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RumWorld follows three piss-heads from a drunken crashed space liner as they build a distillery on a frontier world at the rim of known space. Inspired by the violent Australian vibe of Bundaberg Rum, the deep spices of Admiral Nelson Spiced Rum, and the exoticness of Bacardi and 10 Cane.
Manage colonists' thirsts, violence, individual drinking preferences, and hangovers. Engage in small-team tactical drinking games. Fashion structures, weapons, and apparel from glasses, empty bottles, lampshades, vomit, or parts of your clothing. Fight bounces, dogs, girlfriends, boyfriends and each other. Torment and urinate on cute pets, push over farm animals, and try to talk to the opposite sex. Watch colonists lose relationships with family members, lovers, and spouses. Discover a new generated world each time you wake up, having forgotten the entire previous day. Build distilleries in the desert, jungle, tundra, and more. Manage annoying alcoholics with unique health problems, addictions, and lack of hygiene. Learn to drink easily with the help of an intelligent and unobtrusive bartender who will mix your rum with Coke to make it more palatable.
Personally, I can't wait.
-The dev team is hiring new programmers.
-Tynan keeps talking about his TyD data format, which the game they are working on will almost certainly be using instead of XML.
-Tynan was asking for reference works related to a specific genre of roguelike game.
*taking notes frantically*
we do not know what, but it do look like Tynan is working on a thing :
https://twitter.com/TynanSylvester/status/1135809541205921792
What it is we do not know, but i am looking forward to it :)
Please send all royalties to Dave (a.k.a. the Bum), who can usually be found in the dumpster outside his local on a Friday night.