Pillars of Eternity

Pillars of Eternity

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Patch 1.04 Notes
Patch1.04


Bug Reports

You can report these bugs by going to our regular tech support[forums.obsidian.net] forum.



For information on how to report bugs, please look at this[forums.obsidian.net] post.
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Patch Notes 1.04

Source Link:[forums.obsidian.net]


Originally posted by Darren Monahan, Obsidian Developer:
The team is now working on patch 1.05. We are most definitely continuing to read through support threads and e-mails to us (even if we haven't been responsive enough :-) ) and we plan to continue doing so for the foreseeable future!

Items, Spells, and Abilities
  • AoE indicators should now properly resize if the caster has a sub 10 Intellect score.
  • Fixed an issue with over-time aura spells not applying the correct value on the final tick.
  • Knock Down will now correctly be applied for the full duration of the effect.
  • Mantle of The Dying Boar will now trigger at 33% Endurance with the effect of 5 Endurance a tick.
  • Talisman of the Unconquerable will now give a 1.25 Focus multiplier instead of .25.
  • Blooded should trigger properly in all cases now.
  • Boar Animal Companion bonus damage should now work as intended.
  • Prone Reduction mod should now work correctly.
Quests and Companions
  • Fixed Aloth and Kana speaking when they weren't in the party in one of the last levels.
  • Sagani's fox-specific banters now require the appropriate items in the player inventory.
  • Falanroed's dialogue no longer displays a script node.
  • Durance will now properly discuss your dream with you if you've already discussed his staff.
  • Relaxed some constraints on Durance's quest conversation. This allows all characters, regardless of background or stats, to finish his quest.
  • Players can now loot the nest in Oldsong.
  • Fixed an invalid conditional check in one of Pallegina's conversations.
  • Heritage Hill tower will be fully revealed when exploring the map.
  • Fixed spawn issue in a scripted interaction near the end of the game.
  • Fixed an invalid creature spawn in the Ogre Lair in Od Nua.
  • Sagani no longer references the antagonist by name before you know it.
  • A container in the Catacombs of Od Nua will now remember if it was looted.
  • The "Master's Tools" quest will now work if you have the required items before starting the quest.
  • The "A Two Story Job" scripted interaction will not require a second grappling hook to climb down from the window if one was already used to climb up.
General Fixes
  • Players get new fixes a bit faster and can check out the new changes that will drop in the next patch.
  • Developers get access to information about new bugs that may have slipped into the patch. This will reduce the number of hotfixes for future patches.
  • Fixed stacking health problems with the gul's "Vomit Blood" ability. This fix should retroactively fix your saved games.
  • Optimized Save/Load game system for better performance.
  • Optimized how scene transitions are handled for better memory usage on 32-bit machines. This may allow players to transition to new areas without running out of memory.
  • Sound Sets from hired companions will now be properly restored when adding them to the party from the stronghold.
  • "All Stronghold Upgrades" achievement now checks 25 upgrades instead of 26. This will properly reward the achievement if you already have fully upgraded your stronghold.
  • The "Kill All Dragons" achievement will now properly fire if they are killed indirectly (like by a trap). This is a retroactive fix and will be rewarded if the dragons are already dead.
  • Fixed issue where store prices were getting exceptionally large after receiving a discount.
  • Fixed issues with gaining infinite XP from bad Stronghold data.
  • World time will not get very large in some cases after Save/Load.
  • Modelling offset with Durance's head has been adjusted.
  • Icon scale is now correct on Hearth Harvest and Reghar Konnek.
  • All shaders will now compile properly under DirectX 11.
  • Restored all the missing effects in the intro cutscene.
  • Removed Blunderbuss item from an early game loot table.
  • Changed the cursor type on the blood pool in the Temple of Skaen to conversation.
  • Fixed a few save game issues with dead summoned creatures.
  • Fixed issue where occasionally a crash would occur when initializing the Steam API.
  • Draggable windows are now handled properly when running at very high resolutions.
  • Swamp Lurker's animation won't spaz anymore when the game is paused.
  • Fixed an issue to prevent binding mouse buttons to window controls.
  • Game will now pause if you Alt-Tab during a cutscene in full screen mode.
  • Audio will now resume properly if the game loses focus.
  • Fixed an issue with infinite load screen if you transition while hovering over a container.
  • Characters will now wait for their idle animation before trying to reload which fixes an animation sync issue.
  • Damaged characters performing AoE attacks will not overload their AI state stacks anymore.
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Showing 1-15 of 43 comments
thanks bro xD
For Chipers

  • Talisman of the Unconquerable will now give a 1.25 Focus multiplier instead of .25

I think this will include the Drinking Horn of Moderation and Brîshalgwin Mindmarker. I guess they have fixed the Uncoquerable effect rather than the items themselves.
A beta build ? Why not ? Thanks for the news !
no treasury fix?
A little advice for anyone wanting to join the beta to test the new patch when it becomes available.

BACK UP YOUR SAVEGAMES FIRST!

That is all. :csdsmile:
Out of curiosity how long do the patches stay in beta?
That is wholly up to the devs Ser_renely. I don't think Obsidian have done patches this way before so there is really no frame of reference. Hopefully long enough to catch anything gamebreaking.

ok, that is what I assumed. Thank you.
Question, will the stronghold ever be worth as much as you put into it? I swear I gain like 100g every 5 hours I play, and this is with like 20 upgrades.
I think the stronghold needs a lot of work, really not sure if or when they will get around to dealing with it. right now, I admit, its a waste of money to upgrade.
PLEASE, do something about my party attacking a confused ally. This is REALLY annoying and ultimately, it doesn't make any sense...
Beta 1.04 is now available. Check the first post for details!
Originally posted by »Dragoon«:
Beta 1.04 is now available. Check the first post for details!

Great stuff! I'm downloading it now. :csdsmile:
I've installed it and tested it a little (I'm tired) with a new barbarian. Just noted that the female voices seem absent in the character creation. And I was not able to buy only 2 lockpicks at Heodan store.
Ahh.. now I can't play the game cause I know 1.04 is coming soon.. :( :P
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Date Posted: Apr 9, 2015 @ 7:20am
Posts: 43