting and i could look fpr patches or change loading order or choose only one of them to play.
Modders have changed their code to work with Harmony. Conflicts are not always from duplicate code, some mods won't work with others because they do the same thing in a different way without using any identical code.

Some mods like Combat Extended will be incompatible with just about any mod that adds weapons/armour but you don't need a tool to tell you that.
thank you for this hint.

well that means another few days to work on my modlist and order..
Cthulhu 2023年12月14日 16時08分 
Khan Boyzitbig of Mercia の投稿を引用:
Winterherz の投稿を引用:
Havent played for a while and wanted to give it a try again after the dlc. i updated the mods i used before but of course get warnings.
so i remembered this program and tried it but i get this in the RCC txt file:

"Folder 3 : Not able to find subfolder Core in : D:\SteamLibrary\steamapps\common\RimWorld\Mods
Quitting."

I checked and the mods folder is indeed empty but thats normal i guess. i only use steam mods..

anyone know how to fix the problem?
Core used to be in the mods directory but isn't anymore, so the program probably needs updating in order to work now.

Not unsurprising given that three or four years have passed since the thread was made.

This is extremely late but for all those still trying to use this tool, just choose the data folder instead of the mods one. It will say not valid in the app but if you press ok it will still work! I promise! Good luck!
Cthulhu 2023年12月14日 16時11分 
CTHULHU の投稿を引用:
Khan Boyzitbig of Mercia の投稿を引用:
Core used to be in the mods directory but isn't anymore, so the program probably needs updating in order to work now.

Not unsurprising given that three or four years have passed since the thread was made.

This is extremely late but for all those still trying to use this tool, just choose the data folder instead of the mods one. It will say not valid in the app but if you press ok it will still work! I promise! Good luck!
Although, nothing really shows up, all values are 0 or not checked... rip
Cthulhu 2023年12月14日 16時14分 
CTHULHU の投稿を引用:
CTHULHU の投稿を引用:

This is extremely late but for all those still trying to use this tool, just choose the data folder instead of the mods one. It will say not valid in the app but if you press ok it will still work! I promise! Good luck!
Although, nothing really shows up, all values are 0 or not checked... rip


>>>>>>>> if you want it to work tho I just found out that if you check the "check unactive mods" it actually runs the checks properly !!!! <<<<<<<
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16-23 / 23 のコメントを表示
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投稿日: 2016年8月31日 13時54分
投稿数: 23