Crawl
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Dave  [developer] May 19, 2016 @ 6:24pm
Update v0.9: Kevin The Destroyer
Update Animation![imgur.com]

Hey guys it's update time again!

Each match now has a fully realized intro, where players battle it out to be the first as hero. We have a touch of story in there too, with randomized scenarios and narrator dialog to set the scene, with our poor heroes turning on eachother.

We have a new wave of monsters to destroy your bots and buddies with, ranging from a teensy fish to a hulking feathered bird abomination. We have a tentacled squid, a new skeleton mage, and a sneaky new gargoyle perfect for griefing!

We've made some new traps and artifacts to find, along with the usual tweaks and bug fixes across the board. We did upgrade to Unity 5 which unfortunately opens the door for some new bugs to sneak in, so please keep us posted if you see any weirdness!

As always, your feedback is invaluable in this process, so don't hesitate to tell us what you think about it all, and we'll do what we can to make everyone happy!

Features:
  • Hero Battle Intros: The starting hero is no longer up to chance. Players battle it out in short randomized intros featuring our ghastly narrator.
  • New Monsters:
    • The gigantic bird abomination grinds heroes in his beak
    • The mind squid draws hulking tentacles from the earth
    • The gargoyle defends by turning to stone
    • The skeletal magelord throws flesh-seeking skulls
    • The tiny fish is... kind of useless. Or is he?
  • New Artifacts:
    • The Vampire Tooth drinks health from striking enemies when you're bleeding
    • Cadaver Burst triggers a last-ditch explosion from your monster's corpse
    • The Emerald Signet heals you when poisoned
  • New Traps
    • The Dart Array spits a sequence of darts from an array hidden in the decaying walls
    • The Spike Train triggers a course of spikes that pierces the sod, and the flesh of any who stand upon it
    • The Dart Trap fires a cruel dart at any intruder that dares to cross in front
Tweaks/Balance:
  • Teleporting tentacle prophet down from tier 4 to tier 3, making way for the new bird abomination and mind squid at tier 4
  • Spike traps more responsive, with quicker turnaround for multiple uses
  • Tweaked occurance of healing items- now less potions and more healing orbs
  • Red Crystals occur more often
  • Audio level tweaks, including default game music volume a little higher
  • Individual god names now spoken on god select, with names spoken in reverse for taunt gods
  • Level layout tweaked so stores show up more consistantly
  • Ectothermic slime cost from 50 -> 40
  • Traps can now spawn in same room as monster statue
  • Bots better at dodging and attacking through ground damage
  • In the join menu, instead of just action button to toggle the bot count and AI difficultyu, you can use left & right buttons
  • Two and Three player games don't reward leveling up with health as often
Bugs:
  • Upgraded to unity 5. Should fix some issues (and probably cause others I've missed)
  • Updated control system. Should fix some controller issues
  • Fixed random crashes at startup for some people
  • Fixed small chance of rooms spawning on top of each other
  • Fixed Ghidraak heads not being cut off when took too much damage in a single hit
  • Stun statuses no longer reward with extra gold
  • Added missing statue for Horned Beast
  • Monster portraits better aligned on evolve menu buttons, and wrong portrait frames fixed for some monsters
Last edited by Dave; May 19, 2016 @ 6:24pm
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Showing 1-15 of 53 comments
Magnum Dong May 19, 2016 @ 6:37pm 
Yay !
Half Awake May 19, 2016 @ 6:49pm 
AAAAAAY!!! Been waitin for this!
Lord Helix has blessed us with an update for Crawl
Light of the Helix Fossil shine upon you, Developers Dave and Barney
Vlurxtrznbnaxl May 19, 2016 @ 6:58pm 
Hell yeah :-3 !
NYEEEEEEEEES! GONNA BE LATE FOR WORK TOMMOROW!
Nova May 19, 2016 @ 7:05pm 
I was going to be productive tonight, but I guess if there's an update. :D
lukaself May 19, 2016 @ 7:40pm 
Some of the intros are actually creepy... I wasn't expecting those goosebumps.

It's 4AM and I can't sleep anymore... Thanks a lot, gee. ^^'
Last edited by lukaself; May 20, 2016 @ 5:29am
BlaZ May 19, 2016 @ 7:41pm 
This is sweet! Nice work! :)
TZero May 19, 2016 @ 7:48pm 
Hmm, was kinda expecting the boss in this one. The shift to unity 5 seems to really take a while, glad its done!
Barney  [developer] May 19, 2016 @ 7:55pm 
yup, boss would have been nice but we just couldn't keep everyone waiting for ever to get it finished- it's frustrating for us how long the bosses take, because we have so many designed I want in there, but not enough years left in my life to make them all hahah!
Last edited by Barney; May 19, 2016 @ 7:56pm
David May 19, 2016 @ 8:12pm 
seeing new monsters in the update just made me♥♥♥♥♥♥myself

thanks so much, this game is top notch quality
Last edited by David; May 19, 2016 @ 8:12pm
Hato1 ;) May 19, 2016 @ 8:16pm 
Looks good! thanks for the update
Valtierre May 19, 2016 @ 8:24pm 
Loving the new hero animation after Birdy McBirdface smash ability. No more awkward standing! :Kovac::listen:
Barney  [developer] May 19, 2016 @ 8:47pm 
:)
Unicorn May 19, 2016 @ 9:03pm 
Did anyone else's savefile get deleted? Maybe it's because cloud save didn't sync from my laptop (almost all of my playtime) to my desktop I'm trying the new update on.
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Crawl > General Discussions > Topic Details
Date Posted: May 19, 2016 @ 6:24pm
Posts: 53