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DDS is a directx texture format - you can get plugins for photoshop that save that format
.layout is a custom format (text-based) that we use for laying out spawners and nodes. i.e. .layouts are used to place hardpoints and particles on ships, as well as to generate spawn regions and features for the world.
.layouts are generated by our internal editing tools.
Nope - I made them just for our use, and 3dsmax is more or less the standard for game asset modeling. If someone wants to make a custom exporter, I'm happy to provide details about the format though.
I know I say that kind of stuff lots but it's true.
Regards.
is there any chance we can have the model exporter sometime in the future?
the modding community has alot of crazy ambitions to create some awesome stuff
We would not only like the model exporter, but also the .layout format, and possibly a tutorial on how to make additional solar systems, nebulas, etc. This is an amazing game, and maybe its the part in me that wishes Disney Interactive had released the modding tools for Treasure Planet Battle at Procyon that wants ways to mod this game. This game is again, for lack of a better term amazing! The only 2 things I can think of to make this better are, online multiplayer battles even using LAN since there are programs to do LAN matches over the internet, and modding tools. Otherwise, the best naval combat style games I have played!