Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
A SHE-IUSEPPE
One: for perma-death Permanent death for the main characters seems a little extreme considering the fact that you can't continue the storyline if you fail. Maybe there could be a way around this, like having to pay a large fee to bring back each character upon asking to start the quest.
Two: Will new monster types be eventually added, or is the fighters available all?
Three: This is actually a recommendation, but I played through that one side questline, and I think it would be awesome if you implemented the rest of the castle crashers into the game.
One: You can invite someone who has a story character on their team to conitnue story, and/or make another saveslot that has them on it and play with that team as partner.
Two: There might be a fighter type or two introduced if I manage. They are very intensive and not priority at the moment.
Three: Most of the knight helms are immediately available if you own Castle Crashers for Steam