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I love both games, even though both of them actually have a different scope (in my opinion). I do declare that DF is, for a mulitude of reasons, much more expansive and 'big', but at the same time, RimWorld does not go for scale as much as direct control and tactical (somewhat) combat/defences, and is a much more streamlined experience overall.
My perfect game would basically be DF's mechanics (proc generation and physics, and long-promised magic) implemented on the same graphics engine as RimWorld, with social interactions, controls and UI of the former also replaced by those of the latter, and a huge big button somewhere in the "New Colony" menu that allows me to switch between the content of both games. I'd pay a lot for that.
Most ppl telling that rimworld has the better fighting stuff.
The good news is that Rimworld is capable of adding more macro elements, world events, faction politics, ecological manipulation etc. going forward much more easily than an abstract game like DF can provide any sense of granular control.
Official site is here: http://www.bay12games.com/dwarves/
Starter pack thread on their forums is here: http://www.bay12forums.com/smf/index.php?topic=126076 (the starter pack is DwarfFortress along with the most used mods/tweaks/tilesets/etc.)
You'll either find what you need or a link to the right spot from there.
The newer the better. Due to the physics it simulates, it will hog all the (single core) CPU power you have to spare.