RimWorld

RimWorld

RimWorld > General Discussions > Topic Details
Is it possible to have a larger starting zone?
Hi all.
Is it possible to have a larger starting zone or is the map locked at a set size?
Originally posted by pheanox:
You can change the size of the starting map in the 'advanced' button in the site selection screen. Keep in mind the warning about game balance though, it isn't just there for show.
< >
Showing 1-8 of 8 comments
The author of this thread has indicated that this post answers the original topic.
pheanox Jan 4 @ 10:49am 
You can change the size of the starting map in the 'advanced' button in the site selection screen. Keep in mind the warning about game balance though, it isn't just there for show.
Last edited by pheanox; Jan 4 @ 10:50am
Originally posted by pheanox:
You can change the size of the starting map in the 'advanced' button in the site selection screen. Keep in mind the warning about game balance though, it isn't just there for show.
Many thanks sir.
Astasia Jan 4 @ 11:11am 
If you want to play on a 350x350 map you really don't need to worry about those warnings. Just recruit fewer colonists in your game to keep performance on par (so instead of aiming for 50, try 20). The "balance issues" are mostly that the AI is dumb and will do things like run across the map and hit a rock once then run back to the base to play chess or something and on big maps you really notice that because of how much time is wasted on travel.

You actually get a much better sense of progression on the larger maps though. Things become "too far" to deal with early on, but later when you have bionics more of the map opens up to you in terms of doing work there in a reasonable amount of time.
Originally posted by Astasia:
If you want to play on a 350x350 map you really don't need to worry about those warnings. Just recruit fewer colonists in your game to keep performance on par (so instead of aiming for 50, try 20). The "balance issues" are mostly that the AI is dumb and will do things like run across the map and hit a rock once then run back to the base to play chess or something and on big maps you really notice that because of how much time is wasted on travel.

You actually get a much better sense of progression on the larger maps though. Things become "too far" to deal with early on, but later when you have bionics more of the map opens up to you in terms of doing work there in a reasonable amount of time.
Many thanks )
theres a few mods that allow u to adjust world size, for a 8gb system up to about 450x450 will run ok, over that u start getting to crash land, for systems with 16gb i heard that 600x600 or 700x700 is the limit but u get AI issues and other at that level but can be good for streaming larger maps and larger bases
TSense Jan 4 @ 3:46pm 
Even if you have a stronger PC (like me) keep that size thing in mind.
I can run 4 settelments (all like 3 world tiles from each other) at normal size no problem all at the same time, zero loading between switching.

But one settelment on a larger map? Slow down after two ingame years.
Please remember that sometimes even with the greatest rig setup the game will start dropping TPS; when RimWorld became a thing many years back, the engine wasn't what it is today, and for that reason RimWorld can't and won't run fine due to the limitations set by how the game had to be coded. More tiles on a map means many more calculations per second; even with few colonists, late-game raids can get extremely laggy. If you are not running mods/very few mods and you want to go for bigger maps, I suggest you to check RimThreaded to get the max out of it. The mod is very self-explanatory, but not very mod-friendly with other mods...
Last edited by Dopamine Deficient; Jan 4 @ 4:00pm
Ant Ra Jan 4 @ 10:08pm 
Originally posted by Astasia:
If you want to play on a 350x350 map you really don't need to worry about those warnings. Just recruit fewer colonists in your game to keep performance on par (so instead of aiming for 50, try 20). The "balance issues" are mostly that the AI is dumb and will do things like run across the map and hit a rock once then run back to the base to play chess or something and on big maps you really notice that because of how much time is wasted on travel.

You actually get a much better sense of progression on the larger maps though. Things become "too far" to deal with early on, but later when you have bionics more of the map opens up to you in terms of doing work there in a reasonable amount of time.
I solve these problems (very big maps) by building small worker settlement with the highest priority from the cheapest material available in the map.

First step, warehouse zone with higher priority than the priorities in the main warehouse. A small, very limited storage zone for each necessary building material. When ready, build mini-settlement for the workers, also with priority - put all other projects to rest, suspend. When building starts, set the special small storage zones to the same priority as those in the colony proper.

Do not forget to assign bed(s) in the workers' settlement.

Minimal entertainment (throwing horseshoes or something) and food storage for pemmican and beer - doesn't need cooling, just a covered space.

When everything is ready, delete small storage zones and build a warehouse for the mined raw materials (or whatever) somewhere in the middle between the workers' settlement and the main settlement and play around with the priorities until everything has been gradually transported from A (workers' settlement) to B (middle warehouse) to C (main settlement).

Done, the system is running, and when all the raw materials have been mined, dismantle the workers' settlement again. A little bit of planning, a little bit of jogging, then everything runs as desired and they no longer have to run endless distances to get halfway back to get something to eat.
< >
Showing 1-8 of 8 comments
Per page: 15 30 50

RimWorld > General Discussions > Topic Details