Crawl
Crawl > General Discussions > Topic Details
Dave  [developer] Jan 15, 2015 @ 1:35am
Update v0.3: Plague Mushroom
We’ve got a big pile of new content to drop into the dungeon, guys - Monsters, gods and some silly new interactive props, not to mention a brand new boss encounter! We‘ve been listening to the forums to solve as many issues as possible- notably this time we’ve rebalanced the Demon, Scorpion and Vampiric Ring, and we’ve reworked the health bars to be clearer. Let us know what you think!

Update Animation![i.imgur.com]

New Features:
  • New Boss:
    • Cooperatively control a giant three headed dragon
    • Work together to move around the battle field and fight toe-to-toe with the hero
    • Fire flame, ice or goo based on which head you control
    • Dynamically sever heads, which drop as living disembodied head-monsters
  • New Monsters:
    • A dark, spear-wielding henchman with a melee stab and ranged throw
    • A possessed mushroom which can multiply by dropping spores and lay out a fungus trail
    • A gluttonous tentacled abomination, with a nimble dash and a powerful bite to stun
    • A seemingly innocent sorceress, wielding powerful energy beams
    • A hooded haunt with an agile dash, throwing rapid-fire balls of magic
  • New Deities:
    • Odshan- heal on pentagrams
    • Momot- start with the Tribal Shield spell
    • Xophant- circling shield on bleeding
    • Gor- hero bleeds more readily
  • New Interactive Scenery (and interactive properties given to existing scenery):
    • Campfire food can be eaten for health, with a slight risk of becoming sick
    • Fountains can be used to wash for health, with a slight risk of being poisoned
    • Book podiums can temporarily give you a living tome
    • Golden shrines can give you various buffs for your next battle
    • Flame and ice podiums can temporarily give you a damaging skull familiar
    • Headstones can be desecrated to receive temporarily blood-blessings
    • Mysterious tombstones can be activated by ghosts to powerup your next monster spawn
    • Throw some gold into a wishing well, and wish for a random blessing
  • New visuals to show when ghosts are inhabiting traps and blobs
  • Hero and monster spawn effects now based on player colour
  • Rebalanced colour-grading across the whole game, for a more unified colour palette
  • Hero kill streak tally to show how many kills you manage with each hero life
  • Drop in/out mid game:
  • Join a game halfway, or take a bot's place
  • Drop out to let a bot take over
  • When controlling the boss, human players are able to kick AI players out of body parts
  • Blob/ectoplasm explanation added to tutorial sign
  • Previously selected bot difficulty and number now saved between games
  • Blob followers now flash when they can't be spawned
  • Ghosts now sort on top of everything
Balance/Tweaks:
  • Weapon tweaks:
    • Arrow collision a bit wider
    • Increased damage on Cracked Bow
    • Increased damage on Repeater
    • Increased damage on basic slings
    • increased damage and price on regular throwing knives
    • Removed slow/weak bows
  • Artefact tweaks
    • Living tomes reworked to be easier to control, and prices tweaked
    • Vampiric ring now heals at half the rate and costs half as much. Chz is much more of a challenge (which was the original intention!)
    • Beam spell damage slightly decreased
    • Dwarven cog price reduces
    • Magic ectoplasm price reduced
    • Anticoagulant and Haemophilia prices reduced
  • Monster tweaks:
    • Evolution chains edited to include new monsters
    • Monster healths down (tier 2, tier 3, tier 4)
    • Vitae required for 3rd tier monsters increased, reduce 4th tier costs to balance
    • Demon primary attack much more responsive
    • Demon primary arrack cooldown tweaked to remove vulnerable walking time
    • Demon primary attack now has a stun if hits at mid or close range
    • Demon primary attack damage edited to be more effective at mid and far contact range
    • Demon secondary attack damage increased significantly
    • Ghoul run speed decreased, and green goo pools less hazardous to hero
    • Scorpion attack rate decreased, and yellow goo pools significantly less hazardous to hero
    • Goo-burst contact effects for ghoul and scorpion goo blobs hitting the hero
    • Ghoul zombies health down 4 to 2
    • Witch frog projectile speed down 140 to 110
    • Ghoul health down 14 to 12
    • Witch health down 7 to 6
    • Witch frog special cooldown increased from 4 to 6
    • Ghost girl speed down
    • Ghost girl primary attack visuals tweaked to better show damage area
    • Spider webs now stick you deeper into the zone instead of right at the edge, but don’t limit your movement so much
    • Skeleton bone attack damage increased
    • Flying eye tear damage increased
    • Gnome trap damage slightly decreased
    • Gnome pickaxe attack damage slightly increased
  • Boss damage down to 80%
  • More intelligent trap distribution, to avoid unfair trap combinations occurring, and ramp intensity ramping over the course of each game
  • Bots must have spent 250 gold to try boss first time, then another 50 each attempt
  • Normal bot ghosts don’t enter pentagrams as quickly
  • Bots now more effective at avoiding damage
  • Slightly wider invincible window on hero dodge moves
  • Health bars reverted to old system, with simple dynamic scaling to stop them getting too long
  • Ghosts no longer take their blobs through the boss portal
  • Beam trap damage slightly decreased
  • Blob collision tweaked, to make them easier to hit with ranged weapons
  • Blob health reduced from 3-hits with starting weapon to 2-hits with starting weapon
  • Blobs now move more nimbly and have less cooldown when possessed by players
  • Pass on sound effects for title screen and menus
  • Frozen status tint colour tweaked
  • Ham hock spawn chance decreased (less chance of going ham)
  • Map generation balanced more towards larger rooms in four player games
Fixes:
  • Arrows no longer hit top wall when standing at top of the room
  • Pausing game no longer kicks ghosts out of traps
  • Blob aiming fixed
  • Hero can no longer be damaged while grabbed
  • Berserker speed & damage modifiers are now disabled when you use stairs
  • Corrected spelling of "anitcoagulant"
  • Fixed shields not blocking some projectiles
  • Fixed some weapons being able to open the entry door to Kourok
  • Fixed ascend effect not triggering correctly when becoming hero from within a trap
  • Melee swipe effects are no longer dragged along with hero when he interrupts an attack into a dodge
  • Rat no longer sorts behind back wall
  • Save system now backs up files in case a save is somehow corrupted
< >
Showing 1-15 of 73 comments
zais Jan 15, 2015 @ 1:42am 
Thank you ;)
Not in update stream yet? When?
Last edited by zais; Jan 15, 2015 @ 1:43am
Dave  [developer] Jan 15, 2015 @ 1:44am 
I just hit the button so might take a few minutes, I restarted steam and it showed up right away, so try that if you can't wait ;)
Corvo Jan 15, 2015 @ 1:46am 
Ye Dark Gods yes!
LOADING.[]. Jan 15, 2015 @ 1:48am 
:golden:
JoYKiLL Jan 15, 2015 @ 1:52am 
Great Odin's Raven!
zais Jan 15, 2015 @ 2:02am 
Yes its here, it's time for local co-op party :heart:
St1nG Jan 15, 2015 @ 3:24am 
I would like to report a glitch that happened to me, I got stuck in a wierd mishmash of rooms (It seems as though 3 rooms spawned into each other)
Barney  [developer] Jan 15, 2015 @ 3:36am 
thanks for the report St1nG! I've seen something like this in the past but thought we had got to the bottom of it- we'll be looking into it for sure
Maxellot Jan 15, 2015 @ 3:53am 
Was just playing a few games to check out the new stuff when I noticed I entered a new floor called "Abbott's Tomb". Wouldn't happen to be that Tony Abbott easter egg you were talking about, would it Barney? ;)
Barney  [developer] Jan 15, 2015 @ 4:39am 
hehe- just in case he winds up in the catacombs drifting the halls with the other ghosts, there will be a tomb all set out for him :)
Mayor Ignaeon Jan 15, 2015 @ 4:45am 
wow, looks like the witch got hit with the nerf bat hard. I didn't realize she was that big of a problem.

Anyway, this update looks fantastic!
Maxellot Jan 15, 2015 @ 4:54am 
Crawl: the most political game I own.

But let's not get into that... More hours of content to explore! So far this update appears that it was well worth the wait!
Vlurxtrznbnaxl Jan 15, 2015 @ 5:01am 
Hell bloody yeah, finally <3 ! Thanks, folksers. Ironically I sold my broken PS3 yesterday and am currently without controllers, so now I'm forced to play with mouse for a while :-D .
oh thank god chz got nerfed. Last time I played was a two hour session because I picked Chz and never died.

Did the witch really get that many complaints, though? I never had a hard time dealing with her.
Jackayl Jan 15, 2015 @ 5:13am 
Wow, huge update. Really appreaciate your hard work. Can't wait to play with my friends. :)
< >
Showing 1-15 of 73 comments
Per page: 15 30 50

Crawl > General Discussions > Topic Details
Date Posted: Jan 15, 2015 @ 1:35am
Posts: 73