Crawl > General Discussions > Topic Details
Dave  [developer] Oct 27, 2016 @ 11:41pm
Update v0.11: Vengeful Spectre
Update Animation![]

We have another update ready and it's a spooky one this time, just right for Halloween!

Spirits have been given all manner of activities to spread terror through the halls; from rattling chains and bringing paintings to life, to levitating chairs and flinging them at unsuspecting heroes, the time has come to wreak spooky havoc on the living!

Our monsters this time are from the ocean depths, with a fish-flinging Sea Wizard, and a bigger badder Gargantuan Blobfish, packing even more punch in his horrid chomp than our existing fishy abomination. Beware those treasure chests, as some can now be inhabited by ghosts, creating vicious Mimic monsters to feast on heedless heroes.

To round it off we've tracked down a good bunch of those pesky bugs, and added some silly limited-time Halloween pumpkin props, filled with bats naturally, to help us all get in the spooky mood!

  • New Monsters:
    • A gargantuan mutated fish with a mighty chomp and a deceptively agile roll
    • Magic wielding monks hide their fishlike bodies beneath hooded robes, hurling water spells and summoning beastly fish turrets
  • New Object Haunting System:
    • Ghosts can farm ectoplasm by animating props around the dungeon
    • Many props can be levitated and thrown as makeshift traps
  • New Usable Objects:
    • Paintings, mirrors, shackles, bleeding grates and haunted stocks for ghosts to animate
    • Trees can now be drained by heroes to gain Vitality
    • Heroes can find bonfires, to rest and regain health
  • Mimics: Some of our chests can now be inhabited to turn them into vicious monsters
  • Halloween Pumpkins! Don't try to eat them, I'm pretty sure they're full of bats
  • Kevin The Destroyer damage down
  • Wild Shaman spawned rats more aggressive
  • Many actionable props are now free (rather than costing gold/health)
  • Health no longer spawns lying around in the dungeon, now that you get it more readily from objects you find
  • Better feedback on interactive props dropping items
  • Added a popup when controller vibration is enabled to tell you that only Xbox controllers are supported.
  • Attract mode now gives sneak peak at things that haven't been unlocked yet
  • The outro dialog in the hero battle is now shuffled so lines don't repeat as often
  • Bots handle getting stuck a bit more gracefully
  • Characters stop and play little bounce anim when using an object in environment
  • Easter egg statues spawn less often
  • Tweaked spawn rates of some artifacts
  • Tweaked artifact prices:
    • Dwarven cog (30 -> 20)
    • Ectothermic Slime (40 -> 20)
    • Magic Ectoplasm (30 -> 20)
    • Human Heart (35 -> 20)
    • Bleeding Cross (15 -> 30)
    • Red Soul Gem (18 -> 30)
    • Feather of The Squinting Shrimp (35 -> 30)
    • Hymn of Betrayal (40 -> 15)
  • Gem shrines combined into one item in the vault so they're easier to find
  • Pentagrams spawn more frequently in mines
  • Spawn rates of chests, spawners, statues and crystals now more uniform between floors
  • Fixed a lot of reported exception errors that were causing a bunch of rare glitches
  • Winner of hero battle can no longer be killed by glub goo after killing other heroes.
  • Heroes no longer all get turned into frogs in the game intro if one player has the frog amulet
  • Updated unity and control system, should fix a bunch of random controller issues
  • Fix for black screen on startup on windows
  • New Xbox One controllers should now work (and no longer crash the game)
  • You can no longer both win and lose against the boss at the same time
  • Fixed rare case where boss fight wouldn't start after Ghidraak's intro animation
  • Fixed rare cases where human could die without triggering death sequence
  • Game saving should now work for DRM free version when not in administrator mode
  • Fixed input bindings being lost when game was exited
  • Bots no longer get stuck trying to reach a store teleporter that's unreachable
  • Bots no longer teleport around in boss fight
  • Colour of some monsters no longer incorrect when returning to challenge menu after a challenge
  • Fixed hero occasionally being rotated strangely when grabbed by Birdy McBirdface
  • Fixed pentagrams occasionally not letting players spawn
  • Blasting orb now explodes when it hits chests (so bots don't spend forever trying to hit them)
  • Being frogged as a monster no longer breaks some monster's colours
  • XP bar no longer comes up over dead heroes
  • Kourok door no longer smashable with sling
  • Fixed coins and XP pickups sometimes no longer have a crazy trail if they spawned outside a room
  • Gold coins no longer randomly stay tinted yellow
  • Fixed unrecognised controllers not working because they were being flagged as Xbox360 controllers
  • Blood pools now fade out with rooms

Minor update 0.11.01
  • Witch's frog zap working again
  • Bosses and environments now shuffled correctly. (won't get the same boss twice in a row anymore)
  • Fixed bot ghosts over-using torches in kourok fight
  • Ghost bots don't get in and instantly throw scenery, they wait for hero to be in range first
  • Fix for hero and ghost being both active at once after mimic and hero killed each other
  • Fixed hero being invincible for the rest of the floor after losing to ghidraak
  • Fixed a bunch of other rare exceptions with unknown effects

Thanks for your continued help as we steer the game towards completion, and as always don't hesitate to share your feedback and impressions. Your comments help us immensely!

Last edited by Dave; Nov 17, 2016 @ 1:42am
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Showing 1-15 of 20 comments
Valtierre Oct 27, 2016 @ 11:46pm 
For the love of mimics, thank you!
Haunted Adventurer Oct 27, 2016 @ 11:58pm 
Awesome, another update with more fish!
A.W.S.H. Oct 28, 2016 @ 12:00am 
Bloody bollocks, yes! A poltergeist role was exactly what the game needed :-3 .
Dave  [developer] Oct 28, 2016 @ 12:04am 
Yeah, we're all about the fish now.

Ha ha, actually that reminds me, when I used to work at EA doing mobile games there was a period of about 6 months when all the executives and marketing people were inexplicably obsessed with having sharks in the games. They somehow thought sharks were the next big thing and kept pushing us to add sharks or change the main character of various games into a shark. Marketing people are weird.
Valtierre Oct 28, 2016 @ 12:41am 
The throwable props needs to leave debris because what happens without it is that the room would look empty.

I must say these throwable props made the game more hectic than ever.
Last edited by Valtierre; Oct 28, 2016 @ 12:50am
Alcy Oct 28, 2016 @ 1:00am 
Ayyyy another great addition. Keep em coming boyz :D good job on everything!
Rainwad Oct 28, 2016 @ 3:06am 
I assume the bonfire is a nod to Dark Souls? Lovin' the update (especially the big blobfish) :demoticon:
The Ah The Sage Oct 28, 2016 @ 3:13am 
Wonderful! I love patch notes and the promise they bring! Thanks!
Jakkauli Oct 28, 2016 @ 9:50am 
Cool update and all, but you know what would make Crawl even better? Sharks! Maybe even the main characters could be turned into sharks!
DasaKamov Oct 28, 2016 @ 9:54am 
Originally posted by Jackayl:
Cool update and all, but you know what would make Crawl even better? Sharks! Maybe even the main characters could be turned into sharks!
As a Marketing Executive, I agree completely! More sharks!

In fact, both "" and "" suggest that 83% of all sharks polled would like to see greater shark-representation in video games!
Unicorn Oct 28, 2016 @ 10:10am 
I spammed you on twitter (sorry), but I"m getting some real bad performance issues I've never experienced before - win7 64bit, 8gb ram, GTX 960 4gb, i5 2700.

Xbone controller sometimes inputs are delayed - one time unplug and re-plug fixed it, but a few mins and it was laggy again. Game freezes graphically, but gameplay still persists as does sound.

Pretty much unplayable. I can play, but randomly I lose control or visuals as to what is happening. I've been playing for several updates without any issues for a year or more now. Anyone else having similar issues?
HighLander Oct 28, 2016 @ 1:01pm 
Originally posted by Dave:
add sharks.

I agree
JustAmazinger Oct 28, 2016 @ 5:17pm 
"Kevin The Destroyer damage down"
Haha yes, it was unacceptable that I was able to beat the first level of vault challenge mode with kevin.
wasd Oct 29, 2016 @ 4:34pm 
Thx dave! love this amazing game you guys have created, keep up the good work! ❤
Xystem4 Nov 14, 2016 @ 5:40pm 
Great update! I totally second what Valtierre said about debris being left behind, since the rooms do look a bit empty after throwing all the furniture about like a madman. And who knows, maybe something could be implemented that takes advantage of debris?
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Crawl > General Discussions > Topic Details
Date Posted: Oct 27, 2016 @ 11:41pm
Posts: 20