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You will need at least a 4th gen i7 clocked at around 4.2ghz to mantain 60fps in this game.
Most of the drops are actually due to the UI (health bars etc in battle, and the map in the field). Turning them off with something like gedosato, yields a good fps boost, but its hardly practical...
The game is a horrendous part. FFX is MUCH better coded but still has its own share of issues.
I can play way more graphic demanding games such as Rage with 30+ fps on this little thing surprisingly.
Even Crysis 2 plays better.
Might just stick with FFX since I think is the better FF anyways.
weird, i'm sporting an i5 2500 and i got constant 60fps. i've only played 8 hours so far, but i don't think the graphics are going to change much in the remainder of the game.
It's a shame SE didn't test it enough to be runnable on more configurations, because they totally could, but, technically they didn't have to, or they would be testing it today still, and charge full price and not $15.
https://youtu.be/5uOpw5TwuF4
The interesting thing is that i specifically picked up a location to get drops like this, but there are places where framerates are unaffected, so it's just a question of .. bruteforcing .. the menues.. haha..
Let me reiterate: you need a cpu clocked at around 4.2ghz to get anything close to 60fps in this game (in field and menus: battle is impossible)
I was under the impression that i7s clock higher than i5s, so forgive my earlier comment.
AS for 13-2 and LR 60fps is not possible. Skynet and NASA's best supercomputer working together in some kind of SLI setup couldn't get 13-2 to 60fps.
LR has drops in battle (less so with a strong cpu) but the stutter in towns makes 60fps unatainable due to crap legacy code from...Yep! The PS3!
The crystal tools engine was built to run on the weird cpu architecture the ps3 had and nothing more. LR having to keep loading and purging npcs at random was due to limited ram and vram. The engine was designed for the empty corridor layout of ff13. 13-2 tried more open locales and the engine buckled. LR went one step further and the game actually dropped to 15fps in places.
I remember game was a bad port, not getting 60 fps in powerful machines...
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