Undead Overlord

Undead Overlord

Näytä tilastot:
Cameron  [kehittäjä] 22.1.2016 klo 21.01
Status 1/22/16
Happy holidays from the Undead Overlord - may your new year be filled with cadaverous goodness. We’re celebrating the recent demise of the holiday season with some awesome holiday art[i.imgur.com] from concept artist extraordinaire Dave Reyes.

We also want to give you a heads up about the 1.16a mini-patch that we released today. Mostly bug fixing, but also some new art to flesh out m05, more tuning and iteration on the two new missions, and some great new audio bits from Gunnar:

Gunnar lähetti viestin:
Gennelmen,

I've had a couple days to put in a bunch of new audio goodies. Thanks to some new code from Chris, the grenades now have super-satisfying audio - when the grenade hits the ground, you hear it land and roll until it explodes. Chris also gave me a new way to control the volume of audio, so both the grenades and the landmines have a new punch to them.

I put sound on all the burning hulks of destroyed vehicles (and on the barricade fires). Besides helping the mood, it gives some good location cues for gameplay. Having lots of vehicles and other flammable/explodable objects in the prior-to-apocalypse missions adds a lot of spice.

over and out,
Gunnar

Here’s the full change list for patch 1.16a . . .

New
  • added sound to burning vehicle hulks
  • collision sounds for grenades
Tuning
  • Mission 05
    1. military command tent downgraded to a small encampment of Cougar teams, to distract less from the primary mission objective
    2. city center warehouses much better defended, and now feature a group of scientists that are the primary mission goal
    3. lots of new props added, more random survivor groups added
    4. end mission objective location arrow added, enabled after Tank goal completed
    5. some groups of humans now using wander hint parents to wander about within a limited space on the map
  • Mission 04
    1. squads around military base will now (mostly) all reinforce each other when base is attacked, making the end of m04 a bit tougher
  • improved sound of landmine explosions and grenades with new SoundData Prefab tools
  • swapped m04 + m05 blurbs in the Mission Select screen to better match the audio plays for those missions, small editorial tweaks to blurbs
Fixes
  • turrets can’t fire through walls
  • a few bad textures in m05 cleaned up
  • fixed missing landmine sounds in skirmishes
  • fixed the “rotate camera” goal in the m01 tutorial not showing a goal arrow in the scene
  • fixed burning truck behind gas station in m04 not carved out of navmesh
  • fixed alpha test menu enabled in skirmish missions by default
  • fixed no chaos earned for killing a goat
Known Bugs
  • missing collision for animated police car in m02

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Näytetään 1-6 / 6 kommentista
Those poor zombies were just wanting to see Santa, and they did not expect him to do that. Extremely late happy new year.
I noticed that the news feed on the games main page in my Steam Library hasn't been updated along with the recent update.

I'm not sure if it is under your control but keeping the news feed up to date might help people realise the game has been updated.
Cameron  [kehittäjä] 26.1.2016 klo 0.59 
Hmm, thanks for the heads up!

There's probably a way to do that - will have a look.

Edit: Looks like the way that works is that we need to use the "Post An Announcement" tool, rather than the "Start a New Discussion" tool. Good to know for next time , , ,
Viimeisin muokkaaja on Cameron; 26.1.2016 klo 1.49
Zarnovski lähetti viestin:
I noticed that the news feed on the games main page in my Steam Library hasn't been updated along with the recent update.

I'm not sure if it is under your control but keeping the news feed up to date might help people realise the game has been updated.


Don't give them ideas on how to screw over poor unsuspecting victims.
I'm very happy to see new updates. Looking forward to more campaign missions in the future. :)
Came back to say I still want my refund.
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