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Rapporter et problem med oversettelse
Armor rules in this game are the same for all classes.
Not at all.
Start with consulting the game's PDF manual. Monk abilities are covered on page 36+.
Alternatively, consult the Wiki:
--> https://pillarsofeternity.fandom.com/wiki/Monk
--> https://pillarsofeternity.fandom.com/wiki/Monk_abilities
You can play monks with/without armor and also with/without weapons. The fists count as two weapons (= dual-wielding) of weapon type Unarmed (= Weapon Focus: Peasant family of weapons). As backup weapons, such as if facing enemies with damage immunities, using some weapons from that family in secondary weapons slot can be a good idea.
You don't strictly need to take wounds while fighting, but keep in mind that wounds fuel your special monk abilities. So, an overly defensive stance will hurt your performance - just like an overly offensive stance will make the monk too vulnerable. Zahua's base attributes are well-balanced.
#1 priority is to shoot with ranged, so that he takes 0 damage.
#2 priority is to melee from the flank, while the victim is already Engaged vs. somebody else.
#3 last (and worst) resort is to melee 1v1 in a pure duel.
Monk can be decent here, but he'll always be worse than Fighter because of no self-healing.
First, choose whether you want him to use 2 naked fists, or 1 weapon.
Monk can use any weapon, just like every other class.
+ Monk with 2 fists has high attack rate, and eventually lots of +Accuracy and +Damage.
- However, it's all Blunt damage, and some monsters have 16-24 Blunt DR.
- Also, melee always carries the risk that the enemy melees back at him, and hits him.
+ Monk with 1h weapon, no shield, gets the +12 Accuracy bonus for 1h no shield.
+ There is 1 soulbound weapon, 1h War Club of the Mataru, that can bind to Monk.
It might be worth 1 playthrough to fully commit a Monk to use it instead of fists.
I think both paths are equally effective. War Club is kind of fun in its own way.
The 1h no shield +12 Accuracy bonus is never wrong, you can plan to ride it.
For #2 (and #3), you want very high DR.
Exceptional Breastplate for 14 DR is not too much.
In general (for all melee classes), don't worry about armor's Attack Speed penalties.
Not-dying outweighs your DPS.
As you've seen, the extreme end of 0 armor + max DPS is a loser, and does not scale up.
Try the other extreme, it works better.
For pure-shooter classes (casters, Ranger, etc.), you can gamble on light armor.
Simple rule: If they die wearing it, it's too light, wear more, iterate until they stop dying.
Always invest in a good 12.0m ranged weapon (+ specialization).
Monk is a default-good shooter with any Arbalest, War Bow, or similar.
My Zahua wields Persistence because somebody must, it's that good.
The best way to keep Monk alive in melee is to have 2 free Ogres take the damage.
Monk shoots until it's safe, and melees only when nobody melees back at him.
~~~~
Of Monk's talents, the hidden gem that makes the class rock is L3 Long Stride.
+2 Movement Speed doesn't sound like much, but you must see it and use it to know it.
AI Monks always take this, and chase you at terrifying speeds.
But that's the stupidest way to use it.
They always die alone because they outrun their friends. Lure them out, kill them first.
Instead, use it to bravely run away.
Then Monk becomes the party's best sniper to initiate every single combat,
because he can outrun monsters' vision range at whim.
He actually has to double back just to lure them to chase him some more.
He can solo monsters by shoot-switch-switch-run (with 0 frames delay).
Used properly, it's a complete game-changer.
All other Monk talents are only boring +Defense or +DPS
One useful idea is: manage your spending rate of Wounds. Plan for this.
+ always have 1 talent that costs -1 Wound, to spend down your Wounds
- don't have too many talents that all cost Wounds, they'll compete with each other
Find a balance between those extremes.
I emphasize minimizing Health loss, which means my Wounds are usually low.
So I avoid Wounds-heavy talents.
If you take L1 Lightning Strikes (which is very effective),
stack it with the utility talent Heart of the Storm for +45% total Lightning damage.
This works with all of his attacks, including ranged, weapon, and bare fists.
Also enchant his weapon(s) with more Lightning, and they'll stack with all of the above.
Monk class traits are fine. "Very high" Health. Only barbarians have that, too. "Average" Endurance like Fighter and Paladin. "High" Deflection, which is second highest to Fighter. Only other class with high base Deflection is Chanter. And "very high" Accuracy like the reliable heavy-hitters Fighter, Rogue and Ranger.
Sounds odd. Very odd actually. Most likely depends on what you do with your monk. Zahua is a real beast.
For monks you can also choose various passives.
It is very simple with few customization options on the character screen. And it can be turned OFF for individual characters or the entire party. The game is much more fun, if managing your guys yourself (but then you need to turn on AI for summons whenever you summon them).
It works
No game-provided AI will ever be as smart as you, the player.
Yes, it's slightly tedious. But that's half the skill of playing PoE1 well.
The writing for the companions seemed noticably worse to me. Aloth and Eder seemed like pale imitations of their old selves and they didn't really belong in the setting. I probably liked Serafen the most, as this type of character seemed to fit the setting better than some of the others. Xoti was horrible though.
Sorry for the off-topic.
Eder feels more alive than in the first game.
Calling Xoti "horrible" is not enough input for discussion. I've seen some guys call hating Neera's geek-girl attitude and voice in the Baldur's Gate enhanced editions games, but I don't agree with it. Xoti's role and her personal quest are interesting, at least. She's also the source of inter-character interactions, banter and romances.
Nobody is forced to experience the gay/lesbian/bi related companion content - like Tekehu.
Generally, the role-playing options and faction interactions are more complex in PoE 2.
https://steamcommunity.com/sharedfiles/filedetails/?id=1526125625
https://steamcommunity.com/sharedfiles/filedetails/?id=1535999466
PoE 2 is not a bad game. There are tons of options and a lot to discover - but I prefer the rules of the first game.
On the contrary, Dorn in Baldur's Gate Enhanced Edition offers a sparring match, and suddenly you find your male player character wrestling with him half-naked. A super annoying subtle assault where almost no player can foresee that it is part of his romance content implementation since he is bisexual. Or Glint Gardnersonson in Siege of Dragonspear, who apart from a disgusting English voice is a gay-only gnome companion, who starts courting any male/any race player characters - Ugh, come on, he's a gnome! With a squeaky voice, and player character creation does NOT involve anything about sexual orientation, so WTF would a gay gnome even try flirting with any ANY male PC as seemingly the only target? Whose bright idea was that?
Hmm, Eder and Aloth weren't bad, I just felt their personal stories in PoE2 felt like they had little to do with the setting and they weren't particularly interesting or impactful for their characters.
Xoti's romance came out of nowhere for me. Sure, I had been friendly to her, but I had been friendly to everyone. Writing-wise it was a weak moment and I made it go away as quickly as possible, but that alone wouldn't have been much of a problem. When we first met up with Eothas she behaved so embarassingly that I frankly can't remember anything remotely as bad in any other game. Her whole character isn't overly convincing and it hurts the setting that we have a teenage girl with a lantern running around collecting souls. It feels like Sailormoon rather than Pillars. With the Watcher around it's also kind of redundant. PoE2 made me appreciate the (mostly) more somber, melancholic tone of the first game in hindsight. Gods and souls were still something special that were handled with a good amount of care and circumspection.
Not unlike Hiravias, Serafen is rather over-the-top and I wouldn't call him well written either, but I felt that this type of character fit the setting of 2 better than Hiravaias did the setting of 1.
I don't have an opinion on Tekehu as I didn't have him in my party. Only so much space and I was fine enough with my dwarven Beckoner/Tactician together with Eder, Aloth, Xoti and Serafen.
As said though: Including everything I like both of them about equally though I haven't tried the DLCs of PoE2 yet.
Edit: Yeah, the new multiclass system with such a large amount of subclasses to combine is great in my opinion, but they kind of threw out the ressource game and while it allows for a lot of experimentation, I wish they had implemented this in a more varied way. Currently everybody kind of just uses most of their stuff in every second battle and the Empowering mechanic seemed like another thing that shouldn't just have been applied to everybody.