FINAL FANTASY XIII

FINAL FANTASY XIII

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Arnagos Dec 12, 2014 @ 9:01am
How to: GeDoSaTo with the new patch
Hey there

Since I read that many of you think that GeDoSaTo isn't working anymore here are my settings. It is working but you have to do a few things.

The settings in the GeDoSaTo.ini have to be the same as in the launcher. (You can change the resolution)

My settings:

GeDoSaTo.ini:
# Lines starting with "#" are ignored by GeDoSaTo and used to provide documentation

# This is a profile file for ffxiiiimg

## Rendering Resolution
# can't select res in-game so write it here
clearRenderResolutions
renderResolution 3840x2160@144
#renderResolution 4480x2520@60

## Anti Aliasing
# MSAA sample count, default 4, other options: 2, 8
# higher = higher performance impact
MSAASampleCount 2
# Enable coverage sampling (CSAA on NV, EQAA on AMD) if HW supports it
# (improvement for small performance hit)
enableCoverageSampling false

## Shadow Resolution
# 1 = default
# sensible values: 2, 4, 8 (extreme)
# higher numbers = larger performance impact
shadowScale 8

## Required settings, don't change
injectPSHash 1329c9bf
maxScreenshotParallelism -1
forceRenderRes true

Launcher: http://i.imgur.com/hnqcF2C.jpg (In german but you should understand it)

/Edit: In the game-launcher set the resolution to 1280x720. The game will still run with the resolution you set in GeDoSaTo, but now even the missing text will be shown correctly. Thanks to Dr4Wm4N for the tip.

This way you can use postprocessing and stuff (Not included in these settings). Borderless Window is not working, until Durante releases the new version (he said that the bug is fixed, just not out yet). Until this new version is out, the game will crash when you ALT-Tab out of it while using GeDoSaTo.

The game looks like this for me: http://i.imgur.com/SMzVHQP.jpg
(With forced Anisotropic filtering and Postprocessing)

To force Anisotropic filtering 16 with GeDoSaTo just open the settings dialog, scroll down to ffxiiiimg and click on the U. A new file will be created, in which you can write your own settings.

For Anisotropic filtering:
forceAnisoLevel 16

For Postprocessing:
enablePostprocessing true
postProcessingType durante

(To use postprocessing you have to copy the post.fx file from .\GeDoSaTo\assets\dx9\ and put it into the .\GeDoSaTo\config\ffxiiiimg\ folder. Afterwards you can change the settings with the "Edit Postprocessing" button in GeDoSaTo and scroll to the file in the ffxiiiimg folder. Here you can just use the same settings as in SweetFX 1.5)

/Edit 2: You can add Ambiente Occlusion to the game with the Dead Space bits, but it has some artifacts. (Driver settings) Thanks to rojimboo

Feel free to add me if you have any questions.
Last edited by Arnagos; Dec 13, 2014 @ 8:48am
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Showing 1-15 of 104 comments
rojimboo Dec 12, 2014 @ 9:18am 
Interesting, need to try it.

Are you using post-processing? Is that why you are using Gedosato?

Are there any side-effects in-game?

Did you use DSR to enable those high resolutions?
Arnagos Dec 12, 2014 @ 9:23am 
Yes, I'm using GeDoSaTo for postprocessing and the better scaling. I noticed 2 negative effects. 1. I don't know why but the text on the loadingscreen is not there. No real problem for me though. 2. The game crashes when you ALT-Tab out of it (I'm doing this pretty often). But the new version is coming :).

Yes, in my NVidia CP I activated DSR. But it's working without that. You just have to start GeDoSaTo before you start the launcher and every res is there (That's what GeDoSaTo normaly is for; GeDoSaTo = Generic Downsampling Tool)
Last edited by Arnagos; Dec 12, 2014 @ 9:27am
Dr4Wm4N Dec 12, 2014 @ 10:22am 
Originally posted by Arnagos:
I don't know why but the text on the loadingscreen is not there. No real problem for me though.
I found that you need to set the resolution in the FFXIII Launcher to 1280x720 (original resolution before the patch) and let GeDoSaTo handle the downsampling to make those texts appear (I noticed missing strings in the options menu too if you don't do that).
Arnagos Dec 12, 2014 @ 10:31am 
Originally posted by Dr4Wm4N:
Originally posted by Arnagos:
I don't know why but the text on the loadingscreen is not there. No real problem for me though.
I found that you need to set the resolution in the FFXIII Launcher to 1280x720 (original resolution before the patch) and let GeDoSaTo handle the downsampling to make those texts appear (I noticed missing strings in the options menu too if you don't do that).

You're right! Great! Thank you, I'll add it to my post.
Dr4Wm4N Dec 13, 2014 @ 3:25am 
You're welcome. :)
rojimboo Dec 13, 2014 @ 3:28am 
Originally posted by Dr4Wm4N:
Originally posted by Arnagos:
I don't know why but the text on the loadingscreen is not there. No real problem for me though.
I found that you need to set the resolution in the FFXIII Launcher to 1280x720 (original resolution before the patch) and let GeDoSaTo handle the downsampling to make those texts appear (I noticed missing strings in the options menu too if you don't do that).

Doesn't that mean we are stuck at 720p external resolution?

How is that good? Even downsampled from like 4k...

SE should patch it. A hotfix xd
Dr4Wm4N Dec 13, 2014 @ 3:33am 
No you are not stuck at 720p because you can choose the resolution you want in GeDoSaTo, like you did before patch.
Last edited by Dr4Wm4N; Dec 13, 2014 @ 3:33am
rojimboo Dec 13, 2014 @ 3:41am 
Originally posted by Dr4Wm4N:
No you are not stuck at 720p because you can choose the resolution you want in GeDoSaTo, like you did before patch.
Ok that's weird.

But cool.

So are you guys setting Gedosato at native monitor resolution? and 720p in launcher?
Dr4Wm4N Dec 13, 2014 @ 3:51am 
Yes, but you can also use downsampling if you want in GeDoSaTo, it works.
rojimboo Dec 13, 2014 @ 5:12am 
Yay I did it.

I got FFXIII where I want it to be. Gedosato is a must to get rid of that annoying bug of missing text.

I wanted it to run @ native which is 1920x1200, but it would always stretch with Gedosato, so I had to downsample either from a higher 16:9 res to get black bars, or 1080p for no performance hit.

First of all you should mention to everyone that forcing AF x 16 is a must through Gedosato general settings, as it fixes the graininess/blockiness.

Second, have you guys experimented with Ambient Occlusion using the Dead Space profile? I think it adds a bit of shadowing, like for the hair, but it is barely noticeable. Also, I'm worried about a performance hit.

I'll post some screenshots if I find a good spot.
Vendonis Dec 13, 2014 @ 6:30am 
Well you can even use Borderless Windowmode if you don't use the Gedosato option but throw another Porgram in the Mix. You can donwload the latest Version from here https://github.com/Codeusa/Borderless-Gaming/releases/latest
After extracting it you, set FF13 to Window mode in the Launcher and then launch Borderless Gaming.
After this you start FF13 and then you search for fxiiiimg in the Processes list on the left.
Klick on it and either klick on the arrow pointing right to put it automaticly into Borderless Mode everytime you start the game, or click on the last icon in the middle to Activate Borderless Mode for only this Session.
Beware that you shouldnt put it into Borderlessmode when Some FMV is running, it could Crash the game.
jclosed Dec 13, 2014 @ 7:09am 
Much appreciated...

I noticed one drawback with GeDoSaTo tough. It will lower your fps and will increase microstuttering (well, on my system with an i5 3570 and GTX 760 it does). People that are playing FFXIII on 1920x1080 (like I do) will have to deceide if this is an problem or not. It is nice to have the missing enemy info text back.

I have not tried Borderless Windowmode (yet), but I guess that does not much to increase picture quality. I might be wrong tough..
Last edited by jclosed; Dec 13, 2014 @ 7:11am
Dr4Wm4N Dec 13, 2014 @ 7:26am 
AO with Dead Space bits works, but with bugs (combat transition screen effects, fog effects, ...) and yes it comes with a performance hit.
Arnagos Dec 13, 2014 @ 8:37am 
I added your information to my post, thank you all.
God Of Mafeiness Dec 13, 2014 @ 9:32am 
Hmmm is this way able to force 144 fps on the game?
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