RimWorld

RimWorld

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Vyrex Aug 25, 2017 @ 4:19am
Remove berserker
Is there a mod that removes it? I find it really unrealistic that people go berserk for some dumb reason. So someone decline your proposal? Go berserk and almost kill your colonist buddies. Totally realistic when its about survival and keeping together. This room is ugly af? Go berserk and kill someone. You are too hungry? Sure go punch a bunch of your colonist friends. I mean its not that hard to handle them but its just really annoying. Especially when my strongest melee colonist goes berserk because of "boringness" and killing one my colonist. Totally unrealistic reason to go berserk. If they go berserk because of pain i can understand that but those reason are just really dumb and unrealistic, would never happen in real life.
Last edited by Vyrex; Aug 25, 2017 @ 4:20am
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Showing 1-15 of 46 comments
Nick. Aug 25, 2017 @ 4:28am 
Originally posted by Vyrex:
Is there a mod that removes it? I find it really unrealistic that people go berserk for some dumb reason.

Oh man... you ever grew up in a poor part of town? Like, a lot of my childhood was people beating the crap out of each other for no reason...

It happens man. A lot.
Last edited by Nick.; Aug 25, 2017 @ 4:29am
Vyrex Aug 25, 2017 @ 4:45am 
Originally posted by Nick.:
Originally posted by Vyrex:
Is there a mod that removes it? I find it really unrealistic that people go berserk for some dumb reason.

Oh man... you ever grew up in a poor part of town? Like, a lot of my childhood was people beating the crap out of each other for no reason...

It happens man. A lot.
Im only stating the reason from rimworld. I doubt people will go berserk and killing someone in a survival situation especially for really idiotic reasons, listed some above.
Last edited by Vyrex; Aug 25, 2017 @ 4:45am
Nick. Aug 25, 2017 @ 4:56am 
Originally posted by Vyrex:
Originally posted by Nick.:

Oh man... you ever grew up in a poor part of town? Like, a lot of my childhood was people beating the crap out of each other for no reason...

It happens man. A lot.
Im only stating the reason from rimworld. I doubt people will go berserk and killing someone in a survival situation especially for really idiotic reasons, listed some above.

I find it's rare colonists are killed from a berserk point of view; the moment they down someone, they don't keep beating them to death, for instance.

In all honesty I find it kind of realistic, it leans towards a theme of "Maslow's hierarchy of needs", so I can well understand why a colonist goes berserk when their needs aren't met.
bigsengineer Aug 25, 2017 @ 5:08am 
the "tony went berserk because he was hungry" thing only shows the last straw. if they are going berserk u are doing something very wrong so if u want it removed u should also remove all survival aspects aswell because u clearly arent doing them right either. not having a go at u just a fact
geist〤ɪɪɪ Aug 25, 2017 @ 5:12am 
Originally posted by Nick.:
In all honesty I find it kind of realistic, it leans towards a theme of "Maslow's hierarchy of needs", so I can well understand why a colonist goes berserk when their needs aren't met.
Beside of that, most people aren't really suited for survival situations these days. I bet most of them would already go berserk, as soon as you take away their smartphones. And people tend to be really, really irrational, as soon as crap starts to hit the fan.
liosalpha Aug 25, 2017 @ 5:19am 
Or they go the direct opposite of that thou... with every great power outage there is always a big babyboom 9 months later...
but in rimwold its is the alst straw that they had not table to eat and and decide to realve them selfs a bit by spooning someone eye out. Its nothing personal, the other pawn was just confieniently close by.
Vyrex Aug 25, 2017 @ 5:23am 
Originally posted by bigsengineer:
the "tony went berserk because he was hungry" thing only shows the last straw. if they are going berserk u are doing something very wrong so if u want it removed u should also remove all survival aspects aswell because u clearly arent doing them right either. not having a go at u just a fact
Well a decline of proposal thats nothing i can do about. I dont care that my room is ugly becaseu they shouldnt go berserk in the first place for that reason. Nobody would go berserk because theres no "entertaining games" like pool or something. Dying of hunger isnt really a reason to almost killing half your coloniest too tho. Not my problem when its a unrealistic scenario that probably almost never happen. Lets say it this way there are people who are trapped in accident or something in real life eating coal, drinking pee and doing stuff like that for survival but i never heard that people just go berserk going around punching everyone because they are dying of hunger.

Going berserk because of drugs or too much pain thats a more reasonable reason.
My problem of this is they are going berserk for no legit reasons. Some reason should still stay.
Last edited by Vyrex; Aug 25, 2017 @ 5:26am
bigsengineer Aug 25, 2017 @ 5:42am 
Originally posted by Vyrex:
Originally posted by bigsengineer:
the "tony went berserk because he was hungry" thing only shows the last straw. if they are going berserk u are doing something very wrong so if u want it removed u should also remove all survival aspects aswell because u clearly arent doing them right either. not having a go at u just a fact
Well a decline of proposal thats nothing i can do about. I dont care that my room is ugly becaseu they shouldnt go berserk in the first place for that reason. Nobody would go berserk because theres no "entertaining games" like pool or something. Dying of hunger isnt really a reason to almost killing half your coloniest too tho. Not my problem when its a unrealistic scenario that probably almost never happen. Lets say it this way there are people who are trapped in accident or something in real life eating coal, drinking pee and doing stuff like that for survival but i never heard that people just go berserk going around punching everyone because they are dying of hunger.

Going berserk because of drugs or too much pain thats a more reasonable reason.
My problem of this is they are going berserk for no legit reasons. Some reason should still stay.
i bet u never met any1 from thousands of years in the future but thats what rimworld is. and as i said if u let them get to the point they can berserk u are doing alot wrong
Last edited by bigsengineer; Aug 25, 2017 @ 5:42am
Nick. Aug 25, 2017 @ 5:45am 
Originally posted by Vyrex:
Originally posted by bigsengineer:
the "tony went berserk because he was hungry" thing only shows the last straw. if they are going berserk u are doing something very wrong so if u want it removed u should also remove all survival aspects aswell because u clearly arent doing them right either. not having a go at u just a fact
Well a decline of proposal thats nothing i can do about. I dont care that my room is ugly becaseu they shouldnt go berserk in the first place for that reason. Nobody would go berserk because theres no "entertaining games" like pool or something. Dying of hunger isnt really a reason to almost killing half your coloniest too tho. Not my problem when its a unrealistic scenario that probably almost never happen. Lets say it this way there are people who are trapped in accident or something in real life eating coal, drinking pee and doing stuff like that for survival but i never heard that people just go berserk going around punching everyone because they are dying of hunger.

Going berserk because of drugs or too much pain thats a more reasonable reason.
My problem of this is they are going berserk for no legit reasons. Some reason should still stay.

Again, i'm really sorry, but I completely disagree. They are completely logical situations; have you ever heard of 'the straw that broke the camels back'? People snap at all sorts of things. I read about a murder case involving a 60 year old woman who hit her husband in the face with a shovel and obviously killed him. Her reason? Because he critiqued her gardening skills.

And you're wondering why people might go berserk in a survival situation?
Nick. Aug 25, 2017 @ 5:51am 
Originally posted by maht:
Originally posted by Nick.:
it leans towards a theme of "Maslow's hierarchy of needs", so I can well understand why a colonist goes berserk when their needs aren't met.
I think you need to go back and read about that some more.

How so? Once basic survival is met, our needs go up from there. You can apply the same principle to colonists to an extent; if they are no longer whining about being hungry, their environment will become a bigger issue.
bigsengineer Aug 25, 2017 @ 5:59am 
Originally posted by maht:
Originally posted by Nick.:
How so?
You are using the theory in a way that you think makes you look smart, but actually shows that you are ignorant of the theory.

Like I said, go back and read.
u are using the reality theory not the game mechanic theory which is really the only 1 that matters
Nick. Aug 25, 2017 @ 5:59am 
Originally posted by maht:
Originally posted by Nick.:
How so?
You are using the theory in a way that you think makes you look smart, but actually shows that you are ignorant of the theory.

Like I said, go back and read.

And again, I ask, how so? Fair enough if you want to shut me down, but let me know why it has no bearing.
Vyrex Aug 25, 2017 @ 6:01am 
Originally posted by Nick.:
Originally posted by Vyrex:
Well a decline of proposal thats nothing i can do about. I dont care that my room is ugly becaseu they shouldnt go berserk in the first place for that reason. Nobody would go berserk because theres no "entertaining games" like pool or something. Dying of hunger isnt really a reason to almost killing half your coloniest too tho. Not my problem when its a unrealistic scenario that probably almost never happen. Lets say it this way there are people who are trapped in accident or something in real life eating coal, drinking pee and doing stuff like that for survival but i never heard that people just go berserk going around punching everyone because they are dying of hunger.

Going berserk because of drugs or too much pain thats a more reasonable reason.
My problem of this is they are going berserk for no legit reasons. Some reason should still stay.

Again, i'm really sorry, but I completely disagree. They are completely logical situations; have you ever heard of 'the straw that broke the camels back'? People snap at all sorts of things. I read about a murder case involving a 60 year old woman who hit her husband in the face with a shovel and obviously killed him. Her reason? Because he critiqued her gardening skills.

And you're wondering why people might go berserk in a survival situation?
lol no need to sorry this a discussion free zone, expressing your opinion is nothing to be sorry about.

Anyway but i think she already has a mental problem normal people wouldnt do that tho. But i just think going berserk because a room is ugly is nothing taht ever will happen in real life. And i hope especially in a survival situation something like that would happen even less, i guess. I wouldnt go around killing my suvival buddies because my room has alot of blood and its ugly lol. I feel like going berserk happens more frequently than it should be. I think if it happens alot more rare it would be better.

Im not sure if some understand me, the problem isnt going berserk itself, its the reason they are going berserk. Drugs and pain are fine but breaking up, decline of proposal, boredom and ugly room? I think it would make more sense if they are just frustrated and pick someone to fight than berserking around lol
Last edited by Vyrex; Aug 25, 2017 @ 6:03am
Nick. Aug 25, 2017 @ 6:07am 
Originally posted by maht:
Originally posted by Nick.:
And again, I ask, how so?
The theory doesn't imply people will go on killing rampages when needs are not met.

I never stated anything about killing rampages, we are talking about people going berserk.

Your colonists have all basic needs met (food, warmth, security etc), yet are still going berserk because further needs such as intimate relationships haven't been met; hence my reference to Maslow's heirarchy, that was it.



Originally posted by Vyrex:
Anyway but i think she already has a mental problem normal people wouldnt do that tho. But i just think going berserk because a room is ugly is nothing taht ever will happen in real life. And i hope especially in a survival situation something like that would happen even less, i guess. I wouldnt go around killing my suvival buddies because my room has alot of blood and its ugly lol. I feel like going berserk happens more frequently than it should be. I think if it happens alot more rare it would be better.

Im not sure if some understand me, the problem isnt going berserk itself, its the reason they are going berserk. Drugs and pain are fine but breaking up, decline of proposal, boredom and ugly room? I think it would make more sense if they are just frustrated and pick someone to fight than berserking around lol

Like in all honesty I get you, and it's frustrating as all hell having a colonist going berserk in the middle of a raid or something. I'm just not sure how people would react in a survival situation in general anyway. I fully imagine given a real-life 'RimWorld' situation, eventually someone would snap over something as simple as an ugly bedroom, as sad as that is haha...
Nick. Aug 25, 2017 @ 6:15am 
Originally posted by maht:
Originally posted by Nick.:
I never stated anything about killing rampages
No, but the thread is about that.

Get a clue.
Originally posted by Nick.:
In all honesty I find it kind of realistic, it leans towards a theme of "Maslow's hierarchy of needs", so I can well understand why a colonist goes berserk when their needs aren't met.

The thread is about his colonists going berserk and why. I simply stated that it leaned towards a THEME of that, that was it. I know what the theory is about, and didn't indicate that it was absolute.
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Date Posted: Aug 25, 2017 @ 4:19am
Posts: 46