Crawl > General Discussions > Topic Details
Dave  [developer] Dec 15, 2016 @ 7:28pm
Update v0.12: Eye Bat
Check out the update animation![]

Yo yo yo, here we are again with another update! We did our big pass on monster tweaks, some sneaky bug fixes and added a bunch of goodies in time for the holiday break too.

  • Monsters
    • An eyebat bomber who fires powerful explosions
    • A cluster of three eyebat hatchlings, who work together and can heal eachother
  • Traps
    • The Double Beam Trap fires in two directions, bisecting the battle with its violent searing light
    • The Homing Spike Block is magically drawn towards living flesh
    • The Dart Spout Trap fires a fast and deadly dart in front or behind
    • The Small Spike Block triggers more quickly than its larger brother
  • Christmas treats
  • Secret technique to trigger Hardcore or Nightmare difficulty on bosses
  • Added the ablity to drop out and spectate a game
  • Monster balance:
    • Skeleton mage: faster bigger projectiles, attack more responsive, less cooldown after projectile barrage
    • Masked shaman: health up slightly, run speed up slightly, attack cooldown reduced, special cooldown reduced, attack is more responsive, dodge moves a little further
    • Giant blobfish: chomp damage down, chomp stun time down, dodge distance slightly reduced, dodge invincibility window narrowed. Now evolves from kevin or fish wizard, with a slight discount from kevin
    • Bone Warden: shield comes down quicker, shield stun slightly longer, attack more responsive, special more responsive, special damage increased and cooldown reduced
    • Tier 1 eyebat: move speed slightly reduced
    • Tier 2 eyebat: strafing movement decreased, tear knockback reduced, tear damage very slightly reduced
    • Tier 3 eyebat: strafing move speed increased, beam knockback increased
    • Tier 2 spikewurm: health slightly reduced
    • Pirate skeleton: attack tweaked to be less likely to swipe right past the hero when he's close
    • Flame archer skeleton: regular attack damage increased, short stun added to special attack, higher chance to set hero on fire
    • Witch: regular attack cooldown reduced
    • Tentacle brain: damage increased
    • Fish wizard: health reduced a little
    • Dragon: speed slightly increased, strafe movement increased, damage increased, projectile speed increased
    • Satyr: fixed aim freezing with hold-to-aim
    • Shield forest shaman: projectiles faster, less anticipate time on attack, less cooldown on special, shields not lasting as long but dropping closer in front and triggering parry on hit
    • Lava Steve: health increased, heroes stop being sucked in once they get into goo, goo slows hero run speed
    • Princess: attack cooldown reduced, with attacks doing a little less damage, attack movement tweak to better keep you in the X2 damage zone, and special cooldown reduced
    • Scorpion attack damage reduced, but attacking quicker to make it more responsive
    • Dark executioner: attack now triggers stun anim
    • Blobfish: attack now triggers stun anim
    • Hooded haunt: health slightly reduced
    • Demon lord: grab no longer being cancelled by shields
  • Tweaked some trap names in the vault
  • Weapon special damage types (ice, flame, poison) now affect bosses
  • Question marks now appear when return from boss fight
  • When attack effects are tinted by special damage types (ice, flame, poison), any child effects or particles are now also tinted
  • When standing still in spider web when it disappears you no longer keep playing stuck in web animation.
  • Blood trail effect no longer randomly splats blood across the whole room
  • Fixed rare case where Ghidraak heads wouldn't sever properly and he couldn't be killed
  • Fixed a few other rare errors

This is most likely our last update before the big 1.0 (and the boss you've been waiting for). It'll be a few months until it's ready, so thanks in advance for your patience! We'll also be upping the price before then, now that the game's so close to finished.

And in other news, over the weekend I did another gamejam with some long-time friends of Powerhoof (including Crawl's voice-actor Shrimpy). It's NBA-Jam meets double dragon... It's Draymond Green's SHUT UP AND SLAM JAM Karate Basketball![]

Have a great Christmas and new years everyone!


Edit: Update 0.12.04:
  • Fix for memory leak/crash when using Xbox One controllers on Windows 10
  • Added missing homing spike block trap
  • Resolution now shows correctly in options menu
  • Fix for some other rare exceptions/bugs
Last edited by Dave; Jan 9, 2017 @ 8:36pm
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Showing 1-15 of 33 comments
Dino Dec 15, 2016 @ 7:43pm 
I'm happy to see a stream of updates to this game! Its really fun and I'm glad to have found it.
Valtierre Dec 15, 2016 @ 7:45pm 
Happy Holidays!
Helcius Dec 15, 2016 @ 7:46pm 
EITA the hype is real, congrats with the game so far dudes
Wiesler Dec 15, 2016 @ 8:08pm 
Awesome update! looking forward to the final release.
winston Dec 15, 2016 @ 8:13pm 
me whenever i see an update: *cancels all other downloads*. *starts salivating*. Thanks devs you're the best!
Jondore Dec 15, 2016 @ 8:30pm 
Sweet. Always look forward to seeing a new update. Any ideas on what the next boss might be? Also what might the games plans be for after the 1.0 release?
Dave  [developer] Dec 15, 2016 @ 9:14pm 
Originally posted by шгек:
Sweet. Always look forward to seeing a new update. Any ideas on what the next boss might be? Also what might the games plans be for after the 1.0 release?
The next boss is a giant golden statue boss that we've had in the works for quite a while.

And we'll continue with updates after 1.0 for sure, but it definitely feels like time to be out of early access now. More bosses is the main thing after 1.0, and there's a whole bunch of things that are just off the bottom of the "we need this for 1.0" list.
Danodel Dec 15, 2016 @ 9:40pm 
Thank you for this update and this game :)
This game is really nice ! i play a long time with brother or friend !
And im so happy to see you add a new Boss (it's the only problem of the game, only 2 Boss)
The Antking Dec 15, 2016 @ 9:45pm 
This is pretty great, I'm excited to try out the buffed monsters :). Will there be any more monsters added to the game in the final build? I recall seeing a new evolution line for the gnome in an old screenshot.
Last edited by The Antking; Dec 15, 2016 @ 9:45pm
Mopati Dec 16, 2016 @ 1:48am 
"Secret technique to trigger Hardcore or Nightmare difficulty on bosses"?
What... How? I wanna try that, but I have no idea to activate it! ><

All these monster balances... The game just got better, thank you for being so great! :D
Last edited by Mopati; Dec 16, 2016 @ 1:48am
IL1keButterT0ast Dec 16, 2016 @ 2:20am 
Glad to see some Eye Bat love. Still waiting on the Giant Insect line to get more insect love. Maybe a little insight on your thoughts on that Dave?
Bred Dec 16, 2016 @ 6:29am 
The projectile of the new eye bat evolution needs to explode mid-air if it hits the human
Felafel #TF2SP Dec 16, 2016 @ 9:13am 
Yeah! Happy to see more updates this vacations to play with my friends. Really excited for new golden statue boss. We are loving your games! Playing RHB is so fun.
NicoDeGuyo Dec 16, 2016 @ 9:17am 
Felafel #TF2SP Dec 16, 2016 @ 9:19am 
Also, giant blobfish nerf :steamsad:.
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Crawl > General Discussions > Topic Details
Date Posted: Dec 15, 2016 @ 7:28pm
Posts: 33