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The Schedule options are stupid.
Recreation doesn't mean recreation. It means sleep, then maybe if you're at max sleep go for some recreation, or maybe go work.

This one thing basically makes the whole schedule useless because pawns won't sleep during sleep time since they slept during rec time. Then they work during sleep time, get over-tired from lack of sleep during work time then sleep in rec time again. They never get any rec and always have a -20 rec debuff.

I've seen a lot of people comment on threads similar to this saying "Just stick it to Anything" or "It's your fault for overworking your pawns". Answers like that are useless and stupid too.

The whole point of being able to schedule certain times for certain activities is to have your pawns balance their sleep, work, rec as you want them to. So having a feature that undermines itself and makes itself not only useless but actually bad to use is really bad design.
Originally posted by Astasia:
Schedules use a threshold system with a priority on needs. Sleep is always a higher priority than recreation if their rest value is below the threshold.

Anything:
Rest under ~30% sleep.
Recreation under ~30% recreate.
Otherwise work.

Sleep:
Rest under ~80% sleep.
Recreation under ~30% recreate.
Otherwise work.

Recreation:
Rest under ~30% sleep.
Recreation under ~80% recreate.
Otherwise work.

Work:
Work.

On all of the above, including work, colonists will eat when they get hungry as the highest priority.

Once a colonist starts sleeping they will sleep until they reach 100% rest or they are interrupted by the player or a work schedule kicking in.

If your colonists are sleeping during a recreation block it means they were already exhausted or you are trying to assign recreation to colonists that already started sleeping, you are mishandling your schedule. I believe this is not your first thread where you have made an angry rant about game mechanics being bad because you didn't understand the mechanics, perhaps just try asking how something works next time.
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I have always used "anything" for a pawns entire day and never had issues. Here are a few tips to ensure pawns get enough recreation, as work and sleep happen on their own:
-Ensure you have a variety of recreation options, as pawns get bored with the same thing and it won't work as well.
-Make or buy higher quality recreation items. These provide more recreation for the same amount of time, and fill their recreation bar faster than they get bored of it.
-psychite tea. set your pawns to take it every 2 or 3 days, without fear of addiction, and it will help with recreation a LOT. they'll also not have to sleep as much and get more work done as a result
-Keep recreation close. It may seem nice to have a rec room off to the side, but it wont get used. Have some recreation items in your dining room. A TV, radio, etc can be used while eating and helps a ton.
It takes some work to get a pawn back into its 'routine' sometimes. but it really isn't all that hard with half a brain, i could do it without mods. And with a few mods its even easier.

I'm still unsure what the "whole point" of your thread is other than complaining about the "bad design" you keep repeating.

edit: Beaver mayhem https://steamcommunity.com/sharedfiles/filedetails/?id=1366316621
Last edited by Diarmuhnd; Feb 24 @ 9:27am
Alternatively if you don't want to do ANY of those things, download the Vanilla Expanded cooking mod. Cook gourmet meals with insect jelly preserves. its +25 mood buff. 15 from the meal and 10 from the insect jelly. Very nice. That mixed with +12 from psychite tea makes your colonists nearly unbreakable.
Edit: Chocolate syrup is also great
Neopolitan Feb 24 @ 9:26am 
Originally posted by Diarmuhnd:
It takes some work to get a pawn back into its 'routine' sometimes. but it really isn't all that hard with half a brain, i could do it without mods. And with a few mods its even easier.

I'm still unsure what the "whole point" of your thread is other than complaining about the "bad design" you keep repeating.
I keep seeing more and more of these "this game sucks I hate it" threads and its always from people with less than 100 hours in the game. They think their lack of understanding is bad game design
Originally posted by Neopolitan:
Originally posted by Diarmuhnd:
It takes some work to get a pawn back into its 'routine' sometimes. but it really isn't all that hard with half a brain, i could do it without mods. And with a few mods its even easier.

I'm still unsure what the "whole point" of your thread is other than complaining about the "bad design" you keep repeating.
I keep seeing more and more of these "this game sucks I hate it" threads and its always from people with less than 100 hours in the game. They think their lack of understanding is bad game design

I agree. I think this is due to most game being stupid easy and the game basically forces you to win based on how many hours a player puts in. This is in direct opposition to a game like RimWorld where it's expected that the player will learn how to do things better based on how long they've played, and the game won't just hand the player a victory based on "Oh, you've now dumped 50 hours into the game - here's your victory"
Duskmare Feb 24 @ 10:16am 
Originally posted by desrtfox071:
Originally posted by Neopolitan:
I keep seeing more and more of these "this game sucks I hate it" threads and its always from people with less than 100 hours in the game. They think their lack of understanding is bad game design

I agree. I think this is due to most game being stupid easy and the game basically forces you to win based on how many hours a player puts in. This is in direct opposition to a game like RimWorld where it's expected that the player will learn how to do things better based on how long they've played, and the game won't just hand the player a victory based on "Oh, you've now dumped 50 hours into the game - here's your victory"
You're both wrong. This game is really easy if you put it on the easy settings and have Pheobe as your storyteller.
It's also not a lack of experience. The UI is needlessly complicated and you have to figure out weird workarounds to get your pawns to do some very basic things but for the most part it's not really an issues of learning how the game works.

The main issues are actually things the game does badly. Poor communication, awkward controls, commands that don't work, pointless restrictions, etc.

Is the game still worth playing even with these annoying issues? Yes. It's still fun enough and there are mods that mitigate the issues.

Should people not complain? No. Forums are for opinions. People should post their issues and grievances on forums. The hope is that devs will see the complaints and take steps to make the game better. Same goes for reviews. (Personally, I don't think "there are mods that fix that" are a good enough defence for failings in the base game.)
Originally posted by Duskmare:
Originally posted by desrtfox071:

I agree. I think this is due to most game being stupid easy and the game basically forces you to win based on how many hours a player puts in. This is in direct opposition to a game like RimWorld where it's expected that the player will learn how to do things better based on how long they've played, and the game won't just hand the player a victory based on "Oh, you've now dumped 50 hours into the game - here's your victory"
You're both wrong. This game is really easy if you put it on the easy settings and have Pheobe as your storyteller.
It's also not a lack of experience. The UI is needlessly complicated and you have to figure out weird workarounds to get your pawns to do some very basic things but for the most part it's not really an issues of learning how the game works.

The main issues are actually things the game does badly. Poor communication, awkward controls, commands that don't work, pointless restrictions, etc.

Is the game still worth playing even with these annoying issues? Yes. It's still fun enough and there are mods that mitigate the issues.

Should people not complain? No. Forums are for opinions. People should post their issues and grievances on forums. The hope is that devs will see the complaints and take steps to make the game better. Same goes for reviews. (Personally, I don't think "there are mods that fix that" are a good enough defence for failings in the base game.)

That's certainly one interpretation, and while I agree that the RimWorld interface is not ideal, I don't think it's a major factor here. I think it has a lot more to do with learning how to compensate for things that crop up, which is a major mechanic of the game, than it does with a limited UI.

YMMV.
Neopolitan Feb 24 @ 10:25am 
I gave this guy six (6) solutions to his problem and his response was "you're wrong" gotta love it. and you say "if you play on easy its easy" I only play 100%+ threat scale because anything lower is a cake walk for 1400 hour players. and ive never played on phoebe XD Cass and Randy for me. Only thing I lower is food poisoning to 0% because one of my mods breaks it and causes every meal to have its max chance for food poison unless its turned off
Last edited by Neopolitan; Feb 24 @ 10:26am
A moderator of this forum has indicated that this post answers the original topic.
Astasia Feb 24 @ 11:20am 
Schedules use a threshold system with a priority on needs. Sleep is always a higher priority than recreation if their rest value is below the threshold.

Anything:
Rest under ~30% sleep.
Recreation under ~30% recreate.
Otherwise work.

Sleep:
Rest under ~80% sleep.
Recreation under ~30% recreate.
Otherwise work.

Recreation:
Rest under ~30% sleep.
Recreation under ~80% recreate.
Otherwise work.

Work:
Work.

On all of the above, including work, colonists will eat when they get hungry as the highest priority.

Once a colonist starts sleeping they will sleep until they reach 100% rest or they are interrupted by the player or a work schedule kicking in.

If your colonists are sleeping during a recreation block it means they were already exhausted or you are trying to assign recreation to colonists that already started sleeping, you are mishandling your schedule. I believe this is not your first thread where you have made an angry rant about game mechanics being bad because you didn't understand the mechanics, perhaps just try asking how something works next time.
St3amfails Feb 24 @ 11:34am 
schedule can be as easy or in depth as you want it. Literally all you need to do is set anything for waking hours and adjust sleep schedule for night owls. all done, all good.

Any micromanagement of schedule after that is totally unnecessary unless you really, really want to min max productivity, but it isnt something thats going to show any meaningful ROI unless you really understand exactly what you are doing.

As for recreation, as long as you have enough options within reasonable range of your pawns they will take care of it themselves outside of those times when raids or hospital stays mess up their schedule for an extended period.
I have 1k hours into the game and have never bothered changing schedules, ever. I just set work priorities and force important jobs to get done and let them take a break when they really need it.
Black Goat Feb 24 @ 11:51am 
Originally posted by Neopolitan:
I gave this guy six (6) solutions to his problem and his response was "you're wrong" gotta love it

Welcome to Earth, 2021 :buzzed:
Neopolitan Feb 24 @ 11:58am 
It's not worth arguing with you. You clearly have a minimal understanding of what you're talking about. Muting this thread
St3amfails Feb 24 @ 12:04pm 
lol i clearly said minmaxing only works if you know what you are doing...which you obviously dont. Protip...anyone who instantly gets butthurt and hostile when they get an answer that disagrees with their initial "the game is broke. i know cause im a master" take, doesnt actually know how to play.

good luck with the rage though kid. I tried....
_SoMe Feb 24 @ 12:44pm 
Originally posted by Astasia:
If your colonists are sleeping during a recreation block it means they were already exhausted or you are trying to assign recreation to colonists that already started sleeping, you are mishandling your schedule. I believe this is not your first thread where you have made an angry rant about game mechanics being bad because you didn't understand the mechanics, perhaps just try asking how something works next time.

I totally agree, since i also had similar issues with my colonists, before understanding that i just schedule them really awful.

I got like 100+ hours ingame and recently i realised that i only played 38 hours on my main save, having 23 pawns now and maybe a few hours on my first ever save which catastrophically failed.

All the other hours it was running in the background, while me reading wiki's, searching the rimworld discussion for topics i want to learn about and sometimes even just forgot to turn it off, while it is still running in the background.

Rimworld is a game with a high learning curve. I still have to find solutions for a number of things that can be optimized and when you think you got it, boom, there is the raid incoming and that's Rimworld :)
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RimWorld > General Discussions > Topic Details
Date Posted: Feb 24 @ 9:13am
Posts: 27