Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I thought about how State of Decay 2 had an own system for respawning, you had a community and once you died you selected another survivor. Could the map have certain "safe houses" randomly, where you could encounter npc's and complete a mission for them. Those npc's would be be player spawns in case death was caused by infection.
One other thing that would be awesome would be if the respawn queue prioritized those who died first/longest time ago rather than what it is now where it seems to be prioritizing whoever died most recently.
LOOVE the game but this respawn priority has made large lobbies a bit frustrating.