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Bir çeviri sorunu bildirin
If your recommendation is that one, please refrain of posting it
btw asking someone what those lines mean without coding background is like asking about the formulas in quantum Physics without any basic physic knowledge. you wont understand the answer at all
Go on your merry way.
Really tho, you are the pinnacle of toxicity and sarcastic manners that makes everyone think that gaming communities just are toxic hellscapes
Minor single line errors are pretty straight forward, they tell you in mostly plain text what is wrong. You just have to recognize what the item/object is from the mods you are using.
You will need tools like Notepad++ for this, and this always gives you exact location of class or def (you don't need to decompile DLLs for this, method names stored plaintext in metadata)
If you are using steam, just copypaste folder name into workshop and you will get page of mod, then you can ask author for fix.
Could not resolve reference to object with loadID Thing_Human330 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
Verse.Log:Verse.Log.Warning_Patch1(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRefList(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRefList(String)
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode, List`1&, List`1&)
WorkTab.PriorityManager:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:Verse.Game.LoadGame_Patch2(Game)
Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch4(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Basically the game is saying the work tab is remembering pawn330 had certain priorities set, but pawn330 no longer exists.