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Losing is fun is too easy
I changed the game difficulty to "losing is fun" so I could get a chance to use my crypto-shelter when my base gets destroyed, but thirty+ hours later no attack has put a dent in my base. Why is it so easy? I used to always play on what used to be "rough" difficulty, and I would get attacks with 150 scythers in late game, or 80 centipedes. Now on "losing is fun" I've been consistently getting no more than 18 centipede raids. I get some 150 tribal raids now, but killing tribals is like cutting butter with a sword, they don't do any damage other than the observed rotting corpse debuff.
Is the game just easier now? Is there a way to make it harder? I played on both cassandra and randy, and they both are pretty weak. I want to lose!
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Showing 1-15 of 54 comments
Ree Oct 23 @ 10:01pm 
try fiddling with the custom story teller setting, there should be options there that can make your masochist rimworld playthroughs give more pain.
Astasia Oct 23 @ 10:25pm 
I have been told there is a raid size cap now, 150 tribals or 18 centipedes sounds like you have probably hit it. The difficulty is mostly early game, but the game is a lot more generous about scaling enemies up/down through the adapt days mechanic. If you want to lose try using the custom difficulty setting and set it to 500%, you can throw in some other adjustments like increasing disease/infection frequency. This will mostly make the early game rough, eventually it will even out.

Quests don't follow the same rules, they might use the base point cap and multiply it based on difficulty, but they can throw events at you quite a a bit strong than normal raids can reach.

If you want long term challenge I would suggest avoiding over-powered mod mechanics, and maybe holding back on even some of the vanilla defensive mechanics. Like not using traps and/or turrets. Or look for a mod that removes/changes/bypasses the normal raid cap, I think dire raids is an option there.
I find this thread difficult to take seriously as anything other than bragging.

There are countless ways to make this game ending if losing is what you're after. Which honestly I doubt.

Btw, if we are to take you at your word on this losing thing, check out any chess program written in say the last 20 years, any of which you could spend the rest of your life losing to and never win a single game, ever. Might be right up your alley.
Kid 1,000 Oct 24 @ 10:39pm 
Originally posted by easytarget:
I find this thread difficult to take seriously as anything other than bragging.

There are countless ways to make this game ending if losing is what you're after. Which honestly I doubt.

Btw, if we are to take you at your word on this losing thing, check out any chess program written in say the last 20 years, any of which you could spend the rest of your life losing to and never win a single game, ever. Might be right up your alley.
Get a life. You need to do something more productive than attack people you don't know.
If I wanted to brag I'd do this https://www.youtube.com/watch?v=ZA3e3HCTaqI&t=38s
Wantoomany Oct 24 @ 11:55pm 
Wow, only 90 colonists! And you honestly cant make the connection between a massive population and the game feeling a little too easy? Seriously?
Unsure why your raids are so small, I still regularly get attacked by several hundred raiders or 60+ centipedes at a time even on lower difficulties.
ROE Oct 26 @ 10:39am 
What if he isn't bullshitting? I have no basis in loosing if fun by the way.

I played on blood and sand, and strive to survive. My last blood run i had nearly no mech raids or clusters. The raids were numerous, but were all fairly small in size, and the raiders were of a much higher caliber of enemy. ie: bosses, elites, centipedes, and so on.

My last survive run was nucking futz. I had tons of raiders and mech clusters. I couldn't take a breath without a hunter pack or a huge cluster of raiders showing up. They were standard type enemies though. More simple mechs too.

Maybe its a quality over quantity thing in the code that defines difficulty.
Kid 1,000 Oct 27 @ 12:55am 
Originally posted by Wantoomany:
Wow, only 90 colonists! And you honestly cant make the connection between a massive population and the game feeling a little too easy? Seriously?
You didn't read what I wrote? I said I used to get much larger raids on an easier mode, but now I easier raids on a harder mode. Seriously? Also, that's not the colony I'm talking about. Read things before you post.
Kid 1,000 Oct 27 @ 12:56am 
Originally posted by easytarget:
Here you go kid, and it's even free.

https://lczero.org/

https://en.wikipedia.org/wiki/Leela_Chess_Zero
Why would I care about chess? Are you dense? What are you not getting?
Originally posted by ROE:
What if he isn't bullshitting? I have no basis in loosing if fun by the way.

I played on blood and sand, and strive to survive. My last blood run i had nearly no mech raids or clusters. The raids were numerous, but were all fairly small in size, and the raiders were of a much higher caliber of enemy. ie: bosses, elites, centipedes, and so on.

My last survive run was nucking futz. I had tons of raiders and mech clusters. I couldn't take a breath without a hunter pack or a huge cluster of raiders showing up. They were standard type enemies though. More simple mechs too.

Maybe its a quality over quantity thing in the code that defines difficulty.
I'm not bullshitting. I'll record it and post if necessary. I really am not getting raids of more than 20 centipedes. I have about 50 colonists in this map and my silver is around 80,000, with 10,000 gold. I don't know why whole net worth off the bat, but I have been trying to keep it much lower than the 2 million of my 100 colonist colony. I don't know if that has anything to do with it
Wiawyr Oct 27 @ 2:03am 
Originally posted by Kid 1,000:
Originally posted by ROE:
What if he isn't bullshitting? I have no basis in loosing if fun by the way.

I played on blood and sand, and strive to survive. My last blood run i had nearly no mech raids or clusters. The raids were numerous, but were all fairly small in size, and the raiders were of a much higher caliber of enemy. ie: bosses, elites, centipedes, and so on.

My last survive run was nucking futz. I had tons of raiders and mech clusters. I couldn't take a breath without a hunter pack or a huge cluster of raiders showing up. They were standard type enemies though. More simple mechs too.

Maybe its a quality over quantity thing in the code that defines difficulty.
I'm not bullshitting. I'll record it and post if necessary. I really am not getting raids of more than 20 centipedes. I have about 50 colonists in this map and my silver is around 80,000, with 10,000 gold. I don't know why whole net worth off the bat, but I have been trying to keep it much lower than the 2 million of my 100 colonist colony. I don't know if that has anything to do with it
No, something definitely got changed in the game. I'm playing with 118 colonists right now, working my way back up, with a wealth of about ninety-nine million and playing on the fourth difficulty setting, and eight years in I'm getting pathetic attacks. As I'm writing this, I just got attacked by 72 tribals, all with melee weapons.

The Dire Raid mod was a good choice back in B18 for amazing fights, I did a story-telling of one, but so far in 1.1 and 1.2 it hasn't activated and the fights have been lackluster. It's got to be something in the game that's simply not handling the circumstances right, because with 180 colonists in B18 I was able to fight off about 800 pirates who drop pod'd all over the map - the current raids don't even count as a shadow of that.
ROE Oct 27 @ 6:56am 
I couldn't imagine managing 100 colonists. That dose not sound fun.

To another thought. I had no idea that people actually played with numbers that large. Considering that many have huge slow downs in performance with just normal numbers of pawns on the screen, the devs might have lowered raid numbers to compensate for the processing hit that the royalty dlc brought to the game. C# has memory issues in regards to limits. If you add you must subtract from somewhere or you end up with big problems.

Maybe the later increments of the game necessitated a lowering of raid size to maintain an acceptable performance level. Just a thought.
Stop using killboxes
Wiawyr Oct 27 @ 8:06am 
Originally posted by ROE:
I couldn't imagine managing 100 colonists. That dose not sound fun.

To another thought. I had no idea that people actually played with numbers that large. Considering that many have huge slow downs in performance with just normal numbers of pawns on the screen, the devs might have lowered raid numbers to compensate for the processing hit that the royalty dlc brought to the game. C# has memory issues in regards to limits. If you add you must subtract from somewhere or you end up with big problems.

Maybe the later increments of the game necessitated a lowering of raid size to maintain an acceptable performance level. Just a thought.
It's quite fun, actually, but certainly not for everyone; you have to keep track of several things at once. Having a high number of colonists doesn't affect memory usage much at all; even at over 350 colonists, it was still just using 2.5GB. It's mostly cosmetic mods and some job-type mods that cause more memory usage.

Using that performance analyzer mod, I found a number of alerts and job types from Royalty are running active even in 1.1, where...there's nothing at all for them to do. Pretty lazy implementation, but turning them off frees up a fair amount of performance per tick.
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RimWorld > General Discussions > Topic Details
Date Posted: Oct 23 @ 9:58pm
Posts: 54