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RimWorld > General Discussions > Topic Details
mean number of mods?
I always play this game with at least a 100 mods or more, when I play vanilla I go, all I wish I had "my purpose" mode so I can easily tell what my pawns are doing, or reverse commands mod, or... and it just snowballs.

Not that I don't like base game or royalty they are great but i just need one more mod....

I was wondering if anyone else goes down the rabbit hole of mods and how many they use on average?
Last edited by Liberator-9000; Sep 6 @ 7:04am
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Jigain Sep 5 @ 10:18pm 
Okay.



...so what are we supposed to discuss? Or is this just a Twitter post accidentally made on the wrong platform? :P
Can you say that again but in English I'm having a hard time trying to figure out what you're talking about
To answer the title: 0.
Originally posted by Jigain:
Okay.



...so what are we supposed to discuss? Or is this just a Twitter post accidentally made on the wrong platform? :P
I re-stated the question from the title into the body, and I don't use Twitter so I can't speak to the likeness of formats of twitter posts and my steam post.
So, normal people use zero mods, but many people also use around 5-10 mods. Using that many gets out have hand but it makes the game significantly more fun.
Astasia Sep 6 @ 12:18pm 
Most people don't use mods, that goes for every game, no matter how great the modding community is. The people that do use mods, I would guess the average is close to 100 overall. There are people who use under 50, but there are also a lot of people that use 200-300. I get sent a lot of error logs and they typically lean toward the higher numbers there, and one might say a larger number of mods means high chance of errors, but the issues are typically related to just one common mod, a missing prerequisite for it or a conflict with another common mod.

Personally I try to stay under 200, usually between 120-170. My current list, which I thought I was keeping quite slim as I haven't played the game in a while and wanted to see the new baseline content, is apparently 160 mods.
Originally posted by Damien Vortex:
So, normal people use zero mods, but many people also use around 5-10 mods. Using that many gets out have hand but it makes the game significantly more fun.
Thats right, normal people use zero mods and Evil Genius' use 100-200 mods. :cortex:
Originally posted by Damien Vortex:
So, normal people use zero mods, but many people also use around 5-10 mods. Using that many gets out have hand but it makes the game significantly more fun.
i consider myself normal, maybe just slightly off, and i've got 60 or so going.
Last edited by brian_va; Sep 6 @ 4:57pm
I'm running about 150 mods too lol. I do still like to keep my game pretty well balanced, I just like excessive numbers of options and styles. Just wish I could get it loading and running smoother. I get pretty significant lag by roughly year 5.

If anyone here is a pro with load order for this game, I'd love to get some advice. I'm positive my list could be optimized better.
question: how can you play rimworld without mods i dont get it
Answer: Because it's a complete game that does not need mods in order to have an extremely enjoyable playing experience.
from my experience there are many features that need to be added to make the game 'complete'
I guess it's just different strokes for different folks. I hit 2000 hours before I installed my first mod simply because it felt complete as it was.
I only have 2 mods, RimFridge and Prepare Carefully. I might look for the doormat mod but that's all I really need for this game.
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